Stella Douka

According to our database1, Stella Douka authored at least 18 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Preliminary Evaluation of a Platform Integrating a VCOP to Prevent Abuse in Sports and a Whistleblowing Service.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Evaluating a Serious Game for Halting Harassment and Abuse in Sports.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Evaluating a Serious Game to Promote Healthy Lifestyle in Young People.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Design and Implementation of an Online European Network for Monitoring Fitness in Youth.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

JuriBERT: A Masked-Language Model Adaptation for French Legal Text.
Proceedings of the Natural Legal Language Processing Workshop 2021, 2021

2019
Evaluating a Coaching MOOC Course to Support Dual Career of Athletes.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

2018
Design, Development and Evaluation of a MOOC Platform to Support Dual Career of Athletes (GOAL Project).
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Design, Creation and Evaluation of TEAM, A Serious Game for Teamwork Development.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

2017
Technology's Role on Physical Activity for Elderly People.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

The Effect of a 12 Week Reaction Time Training Using Active Video Game Tennis Attack on Reaction Time and Tennis Performance.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Gamified and Online Activities for Learning to Support Dual Career of Athletes (GOAL).
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Massive Open Online Course for Basketball Injury Prevention Strategies (BIPS).
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

2015
A Game-like Application for Dance Learning Using a Natural Human Computer Interface.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

2014
Evaluation Plan and Preliminary Evaluation of a Network of Remote Labs in the Maghrebian Countries.
Int. J. Online Eng., 2014

Dance Analysis using Multiple Kinect Sensors.
Proceedings of the VISAPP 2014, 2014

Multi-sensor Technology and Fuzzy Logic for Dancer's Motion Analysis and Performance Evaluation within a 3D Virtual Environment.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access, 2014

Multi-Entity Bayesian Networks for Knowledge-Driven Analysis of ICH Content.
Proceedings of the Computer Vision - ECCV 2014 Workshops, 2014

2010
Exploiting Annotated Video to Support Dance Education.
Proceedings of the Sixth Advanced International Conference on Telecommunications, 2010


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