Sean Follmer

Orcid: 0000-0001-5592-5949

Affiliations:
  • Stanford University, Department of Mechanical Engineering, Stanford, CA, USA
  • Massachusetts Institute of Technology (MIT), Media Lab, Cambridge, MA, USA (PhD 2015)


According to our database1, Sean Follmer authored at least 110 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Bibliography

2023
The Accessibility of Data Visualizations on the Web for Screen Reader Users: Practices and Experiences During COVID-19.
ACM Trans. Access. Comput., March, 2023

Beyond the Artifact: Power as a Lens for Creativity Support Tools.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Electroadhesive Auxetics as Programmable Layer Jamming Skins for Formable Crust Shape Displays.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

Realism of Visual, Auditory, and Haptic Cues in Phenomenal Causality.
Proceedings of the IEEE World Haptics Conference, 2023

Sensorimotor Simulation of Redirected Reaching using Stochastic Optimal Feedback Control.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Robotic Presence: The Effects of Anthropomorphism and Robot State on Task Performance and Emotion.
IEEE Robotics Autom. Lett., 2022

Detecting Touch and Grasp Gestures Using a Wrist-Worn Optical and Inertial Sensing Network.
IEEE Robotics Autom. Lett., 2022

Social-Cultural Factors in the Design of Technology for Hispanic People with Stroke.
CoRR, 2022

Supporting Accessible Data Visualization Through Audio Data Narratives.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

A Model Predictive Control Approach for Reach Redirection in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Augmenting Perceived Softness of Haptic Proxy Objects Through Transient Vibration and Visuo-Haptic Illusion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021

Hybrid Actuation With Unidirectional Clutches for Handheld Haptic Controllers.
IEEE Robotics Autom. Lett., 2021

High Force Density Multi-Stage Electrohydrodynamic Jets Using Folded Laser Microfabricated Electrodes.
CoRR, 2021

COVID-19 highlights the issues facing blind and visually impaired people in accessing data on the web.
Proceedings of the W4A '21: 18th Web for All Conference, 2021

Automated Accessory Rigs for Layered 2D Character Illustrations.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Balloon Animal Robots: Reconfigurable Isoperimetric Inflated Soft Robots.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021

Grasp Analysis and Manipulation Kinematics for Isoperimetric Truss Robots.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

Acoustic Communication and Sensing for Inflatable Modular Soft Robots.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

A Causal Feeling: How Kinesthetic Haptics Affects Causal Perception.
Proceedings of the IEEE World Haptics Conference, 2021

In Touch with Causation: Understanding the Impact of Kinesthetic Haptics on Causality.
Proceedings of the 43th Annual Meeting of the Cognitive Science Society, 2021

Coupling Simulation and Hardware for Interactive Circuit Debugging.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
An untethered isoperimetric soft robot.
Sci. Robotics, 2020

Lightweight High Voltage Generator for Untethered Electroadhesive Perching of Micro Air Vehicles.
IEEE Robotics Autom. Lett., 2020

Understanding Physical Practices and the Role of Technology in Manual Self-Tracking.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

REACH+: Extending the Reachability of Encountered-type Haptics Devices through Dynamic Redirection in VR.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Foxels: Build Your Own Smart Furniture.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Automatic Generation of Spatial Tactile Effects by Analyzing Cross-modality Features of a Video.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

User-defined Swarm Robot Control.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Constructive Visualization to Inform the Design and Exploration of Tactile Data Representations.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

PantoGuide: A Haptic and Audio Guidance System To Support Tactile Graphics Exploration.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
Dynamic Composite Data Physicalization Using Wheeled Micro-Robots.
IEEE Trans. Vis. Comput. Graph., 2019

Design and Analysis of High-Resolution Electrostatic Adhesive Brakes Towards Static Refreshable 2.5D Tactile Shape Display.
IEEE Trans. Haptics, 2019

VPS Tactile Display: Tactile Information Transfer of Vibration, Pressure, and Shear.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Interaction with Ubiquitous Robots and Autonomous IoT.
CoRR, 2019

Investigating the Detection of Bimanual Haptic Retargeting in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Evaluating the Minimum Jerk Motion Model for Redirected Reach in Virtual Reality.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Pinpoint: A PCB Debugging Pipeline Using Interruptible Routing and Instrumentation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Editing Spatial Layouts through Tactile Templates for People with Visual Impairments.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

SwarmHaptics: Haptic Display with Swarm Robots.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

shapeCAD: An Accessible 3D Modelling Workflow for the Blind and Visually-Impaired Via 2.5D Shape Displays.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Tactile Code Skimmer: A Tool to Help Blind Programmers Feel the Structure of Code.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

Differences in Haptic and Visual Perception of Expressive 1DoF Motion.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
A Soft, Controllable, High Force Density Linear Brake Utilizing Layer Jamming.
IEEE Robotics Autom. Lett., 2018

Epidermal Robots: Wearable Sensors That Climb on the Skin.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Electrostatic adhesive brakes for high spatial resolution refreshable 2.5D tactile shape displays.
Proceedings of the 2018 IEEE Haptics Symposium, 2018

A Functional Optimization Based Approach for Continuous 3D Retargeted Touch of Arbitrary, Complex Boundaries in Haptic Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

shapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Grand Challenges in Shape-Changing Interface Research.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Visuo-Haptic Illusions for Improving the Perceived Performance of Shape Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

An Accessible CAD Workflow Using Programming of 3D Models and Preview Rendering in A 2.5D Shape Display.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Designing Line-Based Shape-Changing Interfaces.
IEEE Pervasive Comput., 2017

Summer School for Computational Fabrication and Smart Matter.
IEEE Pervasive Comput., 2017

Demo hour.
Interactions, 2017

UbiSwarm: Ubiquitous Robotic Interfaces and Investigation of Abstract Motion as a Display.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Shape-Changing Interfaces (Dagstuhl Seminar 17082).
Dagstuhl Reports, 2017

Scanalog: Interactive Design and Debugging of Analog Circuits with Programmable Hardware.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

shapeShift: A Mobile Tabletop Shape Display for Tangible and Haptic Interaction.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

SkinBot: A Wearable Skin Climbing Robot.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Robotic Assembly of Haptic Proxy Objects for Tangible Interaction and Virtual Reality.
Proceedings of the Interactive Surfaces and Spaces, 2017

Linear actuator robots: Differential kinematics, controllability, and algorithms for locomotion and shape morphing.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017

Pneumatic Reel Actuator: Design, modeling, and implementation.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

shiftIO: Reconfigurable Tactile Elements for Dynamic Affordances and Mobile Interaction.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Human Perception of Swarm Robot Motion.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Revisiting <i>Turtles</i> and <i>Termites</i>: an Open-ended Interactive Physical Game with Multiple Robots.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Exploring Interactions and Perceptions of Kinetic Wearables.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Applications of Switchable Permanent Magnetic Actuators in Shape Change and Tactile Display.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

ChainFORM: A Linear Integrated Modular Hardware System for Shape Changing Interfaces.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Zooids: Building Blocks for Swarm User Interfaces.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Rovables: Miniature On-Body Robots as Mobile Wearables.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Wolverine: A Wearable Haptic Interface for Grasping in VR.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Wolverine: A wearable haptic interface for grasping in virtual reality.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

Drill Sergeant: Supporting Physical Construction Projects through an Ecosystem of Augmented Tools.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Materiable: Rendering Dynamic Material Properties in Response to Direct Physical Touch with Shape Changing Interfaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Haptic Edge Display for Mobile Tactile Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Back to the future - : building a great grad research lab.
XRDS, 2015

Deep dreams are made of these.
XRDS, 2015

Stay weird, stay different.
XRDS, 2015

Shape Displays: Spatial Interaction with Dynamic Physical Form.
IEEE Computer Graphics and Applications, 2015

Kinetic Blocks: Actuated Constructive Assembly for Interaction and Display.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Makers' Marks: Physical Markup for Designing and Fabricating Functional Objects.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

LineFORM: Actuated Curve Interfaces for Display, Interaction, and Constraint.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

TRANSFORM as Adaptive and Dynamic Furniture.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Vision-Driven: Beyond Tangible Bits, Towards Radical Atoms.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

TRANSFORM: Embodiment of "Radical Atoms" at Milano Design Week.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Demo hour.
Interactions, 2014

Do no evil in research.
XRDS, 2014

A shrimp's tale: why we need to fund research.
XRDS, 2014

Towards a critical debate about technology and its impact.
XRDS, 2014

Physical telepresence: shape capture and display for embodied, computer-mediated remote collaboration.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

2013
PneUI: pneumatically actuated soft composite materials for shape changing interfaces.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

inFORM: dynamic physical affordances and constraints through shape and object actuation.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

FAB at CHI: digital fabrication tools, design, and community.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Jamming user interfaces: programmable particle stiffness and sensing for malleable and shape-changing devices.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

People in books: using a FlashCam to become part of an interactive book for connected reading.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

KidCAD: digitally remixing toys through tangible tools.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Demo hour.
Interactions, 2011

deForm: an interactive malleable surface for capturing 2.5D arbitrary objects, tools and touch.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

2010
CopyCAD: remixing physical objects with copy and paste from the real world.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

TessalTable: tile-based creation of patterns and images.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Family story play: reading with young children (and elmo) over a distance.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

d.note: revising user interfaces through change tracking, annotations, and alternatives.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Video play: playful interactions in video conferencing for long-distance families with young children.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Video play: playful interactions in video conferencing for long-distance families with young children.
Proceedings of the Interaction Design and Children, 2010

2008
The Pond: Interactive Multimedia Installation.
Proceedings of the 8th International Conference on New Interfaces for Musical Expression, 2008

The flote: an instrument for people with limited mobility.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008


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