Steven Worley

According to our database1, Steven Worley authored at least 3 papers between 1996 and 2003.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2003
Texturing and modeling - a procedural approach, Third Edition.
Morgan Kaufmann series in computer graphics and geometric modeling, Elsevier, ISBN: 978-1-55860-848-1, 2003

1996
Fast, Low Memory Z-Buffering when Performing Medium-Quality Rendering.
J. Graphics, GPU, & Game Tools, 1996

A Cellular Texture Basis Function.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996


  Loading...