Shuo Xiong

Orcid: 0000-0003-0531-9179

According to our database1, Shuo Xiong authored at least 21 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
The Chemical Engine Algorithm and Realization Based on Unreal Engine-4.
Proceedings of the Advances in Computer Graphics, 2023

2022
The Latticed-Based Path Privacy Protection Aggregation Scheme for Internet of Vehicles.
IEEE Access, 2022

2021
Communication-Based Book Recommendation in Computational Social Systems.
Complex., 2021

2020
Murder Mystery Game Setting Research Using Game Refinement Measurement.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

2019
A Game Informatical Analysis of Dark Chess by Game Refinement Theory.
Proceedings of the Science and Technologies for Smart Cities, 2019

Quantifying Engagement of Battle City with Different AI Strength.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

2018
An Analysis of Gamification Effect of Frequent-Flyer Program.
Proceedings of the E-Learning and Games - 12th International Conference, 2018

E-learning Rhythm Design: Case Study Using Fighting Games.
Proceedings of the E-Learning and Games - 12th International Conference, 2018

2017
An Analysis of DOTA2 Using Game Refinement Measure.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Possible Interpretations for Game Refinement Measure.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Reaper Tournament System.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

An analysis of hotel loyalty program with a focus on the tiers and points system.
Proceedings of the 4th International Conference on Systems and Informatics, 2017

Individual game information evaluation using signal processing measurement.
Proceedings of the 4th International Conference on Systems and Informatics, 2017

Mafia Game Setting Research Using Game Refinement Measurement.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Solving the Sophistication-Population Paradox of Game Refinement Theory.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Mathematical model of ranking accuracy and popularity promotion.
Proceedings of the 3rd International Conference on Systems and Informatics, 2016

Fairness mechanism in multiplayer online battle arena games.
Proceedings of the 3rd International Conference on Systems and Informatics, 2016

An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2015
Attractiveness of real time strategy games.
Comput. Sci. Inf. Syst., 2015

Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

An Approach to Quantifying Pokemon's Entertainment Impact with Focus on Battle.
Proceedings of the 3rd International Conference on Applied Computing and Information Technology, 2015


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