Tabitha C. Peck

Orcid: 0000-0002-3667-7713

Affiliations:
  • Davidson College, Department of Mathematics and Computer Science, Davidson, NC, USA


According to our database1, Tabitha C. Peck authored at least 34 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
IEEE VR 2024 Message from the Program Chairs.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2022
Effects of Transparency on Perceived Humanness: Implications for Rendering Skin Tones Using Optical See-Through Displays.
IEEE Trans. Vis. Comput. Graph., 2022

2021
Evidence of Racial Bias Using Immersive Virtual Reality: Analysis of Head and Hand Motions During Shooting Decisions.
IEEE Trans. Vis. Comput. Graph., 2021

Message from the ISMAR 2021 Science and Technology Journal Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2021

DiVRsify: Break the Cycle and Develop VR for Everyone.
CoRR, 2021

DiVRsify: Break the Cycle and Develop VR for Everyone.
IEEE Computer Graphics and Applications, 2021

The Impact of Prior Knowledge on the Effectiveness of Haptic and Visual Modalities for Teaching Forces.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

2020
A Steering Algorithm for Redirected Walking Using Reinforcement Learning.
IEEE Trans. Vis. Comput. Graph., 2020

The Impact of a Self-Avatar, Hand Collocation, and Hand Proximity on Embodiment and Stroop Interference.
IEEE Trans. Vis. Comput. Graph., 2020

Mind the Gap: The Underrepresentation of Female Participants and Authors in Virtual Reality Research.
IEEE Trans. Vis. Comput. Graph., 2020

Avatar Embodiment. A Standardized Questionnaire.
Frontiers Virtual Real., 2020

Shooter Bias in Virtual Reality: The Effect of Avatar Race and Socioeconomic Status on Shooting Decisions.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Augmenting Physics Education with Haptic and Visual Feedback.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Impact of Haptic and Visual Feedback on Teaching.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Inducing and Mitigating Stereotype Threat Through Gendered Virtual Body-Swap Illusions.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Estimation of Rotation Gain Thresholds Considering FOV, Gender, and Distractors.
IEEE Trans. Vis. Comput. Graph., 2019

Estimation of Rotation Gain Thresholds for Redirected Walking Considering FOV and Gender.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Working Memory Load Performance Based on Collocation of Virtual and Physical Hands.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Shooter Bias and Socioeconomic Status in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

2018
The Effect of Gender Body-Swap Illusions on Working Memory and Stereotype Threat.
IEEE Trans. Vis. Comput. Graph., 2018

Avatar Embodiment. Towards a Standardized Questionnaire.
Frontiers Robotics AI, 2018

15 Years of Research on Redirected Walking in Immersive Virtual Environments.
IEEE Computer Graphics and Applications, 2018

"Virtual ability simulation" to boost rehabilitation exercise performance and confidence for people with disability.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Reverse Disability Simulation in a Virtual Environment.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2013
An Evaluation of Self-Avatar Eye Movement for Virtual Embodiment.
IEEE Trans. Vis. Comput. Graph., 2013

2012
The Design and Evaluation of a Large-Scale Real-Walking Locomotion Interface.
IEEE Trans. Vis. Comput. Graph., 2012

2011
An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces.
Proceedings of the IEEE Virtual Reality Conference, 2011

2010
Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments.
Proceedings of the IEEE Virtual Reality Conference, 2010

2009
Evaluation of Reorientation Techniques and Distractors for Walking in Large Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2009

2008
Evaluation of Reorientation Techniques for Walking in Large Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Optimizing a Head-Tracked Stereo Display System to Guide Hepatic Tumor Ablation.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Sensitivity to scene motion for phases of head yaws.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008


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