Sharif Mohammad Shahnewaz Ferdous

According to our database1, Sharif Mohammad Shahnewaz Ferdous authored at least 15 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Visualsickness: A web application to record and organize cybersickness data.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Use of Scaling to Improve Reach in Virtual Reality for People with Parkinson's Disease.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

2021
VR Disability Simulation Reduces Implicit Bias Towards Persons With Disabilities.
IEEE Trans. Vis. Comput. Graph., 2021

2020
Static Rest Frame to Improve Postural Stability in Virtual and Augmented Reality.
Frontiers Virtual Real., 2020

2019
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

2018
Investigating the reason for increased postural instability in virtual reality for persons with balance impairments.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

"Virtual ability simulation" to boost rehabilitation exercise performance and confidence for people with disability.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Reverse Disability Simulation in a Virtual Environment.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Cybersickness-Provoking Virtual Reality Alters Brain Signals of Persons with Multiple Sclerosis.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Information recall in a virtual reality disability simulation.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Improve accessibility of virtual and augmented reality for people with balance impairments.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
The effects of cybersickness on persons with multiple sclerosis.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Gaitzilla: A game to study the effects of virtual embodiment in gait rehabilitation.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2014
Rapid Cloud Data Processing with Healthcare Information Protection.
Proceedings of the 2014 IEEE World Congress on Services, 2014


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