Michael Storz

Orcid: 0000-0002-7897-3115

According to our database1, Michael Storz authored at least 28 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Miteinander, Gegeneinander und Füreinander: Gruppeninteraktion an einem Tabletop im Museum.
PhD thesis, 2022

2020
Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Sensing Home: Participatory Exploration of Smart Sensors in the Home.
Proceedings of the Social Internet of Things - Technology, Communications and Computing, 2019

2018
Sensing Home: Designing an Open Tool That Lets People Collect and Interpret Simple Sensor Data from Their Homes.
i-com, 2018

Machtförmige Praktiken durch Sensordaten in Wohnungen.
Proceedings of the Mensch und Computer 2018, 2018

Living Labs zur Initiierung von Partizipation in der HCI.
Proceedings of the Mensch und Computer 2018, 2018

Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive Devices.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Demo hour.
Interactions, 2017

Wicked, Open, Collaborative: Why Research through Design Matters for HCI Research.
i-com, 2017

Sensor-Probes zur partizipativen Entwicklung für das Internet der Dinge.
Proceedings of the Mensch und Computer 2017, 2017

"Sensing Home".
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

Partizipatives Entwerfen Soziotechnischer Systeme.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

2016
Loaded Dice: Exploring the Design Space of Connected Devices with Blind and Visually Impaired People.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Loaded Dice: Ein Co-Design Werkzeug zum Entwerfen mit blinden und sehbehinderten Partizipanten im IoT.
Proceedings of the 46. Jahrestagung der Gesellschaft für Informatik, 2016

Exploring the Playfulness of Tools for Co-Designing Smart Connected Devices: A Case Study with Blind and Visually Impaired Students.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
DNSSEC - Konzepte und Betriebsaspekte des Domain Name Systems der Zukunft.
Prax. Inf.verarb. Kommun., 2015

E-Mail made in Science - Sicherheit für den E-Mail Transport mit DANE TLSA.
Prax. Inf.verarb. Kommun., 2015

Designing with Ethnography: Tabletops and the Importance of their Physical Setup for Group Interactions in Exhibitions.
i-com, 2015

Rapid Model-Driven Annotation and Evaluation for Object Detection in Videos.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Today's Technologies, 2015

2014
ComforTable: A Tabletop for Relaxed and Playful Interactions in Museums.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Making Multi Touch Tabletops perceive their Users.
Proceedings of the 8th Joint Workshop of the German Research Training Groups in Computer Science, 2014

2013
Design eines Multitouch-Tisches für den musealen Kontext.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Interdisziplinäre Impulse für den Begriff "Interaktion".
Proceedings of the Informationswissenschaft zwischen virtueller Infrastruktur und materiellen Lebenswelten. Proceedings des 13. Internationalen Symposiums für Informationswissenschaft, 2013

Annotate. Train. Evaluate. A Unified Tool for the Analysis and Visualization of Workflows in Machine Learning Applied to Object Detection.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013

A Support Framework for Automated Video and Multimedia Workflows for Production and Archive.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013

2008
Effiziente und effektive Spam-Abwehr: Konzepte und Verfahren.
Prax. Inf.verarb. Kommun., 2008


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