Shao-Kang Lo

According to our database1, Shao-Kang Lo authored at least 17 papers between 2005 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Do not allow pop-up ads to appear too early: Internet users' browsing behaviour to pop-up ads.
Behav. Inf. Technol., 2021

2019
Exploring why people spend more time shopping online than in offline stores.
Comput. Hum. Behav., 2019

2018
Effects of banner Ad shape and the schema creating process on consumer internet browsing behavior.
Comput. Hum. Behav., 2018

2017
What consumers see when time is running out: Consumers' browsing behaviors on online shopping websites when under time pressure.
Comput. Hum. Behav., 2017

How colour similarity can make banner advertising effective: insights from Gestalt theory.
Behav. Inf. Technol., 2017

2016
The relationship between online game playing motivation and selection of online game characters - the case of Taiwan.
Behav. Inf. Technol., 2016

2014
Reasons for Avatar Gender Swapping by Online Game Players: A Qualitative Interview-Based Study.
Int. J. E Bus. Res., 2014

Keyword advertising is not what you think: Clicking and eye movement behaviors on keyword advertising.
Electron. Commer. Res. Appl., 2014

2013
Photograph and model use within an online auction page for influencing buyer's bidding behavior.
Online Inf. Rev., 2013

Source effect of advertised reference price influences on transaction value in online shopping environments.
Electron. Commer. Res., 2013

Contradictory deceptive behavior in online dating.
Comput. Hum. Behav., 2013

The influence of equivocality in purchasing tasks on the selection of transaction channels in online auctions.
Behav. Inf. Technol., 2013

2009
Mutual self-disclosure online in the B2C context.
Internet Res., 2009

2008
The impact of online game character's outward attractiveness and social status on interpersonal attraction.
Comput. Hum. Behav., 2008

The Nonverbal Communication Functions of Emoticons in Computer-Mediated Communication.
Cyberpsychology Behav. Soc. Netw., 2008

2007
How to Know and Choose Online Games: Differences between Current and Potential Players.
Cyberpsychology Behav. Soc. Netw., 2007

2005
Physical Interpersonal Relationships and Social Anxiety among Online Game Players.
Cyberpsychology Behav. Soc. Netw., 2005


  Loading...