Hiroyuki Iida

Orcid: 0000-0001-8412-9837

According to our database1, Hiroyuki Iida authored at least 135 papers between 1994 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform.
Inf., February, 2023

The 2023 Computer Olympiad.
J. Int. Comput. Games Assoc., 2023

What makes an ideal team? Analysis of Popular Multiplayer Online Battle Arena (MOBA) games.
Entertain. Comput., 2023

Guest Editorial: Special issue on 'Artificial Intelligence and Entertainment Science: Empathic Entertainment Technology'.
Entertain. Comput., 2023

Objectivity and Subjectivity in Variation of Multiple Choice Questions: Linking the Theoretical Concepts Using Motion in Mind.
IEEE Access, 2023

Prediction of Respiratory Induced Lung Tumor Motion Based on Phenomenological Models of Hysteresis.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2023

2022
A solver of single-agent stochastic puzzle: A case study with Minesweeper.
Knowl. Based Syst., 2022

The Dynamics of Minority versus Majority Behaviors: A Case Study of the Mafia Game.
Inf., 2022

The 2022 Computer Olympiad.
J. Int. Comput. Games Assoc., 2022

Nature of arcade games.
Entertain. Comput., 2022

Action Games Evolution Analysis: A Case Study Using the God of War Series.
IEEE Access, 2022

Implications of Jerk's On the Measure of Game's Entertainment: Discovering Potentially Addictive Games.
IEEE Access, 2022

Stimulated Raman Scattering and Power-over-Fiber Property of Multi-core Fiber.
Proceedings of the Optical Fiber Communications Conference and Exhibition, 2022

2021
Bridging Ride and Play Comfort.
Inf., 2021

MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series.
Inf., 2021

Addictive Games: Case Study on Multi-Armed Bandit Game.
Inf., 2021

What Constitutes Fairness in Games? A Case Study with Scrabble.
Inf., 2021

The 2021 Computer Olympiad.
J. Int. Comput. Games Assoc., 2021

The Computer Olympiad 2020.
J. Int. Comput. Games Assoc., 2021

Computing Games: Bridging the Gap Between Search and Entertainment.
IEEE Access, 2021

Objectivity and Subjectivity in Games: Understanding Engagement and Addiction Mechanism.
IEEE Access, 2021

Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

2020
Camera operation estimation from video shot using 2D motion vector histogram.
Multim. Tools Appl., 2020

Characterizing the Nature of Probability-Based Proof Number Search: A Case Study in the Othello and Connect Four Games.
Inf., 2020

Nature of Attractive Multiplayer Games: Case Study on China's Most Popular Card Game - DouDiZhu.
Inf., 2020

Analyzing the sophistication of Chinese checkers.
Entertain. Comput., 2020

Finding appropriate settings for fairness and engagement in a newly designed game through self-playing AI program: A case study using Japanese crossword game 'MyoGo Renju'.
Entertain. Comput., 2020

Player Satisfaction Model and its Implication to Cultural Change.
IEEE Access, 2020

Using Games to Study Law of Motions in Mind.
IEEE Access, 2020

Murder Mystery Game Setting Research Using Game Refinement Measurement.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

An Artificial Immune System Approach for Solving Type-E Assembly Line Balancing Problem with Problem-Specific Information.
Proceedings of the 16th IEEE International Conference on Control & Automation, 2020

Analysis of Business Model Transition Based on Active User and Review Value.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Fresnel Reflection Analysis for Optical Fibre Identification Employing with Three-Wavelength OTDR.
Proceedings of the European Conference on Optical Communications, 2020

Informatical Analysis of Go, Part 1: Evolutionary Changes of Board Size.
Proceedings of the IEEE Conference on Games, 2020

Ascertaining the Play Outcome using the Single Conspiracy Number in GoBang.
Proceedings of the IEEE Conference on Games, 2020

2019
Game refinement theory: Paradigm shift from performance optimization to comfort in mind.
Entertain. Comput., 2019

Analysis of Card Collection Game 'Hearthstone'.
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019

Analysis of Boardgames using Eye-tracking: Case Study with Gomoku.
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019

A Game Informatical Analysis of Dark Chess by Game Refinement Theory.
Proceedings of the Science and Technologies for Smart Cities, 2019

Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs.
Proceedings of the Entertainment Computing and Serious Games, 2019

Quantifying Engagement of Battle City with Different AI Strength.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

Probability based Proof Number Search.
Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2019

Single Conspiracy Number Analysis in Checkers.
Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2019

2018
Using single conspiracy number for long term position evaluation.
J. Int. Comput. Games Assoc., 2018

Fog of Search Resolver for Minimum Remaining Values Strategic Colouring of Graph.
Proceedings of the Soft Computing in Data Science - 4th International Conference, 2018

Analysis of the Effect of Number of Players on the Excitement of the Game with Respect to Fairness.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

An Analysis of Gamification Effect of Frequent-Flyer Program.
Proceedings of the E-Learning and Games - 12th International Conference, 2018

E-learning Rhythm Design: Case Study Using Fighting Games.
Proceedings of the E-Learning and Games - 12th International Conference, 2018

2017
First Results from Using Game Refinement Measure and Learning Coefficient in Scrabble.
CoRR, 2017

An Analysis of DOTA2 Using Game Refinement Measure.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

An Analysis of Sales Promotion 'Discount' Using Game Refinement Measurement.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Possible Interpretations for Game Refinement Measure.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Design and Evaluation of a Cybersecurity Awareness Training Game.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Reaper Tournament System.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

An analysis of hotel loyalty program with a focus on the tiers and points system.
Proceedings of the 4th International Conference on Systems and Informatics, 2017

Individual game information evaluation using signal processing measurement.
Proceedings of the 4th International Conference on Systems and Informatics, 2017

Towards Developing Dialogue Systems with Entertaining Conversations.
Proceedings of the 9th International Conference on Agents and Artificial Intelligence, 2017

Using single Conspiracy Number to analyze game progress patterns.
Proceedings of the International Conference on Computer, 2017

Deep df-pn and Its Efficient Implementations.
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017

An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance Through Unbalance.
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017

Mafia Game Setting Research Using Game Refinement Measurement.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
An Analysis of Tournament Structure.
CoRR, 2016

A game informatical analysis of RoShamBo.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2016

Measuring force of game information in the brain: Linking game refinement theory and neuroscience.
Proceedings of the 8th International Conference on Knowledge and Smart Technology, 2016

Solving the Sophistication-Population Paradox of Game Refinement Theory.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Mathematical model of ranking accuracy and popularity promotion.
Proceedings of the 3rd International Conference on Systems and Informatics, 2016

Fairness mechanism in multiplayer online battle arena games.
Proceedings of the 3rd International Conference on Systems and Informatics, 2016

Using Conspiracy Numbers for Improving Move Selection in Minimax Game-Tree Search.
Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016), 2016

An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Gamification and Scrabble.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Analyzing Gamification of "Duolingo" with Focus on Its Course Structure.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Finding Comfortable Settings of Snake Game Using Game Refinement Measurement.
Proceedings of the Advances in Computer Science and Ubiquitous Computing, 2016

2015
A Mathematical Model of Game Refinement and Its Applications to Sports Games.
EAI Endorsed Trans. Creative Technol., 2015

Attractiveness of real time strategy games.
Comput. Sci. Inf. Syst., 2015

Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Critical Position Identification in Games and Its Application to Speculative Play.
Proceedings of the ICAART 2015, 2015

Identifying Critical Positions Based on Conspiracy Numbers.
Proceedings of the Agents and Artificial Intelligence - 7th International Conference, 2015

Reordering Variables using ‘Contribution Number' Strategy to Neutralize Sudoku Sets.
Proceedings of the ICAART 2015, 2015

An Approach to Quantifying Pokemon's Entertainment Impact with Focus on Battle.
Proceedings of the 3rd International Conference on Applied Computing and Information Technology, 2015

Transfer Learning by Inductive Logic Programming.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015

Reducing the Seesaw Effect with Deep Proof-Number Search.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015

2014
A Mathematical Model of Game Refinement.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2014

Game refinement theory and its application to score limit games.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

2013
The Brain and Mind Sports Computer Olympiad (Part 2).
J. Int. Comput. Games Assoc., 2013

The Brain and Mind Sports Olympiad.
J. Int. Comput. Games Assoc., 2013

The 8<sup>th</sup> Computers and Games Conference (Part 2).
J. Int. Comput. Games Assoc., 2013

The 8<sup>th</sup> Computers and Games Conference.
J. Int. Comput. Games Assoc., 2013

200-subchannel ultra-high-density frequency division multiplexed coherent otdr with nonlinear effect suppression.
Proceedings of the 2013 Optical Fiber Communication Conference and Exposition and the National Fiber Optic Engineers Conference (OFC/NFOEC), 2013

How Humans Search Varying-Knowledge Environments: Solving Imperfect Information Mazes.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Further Investigations of 3-Member Simple Majority Voting for Chess.
Proceedings of the Computers and Games - 8th International Conference, 2013

2012
Digital-Kakejiku Typhoon Model based on Fluid Mechanics.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Game information dynamic models based on fluid mechanics.
Entertain. Comput., 2012

2011
SHARK wins Dots and Boxes Tournament.
J. Int. Comput. Games Assoc., 2011

Game Information Dynamics.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Three Elemental Game Progress Patterns.
Proceedings of the Intelligent Science and Intelligent Data Engineering, 2011

2009
Playing Amazons Endgames.
J. Int. Comput. Games Assoc., 2009

2008
A comparative study of solvers in Amazons endgames.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008

Weak Proof-Number Search.
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008

The Game of Synchronized Domineering.
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008

2007
The Game of Synchronized Cutcake.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007

2005
Foreword.
Theor. Comput. Sci., 2005

2004
An Application of Game-Refinement Theory to Mah Jong.
Proceedings of the Entertainment Computing, 2004

Changes in Youth's Authority Concept After a Group Accommodative Event.
Proceedings of the International Conference on Cognitive Modelling, 2004

2003
Application of the killer-tree heuristic and the lambda-search method to lines of action.
Inf. Sci., 2003

2002
Computer shogi.
Artif. Intell., 2002

Endgame Search Techniques Developed in Shogi: Application to Lines of Action.
Proceedings of the 6th Joint Conference on Information Science, 2002

A metric for entertainment of boardgames: its implication for evolution of chess variants.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

2001
Papers from CG 1998 - Foreword.
Theor. Comput. Sci., 2001

Strategies anticipating a difference in search depth using opponent-model search.
Theor. Comput. Sci., 2001

AND/OR-Tree Search Algorithms in Shogi Mating Search.
J. Int. Comput. Games Assoc., 2001

The PN<sup>*</sup>-search algorithm: Application to tsume-shogi.
Artif. Intell., 2001

Entertainement Computing.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
Solving Kriegspiel-like Problems: Exploiting a Transposition Table.
J. Int. Comput. Games Assoc., 2000

Report on the second Open Computer-Amazons Championship.
J. Int. Comput. Games Assoc., 2000

Yss Wins Shogi Tournament.
J. Int. Comput. Games Assoc., 2000

Solving Kriegspiel-Like Problems: Examining Efficient Search Methods.
Proceedings of the Computers and Games, Second International Conference, 2000

1999
Report on the First Open Computer-Amazon Championship.
J. Int. Comput. Games Assoc., 1999

Report on the First International Shogi Forum.
J. Int. Comput. Games Assoc., 1999

Report on the 9<sup>th</sup> CSA World Computer-Shogi Championship.
J. Int. Comput. Games Assoc., 1999

Report on the First Meeting of the Special Issue Group on Games Informatics (IPSJ-SIG-GI).
J. Int. Comput. Games Assoc., 1999

Computers and Games.
J. Int. Comput. Games Assoc., 1999

1998
Report on the 8<sup>th</sup> CSA World Computer-Shogi Championships.
J. Int. Comput. Games Assoc., 1998

A Report on the 4<sup>th</sup> Fost-Cup World-Open Computer-Go Championships.
J. Int. Comput. Games Assoc., 1998

Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi.
Proceedings of the Computers and Games, First International Conference, 1998

A Speculative Strategy.
Proceedings of the Computers and Games, First International Conference, 1998

1997
H. Matsubara (ed.): Proceedings of Game Programming Workshop in Japan '97.
J. Int. Comput. Games Assoc., 1997

1996
Review.
J. Int. Comput. Games Assoc., 1996

Natural Developments in Game Research.
J. Int. Comput. Games Assoc., 1996

A Shogi-Computer Test Set.
Proceedings of the 24th ACM Conference on Computer Science, 1996

1995
H. Matsubara (ed.): Proceedings of the Game Programming Workshop in Japan '95.
J. Int. Comput. Games Assoc., 1995

Tutoring Strategies in Game-Tree Search.
J. Int. Comput. Games Assoc., 1995

1994
Potential Applications of Opponent-Model Search.
J. Int. Comput. Games Assoc., 1994

Heuristic Theories on Game-Tree Search.
J. Int. Comput. Games Assoc., 1994


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