Stefan Agamanolis

According to our database1, Stefan Agamanolis authored at least 31 papers between 1997 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2014
Designing mediated combat play.
Proceedings of the Eighth International Conference on Tangible, 2014

2012
Balancing exertion experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Demo hour.
Interactions, 2011

Designing sports: a framework for exertion games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Jogging over a distance between Europe and Australia.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Jogging over a distance: the influence of design in parallel exertion games.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

Evaluation of the User Experience of a Standard Telecare Product - The Personal Trigger.
Proceedings of the Second International Conference on eHealth, 2010

Service users' views of a mainstream telecare product: the personal trigger.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
A framework for exertion interactions over a distance.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Brute force interactions: leveraging intense physical actions in gaming.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

A Home Health Monitoring System Designed to Support Carers in Their Caring Role.
Proceedings of the International Conference on eHealth, Telemedicine, and Social Medicine, 2009

Supporting carers in their caring role through design.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Remote impact: shadowboxing over a distance.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Broadening the Effects of Broadcasting.
Proceedings of the Social Interactive Television, 2009

2008
At the Intersection of Broadband and Broadcasting: How Interactive TV Technologies can Support Human Connectedness.
Int. J. Hum. Comput. Interact., 2008

Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis.
Comput. Entertain., 2008

Mutsugoto: a body-drawing communicator for distant partners.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Exertion interfaces.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Brute force as input for networked gaming.
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007

2005
New technologies for human connectedness.
Interactions, 2005

Sports over a distance.
Comput. Entertain., 2005

Toward wearable social networking with iBand.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
BumpList: developing beneficial email list structures.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

RAW: conveying minimally-mediated impressions of everyday life with an audio-photographic tool.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Viper: A Framework for Responsive Television.
IEEE Multim., 2003

Iso-phone: a total submersion telephonic experience.
Proceedings of the 1st Intenational Symposium on Information and Communication Technologies, 2003

The WANDerful Alcove: Encouraging Constructive Social Interaction With a Socially Transforming Interface.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Exertion interfaces: sports over a distance for social bonding and fun.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

2000
Synergistic storyscapes and constructionist cinematic sharing.
IBM Syst. J., 2000

Hyperlinked television research at the MIT Media Laboratory.
IBM Syst. J., 2000

1997
Multilevel Scripting for Responsive Multimedia.
IEEE Multim., 1997


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