Simon Spielmann

Orcid: 0000-0002-6601-3408

According to our database1, Simon Spielmann authored at least 11 papers between 2009 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Beeing - A nature inspired immersive VR journey designed to enhance public transportation.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2019

2018
VPET: virtual production editing tools.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Augmented reality for virtual set extension.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2016
VPET: a toolset for collaborative virtual filmmaking.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016

2015
Intuitive virtual production tools for set and light editing.
Proceedings of the 12th European Conference on Visual Media Production, 2015

2014
Dark matter: a tale of virtual production.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Effiziente Erstellung von Software-Factories.
Proceedings of the Software Engineering 2014, Fachtagung des GI-Fachbereichs Softwaretechnik, 25. Februar, 2014

2013
On-set depth capturing for VFX productions using time of flight.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Alternative performance capturing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2009
Anwendernahe Wissensmodellierung mittels Logikregeln in frühen Phasen des Softwareentwicklungsprozesses.
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009


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