Jennifer G. Sheridan

According to our database1, Jennifer G. Sheridan authored at least 35 papers between 2000 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
Designing a Cross-Cultural Interactive Music Box Through Meaning Construction.
Proceedings of the Cross-Cultural Design, 2017

2014
Digital Arts Entrepreneurship: Evaluating Performative Interaction.
Proceedings of the Interactive Experience in the Digital Age, Evaluating New Art Practice, 2014

2012
Visualising mutual engagement.
Proceedings of the Electronic Visualisation and the Arts, 2012

Balancing exertion experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Digital art: evaluation, appreciation, critique (invited SIG).
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Demo hour.
Interactions, 2011

Graffito: crowd-based performative interaction at festivals.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Designing sports: a framework for exertion games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Digital arts and interaction (invited).
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Developing an open source exertion interface for two-handed 3D and 6DOF motion tracking and visualisation.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

2010
Jogging over a distance between Europe and Australia.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Action and representation in tangible systems: implications for design of learning interactions.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Jogging over a distance: the influence of design in parallel exertion games.
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010

Interactional Sound and Music: Listening to CSCW, Sonification, and Sound Art.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

Whole body interaction 2010.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

When clapping data speaks to Wii: physical creativity and performative interaction in playground games and songs.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

2009
(Re)searching through play: play as a framework and methodology for collaborative design processes.
Int. J. Arts Technol., 2009

The effect of representation location on interaction in a tangible learning environment.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

DIY design process for interactive surfaces.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

2008
Designing for performative tangible interaction.
Int. J. Arts Technol., 2008

Towards a framework for investigating tangible environments for learning.
Int. J. Arts Technol., 2008

2007
Encouraging witting participation and performance in digital live art.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

2006
Public Ubiquitous Computing Systems: Lessons from the e-Campus Display Deployments.
IEEE Pervasive Comput., 2006

The Smart Phone: A Ubiquitous Input Device.
IEEE Pervasive Comput., 2006

Affordance-Based Design of Physical Interfaces for Ubiquitous Environments.
Proceedings of the Ubiquitous Computing Systems, Third International Symposium, 2006

Designing for the opportunities and risks of staging digital experiences in public settings.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Exploring Mobile Phone Interaction with Situated Displays.
Proceedings of the Pervasive Mobile Interaction Devices (PERMID 2005) - Mobile Devices as Pervasive User Interfaces and Interaction Devices, 2005

Mobile Phones as Pointing Devices.
Proceedings of the Pervasive Mobile Interaction Devices (PERMID 2005) - Mobile Devices as Pervasive User Interfaces and Interaction Devices, 2005

Exploring bluetooth based mobile phone interaction with the hermes photo display.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Formalising Performative Interaction.
Proceedings of the Interactive Systems, 2005

Supporting Values Other Than Usability and Performance Within the Design Process.
Proceedings of the Interactive Systems, 2005

Sweep and point and shoot: phonecam-based interactions for large public displays.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Gaming, Fine Art, and Familiar Strangers.
IEEE Pervasive Comput., 2004

Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas.
Proceedings of the People and Computers XVIII, 2004

2000
Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing.
Proceedings of the Fourth International Symposium on Wearable Computers (ISWC 2000), 2000


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