Stuart Cunningham

Orcid: 0000-0002-5348-7700

Affiliations:
  • Manchester Metropolitan University, UK
  • Glyndŵr University, Wrexham, Centre for Creative and Applied Research for the Digital Society (CARDS), UK (former)
  • University of Wales, Centre for Applied Internet Research (CAIR), UK (former)


According to our database1, Stuart Cunningham authored at least 40 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Towards a Framework of Aesthetics in Sonic Interaction.
Proceedings of the 18th International Audio Mostly Conference, 2023

2022
Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game.
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022

Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle.
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022

2021
Supervised machine learning for audio emotion recognition.
Pers. Ubiquitous Comput., 2021

Evaluating Use of the Doppler Effect to Enhance Auditory Alerts.
Int. J. Hum. Comput. Interact., 2021

Statistical Models for Predicting Results in Professional League of Legends.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021

2019
Subjective Evaluation of Music Compressed with the ACER Codec Compared to AAC, MP3, and Uncompressed PCM.
Int. J. Digit. Multim. Broadcast., 2019

Audio Emotion Recognition using Machine Learning to support Sound Design.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

2018
Deep Subjectivity and Empathy in Virtual Reality: A Case Study on the Autism TMI Virtual Reality Experience.
Proceedings of the New Directions in Third Wave Human-Computer Interaction: Volume 1, 2018

Collaborative Artificial Intelligence in Music Production.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

High-Level Analysis of Audio Features for Identifying Emotional Valence in Human Singing.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

2017
Examples of the Impact of Collaboration in Creative and Technological Practices.
Int. J. Art Cult. Des. Technol., 2017

A Comparison of Audio Models for Virtual Reality Video.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

Simulating Auditory Hallucinations in a Video Game: Three Prototype Mechanisms.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

2016
Investigating Environmental Causes of TCP Retransmission and Flags in Wireless Networks.
Proceedings of the Eleventh International Network Conference, 2016

An Interactive Music Playlist Generator that Responds to User Emotion and Context.
Proceedings of the Electronic Visualisation and the Arts, 2016

The Sound of the Smell (and taste) of my Shoes too: Mapping the Senses using Emotion as a Medium.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

2015
Bark and Hz scaled F2 locus equations: Sex differences and individual differences.
Proceedings of the 18th International Congress of Phonetic Sciences, 2015

Multi-disciplinary Creativity and Collaboration: Utilizing Crowd-Accelerated Innovation and the Internet.
Proceedings of the International Conference on Cyberworlds, 2015

Immersive RGB+D zoetropic projection for touchscreens and HMDs/wearables.
Proceedings of the 12th European Conference on Visual Media Production, 2015

2014
Data reduction of audio by exploiting musical repetition.
Multim. Tools Appl., 2014

An Investigation into User Perceptions of Privacy and Trust and their Real-World Practices.
Proceedings of the Tenth International Network Conference, 2014

Easter Eggs: Hidden Tracks and Messages in Musical Mediums.
Proceedings of the Music Technology meets Philosophy, 2014

EEG as a Controller for Psychedelic Visual Music in an Immersive Dome Environment.
Proceedings of the Electronic Visualisation and the Arts, 2014

Sound through the rabbit hole: sound design based on reports of auditory hallucination.
Proceedings of the Audio Mostly 2014, AM '14, 2014

ACERemix: a tool for glitch music remix production and performance.
Proceedings of the Audio Mostly 2014, AM '14, 2014

2013
A discussion of musical features for automatic music playlist generation using affective technologies.
Proceedings of the Audio Mostly 2013, 2013

Initial objective & subjective evaluation of a similarity-based audio compression technique.
Proceedings of the Audio Mostly 2013, 2013

2012
Sounds Relaxing - Looks Cool: Audio and Visual Selections for Computer Systems that Support Wellness.
Int. J. Ambient Comput. Intell., 2012

e-Culture and m-Culture: The Way that Electronic, Computing and Mobile Devices are Changing the Nature of Art, Design and Culture.
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012

2011
Identification of perceptual qualities in textural sounds using the repertory grid method.
Proceedings of the AM '11, 2011

2010
Applying personal construct psychology in sound design using a repertory grid.
Proceedings of the AM '10, 2010

2009
A Sample of Consumer Wi-Fi Use & Security in the UK.
Proceedings of the 7th Annual Conference on Communication Networks and Services Research, 2009

2008
Message from the STWiMob Workshop Organizing Technical Co-chairs.
Proceedings of the IEEE International Conference on Wireless and Mobile Computing, 2008

An Illustrative Discussion of Different Perspectives in Network Engineering.
Proceedings of the Seventh International Network Conference (INC 2008), 2008

2006
A constrained version of a clustering algorithm for switch placement and interconnection in large networks.
Proceedings of the ISCA 19th International Conference on Computer Applications in Industry and Engineering, 2006

Complexity issues in control software design: A practical perspective.
Proceedings of the ISCA 19th International Conference on Computer Applications in Industry and Engineering, 2006

2005
Waveform Analysis for High-Quality Loop-Based Audio Distribution.
Proceedings of the 20th International Conference on Computers and Their Applications, 2005

Mozart to Metallica: A Comparison of Musical Sequences and Similarities.
Proceedings of the ISCA 18th International Conference on Computer Applications in Industry and Engineering, 2005

2004
A note on the distribution of packet arrivals in high-speed data networks.
Proceedings of the IADIS International Conference WWW/Internet 2004, 2004


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