Sabrina Ziebarth

According to our database1, Sabrina Ziebarth authored at least 33 papers between 2007 and 2015.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2015
Self-Enriching Ontology-Based Casual Learning Games.
Comput. Informatics, 2015

Resource Access Patterns in Exam Preparation Activities.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Resource Usage in Online Courses: Analyzing Learner's Active and Passive Participation Patterns.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

3D DynNetVis: A 3D Visualization Technique for Dynamic Networks.
Proceedings of the 2015 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2015

2014
Analysis of Dynamic Resource Access Patterns in Online Courses.
J. Learn. Anal., November, 2014

Text Mining und semantische Repräsentationen als Hilfsmittel des Kompetenzmanagements in der IT-Branche.
PhD thesis, 2014

Analysis of dynamic resource access patterns in a blended learning course.
Proceedings of the Learning Analytics and Knowledge Conference 2014, 2014

Integration of a Flexible Analytics Workbench with a Learning Platform for Medical Specialty Training.
Proceedings of the Workshops at the LAK 2014 Conference co-located with 4th International Conference on Learning Analytics and Knowledge (LAK 2014), 2014

A Serious Game for Training Patient-Centered Medical Interviews.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Moodle4SPOC: A Resource-Intensive Blended Learning Course.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Einbettung von Learning Analytics in Lernplattformen.
Proceedings of DeLFI Workshops 2014 co-located with 12th e-Learning Conference of the German Computer Society (DeLFI 2014), 2014

Enriching (Learning) Community Platforms with Learning Analytics Components.
Proceedings of the Collaboration and Technology - 20th International Conference, 2014

2013
Virtuelle Lernumgebungen für Rollenspiele / Virtual Learning Environments for Role Play.
i-com, 2013

Entwicklung mobiler Anwendungen für nutzergeneriertes Wissen in der ärztlichen Weiterbildung.
i-com, 2013

"Eigentlich geht es mir gut" Entwicklung eines Serious Game zur patientenzentrierten Gesprächsführung.
Proceedings of the DeLFI 2013, 2013

Design of a Collaborative Learning Platform for Medical Doctors Specializing in Family Medicine.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
Entwicklung mobiler Anwendungen für situatives Wissen in der Medizin.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Matchballs - A Casual Game for Learning and Domain Ontology Enrichment.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Reflexionsunterstützung in Verbindung mit immersiven 3D-Lernumgebungen.
Proceedings of the DeLFI 2012, 2012

Using Casual Games and Ontologies to Train Unskilled Workers - An Experience with the FoodWeb2.0 Platform.
Proceedings of the CSEDU 2012, 2012

Matchballs - A Multi-Agent-System for Ontology-Based Collaborative Learning Games.
Proceedings of the Collaboration and Technology - 18th International Conference, 2012

Training Conflict Management in a Collaborative Virtual Environment.
Proceedings of the Collaboration and Technology - 18th International Conference, 2012

2011
Twitterwalls zur Konferenzunterstützung.
Proceedings of the DeLFI 2011, 2011

2010
Visualisation of the Dynamics for Longitudinal Analysis of Computer-mediated Social Networks-concept and Exemplary Cases.
Proceedings of the From Sociology to Computing in Social Networks - Theory, 2010

Supporting Reflection in an Immersive 3D Learning Environment Based on Role-Play.
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010

Was kann ich eigentlich ... (werden)? Detektion und Vergleich von Kompetenz-Profilen in der Digitalen Wirtschaft.
Proceedings of the DeLFI 2010, 2010

Offene 3D-Umgebungen als Framework für rollenspielbasierte Lernszenarien.
Proceedings of the DeLFI 2010, 2010

2009
Self-profiling of Competences for the Digital Media Industry: An Exploratory Study.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

Integrated Representation and Visualisation of the Dynamics in Computer-mediated Social Networks.
Proceedings of the 2009 International Conference on Advances in Social Network Analysis and Mining, 2009

Using Data Mining Techniques to Support the Creation of Competence Ontologies.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2008
A Framework to Support Monitoring and Moderation of e-Discussions with Heterogeneous Discussion Tools.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Ein empirischer Zugang zur Ermittlung von Kompetenzprofilen in der Digitalen Wirtschaft.
Proceedings of the Gemeinschaften in Neuen Medien (GeNeMe) 2008, Dresden, 2008

2007
Empowering researchers to detect interaction patterns in e-collaboration.
Proceedings of the Artificial Intelligence in Education, 2007


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