Gayani Samaraweera

According to our database1, Gayani Samaraweera authored at least 10 papers between 2011 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2016
Head Tracking Latency in Virtual Environments Revisited: Do Users with Multiple Sclerosis Notice Latency Less?
IEEE Trans. Vis. Comput. Graph., 2016

Gaitzilla: A game to study the effects of virtual embodiment in gait rehabilitation.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Mobility impaired users respond differently than healthy users in virtual environments.
Comput. Animat. Virtual Worlds, 2015

Applying latency to half of a self-avatar's body to change real walking patterns.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Get off the Couch: An Approach to Utilize Sedentary Commercial Games as Exergames.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
A unique way to increase presence of mobility impaired users - Increasing confidence in balance.
Proceedings of the 2014 IEEE Virtual Reality, 2014

The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

2013
The effects of VEs on mobility impaired users: presence, gait, and physiological response.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Latency and avatars in Virtual Environments and the effects on gait for persons with mobility impairments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2011
Programming from the Reader's Perspective: Toward an Expectations Approach.
Proceedings of the 19th IEEE International Conference on Program Comprehension, 2011


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