Stephen Lee-Urban

According to our database1, Stephen Lee-Urban authored at least 14 papers between 2005 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
HuManIC: human machine interpretive control.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

2013
Crowdsourcing interactive fiction games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Story Generation with Crowdsourced Plot Graphs.
Proceedings of the Twenty-Seventh AAAI Conference on Artificial Intelligence, 2013

2012
Toward Autonomous Crowd-Powered Creation of Interactive Narratives.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012

Learning Sociocultural Knowledge via Crowdsourced Examples.
Proceedings of the 4th Human Computation Workshop, 2012

Automated scenario generation: toward tailored and optimized military training in virtual environments.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach.
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012

2010
Imitating Inscrutable Enemies: Learning from Stochastic Policy Observation, Retrieval and Reuse.
Proceedings of the Case-Based Reasoning. Research and Development, 2010

2009
Adaptation versus Retrieval Trade-Off Revisited: An Analysis of Boundary Conditions.
Proceedings of the Case-Based Reasoning Research and Development, 2009

2008
Discovering Feature Weights for Feature-based Indexing of Q-tables.
Proceedings of the ECCBR 2008, 2008

Recognizing the Enemy: Combining Reinforcement Learning with Strategy Selection Using Case-Based Reasoning.
Proceedings of the Advances in Case-Based Reasoning, 9th European Conference, 2008

2007
Adaptation of Hierarchical Task Network Plans.
Proceedings of the Twentieth International Florida Artificial Intelligence Research Society Conference, 2007

RETALIATE: Learning Winning Policies in First-Person Shooter Games.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007

2005
Hierarchical Plan Representations for Encoding Strategic Game AI.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005


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