Shigeru Kuriyama

According to our database1, Shigeru Kuriyama authored at least 38 papers between 1993 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.



In proceedings 
PhD thesis 




Development and evaluation of a self-training system for tennis shots with motion feature assessment and visualization.
Vis. Comput., 2019

Animating landscape: self-supervised learning of decoupled motion and appearance for single-image video synthesis.
ACM Trans. Graph., 2019

Motion Adaptation with Cascaded Inequality Tasks.
Proceedings of the Motion, Interaction and Games, 2019

Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

Efficient dynamic skinning with low-rank helper bone controllers.
ACM Trans. Graph., 2016

Mimetic Code Using Successive Additive Color Mixture.
IEICE Trans. Inf. Syst., 2015

An unsupervised approach for comparing styles of illustrations.
Proceedings of the 13th International Workshop on Content-Based Multimedia Indexing, 2015

Tone-mapping for an HDR surveillance system using SIFT features.
Proceedings of the 21st European Signal Processing Conference, 2013

Generating Concise Rules for Human Motion Retrieval.
IEICE Trans. Inf. Syst., 2010

Texture Synthesis for Mobile Data Communications.
IEEE Computer Graphics and Applications, 2009

Pose-timeline for propagating motion edits.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

Robust Data Hiding on Texture Images.
Proceedings of the Fifth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2009), 2009

Data-driven efficient production of cartoon character animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Data-Embeddable Texture Synthesis.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

Multilinear Motion Synthesis with Level-of-Detail Controls.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Keyframe animation of virtual humans via motion data learning.
Systems and Computers in Japan, 2006

Geostatistical motion interpolation.
ACM Trans. Graph., 2005

Modeling of soft 3-dimensional objects and volume-conserving deformations of such objects by an external force.
Systems and Computers in Japan, 2005

Psychological model for animating crowded pedestrians.
Comput. Animat. Virtual Worlds, 2005

Extensible Task Simulation with Motion Archive.
IEICE Trans. Inf. Syst., 2005

Virtual Destruction of a 3D Object with a Stick.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Motion map: image-based retrieval and segmentation of motion data.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

Physically Based Simulation of Cracks on Drying 3D Solids.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Extensible behavior simulation with motion archive.
Proceedings of the SIGGRAPH 2003 Conference on Web Graphics, 2003

Human Animation via Hierarchical Feature Learning of Motion Data.
Proceedings of the Sixth IASTED International Conference on Computer Graphics and Imaging, 2003

3D Hair Modeling based on CT Data and Photographs.
Proceedings of the Sixth IASTED International Conference on Computer Graphics and Imaging, 2003

Natural Human Animation via Learning with Dynamic Manipulability.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Physiological gait controls with a neural pattern generator.
Comput. Animat. Virtual Worlds, 2002

Physically Based Simulation of Cracks on Drying 3D Solid.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

Real-time manipulation of motion-capture data with pattern generator.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Extensive and Efficient Search of Human Movements with Hierarchical Reinforcement Learning.
Proceedings of the Computer Animation 2002, 2002

Adaptive gait generation via physiological controls.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

Diffusive smoothing of polygonal meshes with bias and tension controls.
Vis. Comput., 1999

Discrete Parameterization for Deforming Arbitrary Meshes.
Proceedings of the Graphics Interface 1999 Conference, 1999

Polyhedral Surface Modeling with a Diffusion System.
Comput. Graph. Forum, 1997

Surface modelling with an irregular network of curves via sweeping and blending.
Comput. Aided Des., 1994

Generation of G<i><sup>n</sup></i> multisided patch surfaces.
Systems and Computers in Japan, 1993

Surface Generation from an Irregular Network of Parametric Curves.
Proceedings of the Modeling in Computer Graphics, 1993