Arne Berger

Orcid: 0000-0002-6398-839X

According to our database1, Arne Berger authored at least 64 papers between 2009 and 2023.

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Bibliography

2023
Bitplush: Unleashing the Paws-ibilities of Smart Materials in Smart Plush Toys.
Proceedings of the Mensch und Computer 2023, 2023

Partizipative und sozialverantwortliche Technikentwicklung.
Proceedings of the Mensch und Computer 2023, 2023

Designing alternative future home stories.
Proceedings of the 53. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2023, Designing Future, 2023

Behind the Scenes of Automation: Ghostly Care-Work, Maintenance, and Interferences: Exploring participatory practices and methods to uncover the ghostly presence of humans and human labor in automation.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Accidentally Evil: On Questionable Values in Smart Home Co-Design.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Entoptic Field Camera as Metaphor-Driven Research-through-Design with AI Technologies.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Beyond Academic Publication: Alternative Outcomes of HCI Research.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Collaborative Speculations on Future Themes for Participatory Design in Germany.
i-com, 2022

Future home stories: participatory predicaments and methodological scaffolding in narrative speculation on alternative domestic lives.
Digit. Creativity, 2022

Playing The Ethics Card: Ethical Aspects In Design Tools For Inspiration And Education.
CoRR, 2022

Partizipative und sozialverantwortliche Technikentwicklung.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Ein Virtuelles Biotech-Haus für das Lehren in der Biotechnologie.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022

Virtual and in-person co-design workshops: from alternative to complementary approaches.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

Storywork & Reciprocity: On the Design of an Audio Documentary that Extends HCI Research back to Participants.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Partizipative & sozialverantwortliche Technikentwicklung.
Proceedings of the Mensch und Computer 2021, 2021

Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Partizipative & sozialverantwortliche Technikentwicklung.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Understanding How Audio Mediates Experiences of Reminiscence for People Living with Blindness.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Useful Uselessness?: Teaching Robots to Knit with Humans.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
From Ideation to Implications: Directions for the Internet of Things in the Home.
CoRR, 2019

A Collaborative Landscaping Exercise of IoT Design Methods.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Partizipative & sozialverantwortliche Technikentwicklung.
Proceedings of the Mensch und Computer 2019, 2019

Blockchain and Trust: A Practice-Based Inquiry.
Proceedings of the HCI in Business, Government and Organizations. eCommerce and Consumer Behavior, 2019

Interactional Aesthetics of Blockchain Technology.
Proceedings of the HCI in Business, Government and Organizations. eCommerce and Consumer Behavior, 2019

The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Sensorstation: Exploring Simple Sensor Data in the Context of a Shared Apartment.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

The Stories People Tell About The Home Through IoT Toolkits.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Sensing Home: Participatory Exploration of Smart Sensors in the Home.
Proceedings of the Social Internet of Things - Technology, Communications and Computing, 2019

2018
A personal perspective on the value of cross-cultural fieldwork.
Interactions, 2018

Sensing Home: Designing an Open Tool That Lets People Collect and Interpret Simple Sensor Data from Their Homes.
i-com, 2018

Machtförmige Praktiken durch Sensordaten in Wohnungen.
Proceedings of the Mensch und Computer 2018, 2018

Partizipative & sozialverantwortliche Technikentwicklung.
Proceedings of the Mensch und Computer 2018, 2018

Living Labs zur Initiierung von Partizipation in der HCI.
Proceedings of the Mensch und Computer 2018, 2018

Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive Devices.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Demo hour.
Interactions, 2017

Interdisciplinary Research in Assistive Systems.
i-com, 2017

Wicked, Open, Collaborative: Why Research through Design Matters for HCI Research.
i-com, 2017

Sensor-Probes zur partizipativen Entwicklung für das Internet der Dinge.
Proceedings of the Mensch und Computer 2017, 2017

Understanding the Informal Support Networks of Older Adults in India.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

"Sensing Home".
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

Partizipatives Entwerfen Soziotechnischer Systeme.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

2016
Loaded Dice: Exploring the Design Space of Connected Devices with Blind and Visually Impaired People.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Loaded Dice: Ein Co-Design Werkzeug zum Entwerfen mit blinden und sehbehinderten Partizipanten im IoT.
Proceedings of the 46. Jahrestagung der Gesellschaft für Informatik, 2016

Exploring the Playfulness of Tools for Co-Designing Smart Connected Devices: A Case Study with Blind and Visually Impaired Students.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
Incommensurable Writings - Examining the Status of Gender Difference Within HCI Coding Practices.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

2014
Prototypen im Interaktionsdesign: Klassifizierung der Dimensionen von Entwurfsartefakten zur Optimierung der Kooperation von Design und Informatik.
PhD thesis, 2014

Study-Town: a Game for Cultural Awareness.
Proceedings of the 2014 ACM International Workshop on Serious Games, 2014

Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Towards a Vocabulary of Prototypes in Interaction Design - A Criticism of Current Practice.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

2012
Designdenken in Deutschland.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

2011
Bausteine des personalisierten Video Publishing.
i-com, 2011

Produce. annotate. archive. repurpose -: accelerating the composition and metadata accumulation of tv content.
Proceedings of the 2011 ACM international workshop on Automated media analysis and production for novel TV services, 2011

Moody mobile TV: adding emotion to personalized playlists.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Designdenken in Deutschland.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Kreative Intelligenz: Über die Kreativität im Denken.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Moody Mobile TV: Exploring TV Clips with Personalized Playlists.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

Design Thinking Search User Interfaces.
Proceedings of the 1st European Workshop on Human-Computer Interaction and Information Retrieval, 2011

2010
User interface for filtering videos interconnecting high level and intellectual metadata.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010

2009
skizzup.de - ein digitales Whiteboard im Sinne des Web 2.0.
Proceedings of the Mensch & Computer 2009: Grenzenlos frei!?, 2009

User Satisfaction through Customization - Ein integrativer Ansatz.
Proceedings of the Information: Droge, 2009

Visual String of Reformulation.
Proceedings of the Human Interface and the Management of Information. Information and Interaction, 2009


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