F. Kenton Musgrave

According to our database1, F. Kenton Musgrave authored at least 13 papers between 1989 and 2004.

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Bibliography

2004
The elements of nature: interactive and realistic techniques.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Texturing and modeling - a procedural approach, Third Edition.
Morgan Kaufmann series in computer graphics and geometric modeling, Elsevier, ISBN: 978-1-55860-848-1, 2003

2002
An accurate model of wave refraction over shallow water.
Comput. Graph., 2002

1999
Towards a Synthetic Universe.
IEEE Computer Graphics and Applications, 1999

1997
A model for simulating the photographic development process on digital images.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

1996
Fractal landscapes in context.
Interactions, 1996

Introduction - welcome to the SIGGRAPH 96 sketches.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

Simulated photographic development of synthetic images.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

1995
Algorithms and the artist (panel session).
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

1992
A Panoramic Virtual Screen for Ray Tracing.
Proceedings of the Graphics Gems III (IBM Version), 1992

1991
The art of fractal landscapes.
IBM J. Res. Dev., 1991

1990
A note on ray tracing mirages [comments and author's reply].
IEEE Computer Graphics and Applications, 1990

1989
The synthesis and rendering of eroded fractal terrains.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989


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