Sören Totzauer

According to our database1, Sören Totzauer authored at least 15 papers between 2016 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
A Collaborative Landscaping Exercise of IoT Design Methods.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Sensing Home: Participatory Exploration of Smart Sensors in the Home.
Proceedings of the Social Internet of Things - Technology, Communications and Computing, 2019

2018
Sensing Home: Designing an Open Tool That Lets People Collect and Interpret Simple Sensor Data from Their Homes.
i-com, 2018

Machtförmige Praktiken durch Sensordaten in Wohnungen.
Proceedings of the Mensch und Computer 2018, 2018

Living Labs zur Initiierung von Partizipation in der HCI.
Proceedings of the Mensch und Computer 2018, 2018

Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive Devices.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Wicked, Open, Collaborative: Why Research through Design Matters for HCI Research.
i-com, 2017

Sensor-Probes zur partizipativen Entwicklung für das Internet der Dinge.
Proceedings of the Mensch und Computer 2017, 2017

"Sensing Home".
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

Partizipatives Entwerfen Soziotechnischer Systeme.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

2016
Loaded Dice: Exploring the Design Space of Connected Devices with Blind and Visually Impaired People.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Loaded Dice: Ein Co-Design Werkzeug zum Entwerfen mit blinden und sehbehinderten Partizipanten im IoT.
Proceedings of the 46. Jahrestagung der Gesellschaft für Informatik, 2016

Exploring the Playfulness of Tools for Co-Designing Smart Connected Devices: A Case Study with Blind and Visually Impaired Students.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016


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