Stefan Liszio

Orcid: 0000-0002-2162-9698

According to our database1, Stefan Liszio authored at least 10 papers between 2013 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Relaxation, Distraction, and Fun: Improving Well-being in Situations of Acute Emotional Distress with Virtual Reality
PhD thesis, 2021

2020
Playing in virtual nature: improving mood of elderly people using VR technology.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2017
The influence of social entities in virtual reality games on player experience and immersion.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Virtual Reality MRI: Playful Reduction of Children's Anxiety in MRI Exams.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2014
Defining second screen gaming: exploration of new design patterns.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
"Eigentlich geht es mir gut" Entwicklung eines Serious Game zur patientenzentrierten Gesprächsführung.
Proceedings of the DeLFI 2013, 2013


  Loading...