Oliver Grau

Orcid: 0000-0002-3131-4868

According to our database1, Oliver Grau authored at least 49 papers between 1991 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
VALERIE22 - A photorealistic, richly metadata annotated dataset of urban environments.
Proceedings of the 7th ACM Computer Science in Cars Symposium, 2023

2022
Validation of Pedestrian Detectors by Classification of Visual Detection Impairing Factors.
Proceedings of the Computer Vision - ECCV 2022 Workshops, 2022

Increasing pedestrian detection performance through weighting of detection impairing factors.
Proceedings of the Computer Science in Cars Symposium, 2022

2021
Improved Sensor Model for Realistic Synthetic Data Generation.
Proceedings of the CSCS '21: Computer Science in Cars Symposium, 2021

2020
DNN Analysis through Synthetic Data Variation.
Proceedings of the CSCS '20: Computer Science in Cars Symposium, 2020

2017
The Next Generation of In-home Streaming: Light Fields, 5K, 10 GbE, and Foveated Compression.
Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, 2017

A client-server architecture for real-time view-dependent streaming of free-viewpoint video.
Proceedings of the 3DTV Conference: The True Vision, 2017

2016
Concept for using eye tracking in a head-mounted display to adapt rendering to the user's current visual field.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Concept for content-aware, automatic shifting for spherical panoramas.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

VConv-DAE: Deep Volumetric Shape Learning Without Object Labels.
Proceedings of the Computer Vision - ECCV 2016 Workshops, 2016

Learning to Select Long-Track Features for Structure-From-Motion and Visual SLAM.
Proceedings of the Pattern Recognition - 38th German Conference, 2016

2015
Advanced In-Home Streaming To Mobile Devices and Wearables.
Int. J. Comput. Sci. Appl., 2015

Using astigmatism in wide angle HMDs to improve rendering.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Intuitive virtual production tools for set and light editing.
Proceedings of the 12th European Conference on Visual Media Production, 2015

Discrete Light Source Estimation from Light Probes for Photorealistic Rendering.
Proceedings of the British Machine Vision Conference 2015, 2015

Virtual Production.
Proceedings of the Digital Representations of the Real World, 2015

2014
High quality, low latency in-home streaming of multimedia applications for mobile devices.
Proceedings of the 2014 Federated Conference on Computer Science and Information Systems, 2014

Object Disambiguation for Augmented Reality Applications.
Proceedings of the British Machine Vision Conference, 2014

2013
Applications of Face Analysis and Modeling in Media Production.
IEEE Multim., 2013

Real-World Visual Computing (Dagstuhl Seminar 13431).
Dagstuhl Reports, 2013

Presentation and communication of visual artworks in an interactive virtual environment.
Proceedings of the SIGGRAPH Asia 2013, 2013

2012
How Not to Be Seen - Object Removal from Videos of Crowded Scenes.
Comput. Graph. Forum, 2012

Motion and velocity estimation of rolling shutter cameras.
Proceedings of the Conference on Visual Media Production, 2012

2011
3D-TV Production From Conventional Cameras for Sports Broadcast.
IEEE Trans. Broadcast., 2011

3D-TV R&D Activities in Europe.
IEEE Trans. Broadcast., 2011

Display-Independent 3D-TV Production and Delivery Using the Layered Depth Video Format.
IEEE Trans. Broadcast., 2011

Will we ever become used to immersion? Art History and Image Science.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Fast volumetric visual hull computation.
Proceedings of the IEEE International Conference on Computer Vision Workshops, 2011

Multi-view 4D Reconstruction of Human Action for Entertainment Applications.
Proceedings of the Visual Analysis of Humans - Looking at People., 2011

2010
Reflectance Transfer for Material Editing and Relighting.
J. Virtual Real. Broadcast., 2010

Effects of camera aperture correction on keying and compositing of broadcast video.
J. Virtual Real. Broadcast., 2010

Renewing knowledge structures for Media Art.
Proceedings of the Electronic Visualisation and the Arts, 2010

Free-Viewpoint Video for TV Sport Production.
Proceedings of the Image and Geometry Processing for 3-D Cinematography, 2010

2009
Virtual Graphics for Broadcast Production.
Computer, 2009

2007
Dual-Mode Deformable Models for Free-Viewpoint Video of Sports Events.
Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling, 2007

A Bayesian Framework for Simultaneous Matting and 3D Reconstruction.
Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling, 2007

2006
Multi-camera Radiometric Surface Modelling for Image-Based Re-lighting.
Proceedings of the Pattern Recognition, 2006

2004
A combined studio production system for 3-D capturing of live action and immersive actor feedback.
IEEE Trans. Circuits Syst. Video Technol., 2004

3D sequence generation from multiple cameras.
Proceedings of the IEEE 6th Workshop on Multimedia Signal Processing, 2004

2003
Wissensbasierte 3D-Analyse von Gebäudeszenen aus mehreren frei gewählten Stereofotos.
PhD thesis, 2003

Studio production system for dynamic 3D content.
Proceedings of the Visual Communications and Image Processing 2003, 2003

A 3D studio production system with immersive actor feedback.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2002
3D image sequence acquisition for TV & film production.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

The ORIGAMI Project: advanced tools and techniques for high-end mixing and interaction between real and virtual content.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

1998
3-D Modelling of Buildings using High-Level Knowledge.
Proceedings of the Computer Graphics International Conference, 1998

1997
A Scene Analysis System for the Generation of 3-D Models.
Proceedings of the International Conference on Recent Advances in 3-D Digital Imaging and Modeling (3DIM '97), 1997

1995
Ein Szeneninterpretationsystem zur Modellierung dreidimensionaler Körper.
Proceedings of the Mustererkennung 1995, 1995

Use of Explicit Knowledge for the Reconstruction of 3-D Object Geometry.
Proceedings of the Computer Analysis of Images and Patterns, 6th International Conference, 1995

1991
Anwendung Neuronaler Netze zur Zellbildklassifikation.
Proceedings of the Mustererkennung 1991, 1991


  Loading...