Stuart O'Connor

Orcid: 0000-0001-9029-269X

According to our database1, Stuart O'Connor authored at least 10 papers between 2013 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
SCIPS: A serious game using a guidance mechanic to scaffold effective training for cyber security.
Inf. Sci., 2021

2020
A Neural Network for Interpolating Light-Sources.
Proceedings of the 44th IEEE Annual Computers, Software, and Applications Conference, 2020

Identifying Parkinson's Disease Through the Classification of Audio Recording Data.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020

Fostering Engagement with Cultural Heritage Through Immersive VR and Gamification.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2019
Assessing the perceived realism of agent grouping dynamics for adaptation and simulation.
Entertain. Comput., 2019

I-Ulysses: A technical report.
Entertain. Comput., 2019

2016
Brain Connectivity Dissociates Responsiveness from Drug Exposure during Propofol-Induced Transitions of Consciousness.
PLoS Comput. Biol., 2016

2015
Perceived Realism of Crowd Behaviour with Social Forces.
Proceedings of the 19th International Conference on Information Visualisation, 2015

2013
A perceptual study into the behaviour of autonomous agents within a virtual urban environment.
Proceedings of the IEEE 14th International Symposium on "A World of Wireless, 2013

An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual City.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013


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