Fotis Liarokapis

Orcid: 0000-0003-3617-2261

Affiliations:
  • Masaryk University, Faculty of Informatics, Brno, Czech Republic


According to our database1, Fotis Liarokapis authored at least 124 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Enhancing Localization Performance with Extended Funneling Vibrotactile Feedback.
Multimodal Technol. Interact., December, 2023

Foreword to the special section on emerging computer graphics.
Comput. Graph., November, 2023

Virtual Reality Embodiment in Motor Imagery Brain-Computer Interface Training.
SN Comput. Sci., 2023

Workshop: Mixing Realities: Cross-Reality Visualization, Interaction, and Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

The Funneling Effect: A prototype implementation of an illusory sense of touch in virtual reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Mobile and Multimodal HCI Design Approaches in Museums for People with Impairments.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

Collaborative VR: Solving Riddles in the Concept of Escape Rooms.
Proceedings of the 3rd International Conference on Interactive Media, 2023

2022
Enhancing the learning process of folk dances using augmented reality and non-invasive brain stimulation.
Entertain. Comput., 2022

Reducing Brain-computer Interaction Training Time with Embodied Virtual Avatar.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Exploring tilting methods for typing under water.
Multim. Tools Appl., 2021

Advanced multimodal interaction techniques and user interfaces for serious games and virtual environments.
J. Multimodal User Interfaces, 2021

Study of Full-body Virtual Embodiment Using noninvasive Brain Stimulation and Imaging.
Int. J. Hum. Comput. Interact., 2021

Background-Aware Colorization Technique for Augmented Reality Applications.
IEEE Access, 2021

Evaluating the Potential of Augmented Reality Interfaces for Exploring Underwater Historical Sites.
IEEE Access, 2021

Perceived Realism of Pedestrian Crowds Trajectories in VR.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

A Classification of Augmented Reality Approaches for Spatial Data Visualization.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Foresthlon: Investigating Gender Experience Through a Hybrid BCI Game.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

Comparative Study of the Interaction of Digital Natives with Mainstream Web Mapping Services.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021

BCIManager: A library for development of brain-computer interfacing applications in Unity.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Do 3D Visual Illusions Work for Immersive Virtual Environments?
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

A Novel Lip Synchronization Approach for Games and Virtual Environments.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Brain-Computer Interfacing with Interactive Systems - Case Study 2.
Proceedings of the Intelligent Computing for Interactive System Design: Statistics, 2021

2020
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion.
Sensors, 2020

A hybrid augmented reality guide for underwater cultural heritage sites.
Pers. Ubiquitous Comput., 2020

Semantic virtual environments.
Multim. Tools Appl., 2020

Examination of electrodermal and cardio-vascular reactivity in virtual reality through a combined stress induction protocol.
J. Ambient Intell. Humaniz. Comput., 2020

Social Environment Simulation in VR Elicits a Distinct Reaction in Subjects with Different Levels of Anxiety and Somatoform Dissociation.
Int. J. Hum. Comput. Interact., 2020

Tackling problems of marker-based augmented reality under water.
CoRR, 2020

Underwater Augmented Reality for improving the diving experience in submerged archaeological sites.
CoRR, 2020

Collaborating and Learning in Shared Virtual Environments.
IEEE Computer Graphics and Applications, 2020

Graphics and Virtual Environments for Serious Games.
IEEE Computer Graphics and Applications, 2020

Assessing the Learning of Folk Dance Movements Using Immersive Virtual Reality.
Proceedings of the 24th International Conference on Information Visualisation, 2020

Underwater Search and Discovery: From Serious Games to Virtual Reality.
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020

Look Behind You! - Using a Face Camera for Mobile Augmented Reality Odometry.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020

Would you do it?: Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Tackling Problems of Marker-Based Augmented Reality Under Water.
Proceedings of the Visual Computing for Cultural Heritage, 2020

2019

Detecting Square Markers in Underwater Environments.
Remote. Sens., 2019

An Interactive and Multimodal Virtual Mind Map for Future Workplace.
Frontiers ICT, 2019

Assessing the perceived realism of agent grouping dynamics for adaptation and simulation.
Entertain. Comput., 2019

Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

A Mobile Augmented Reality Interface for Teaching Folk Dances.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Investigating motion sickness techniques for immersive virtual environments.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019

Examining and Enhancing the Illusory Touch Perception in Virtual Reality Using Non-Invasive Brain Stimulation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Editorial for special issue on interactive virtual environments for serious games.
Virtual Real., 2018

EEG-based BCI and video games: a progress report.
Virtual Real., 2018

Impact of Dehazing on Underwater Marker Detection for Augmented Reality.
Frontiers Robotics AI, 2018

Simulation of Underwater Excavation Using Dredging Procedures.
IEEE Computer Graphics and Applications, 2018

Embodied VR environment facilitates motor imagery brain-computer interface training.
Comput. Graph., 2018

Foreword to the Special Section on Serious Games and Virtual Environments.
Comput. Graph., 2018

A Model for Eye and Head Motion for Virtual Agents.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Improving Marker-Based Tracking for Augmented Reality in Underwater Environments.
Proceedings of the GCH 2018, 2018

Investigating Body Transfer Illusion from Human to Monkey Body.
Proceedings of the 9th IEEE International Conference on Intelligent Systems, 2018

Digitization and Visualization of Movements of Slovak Folk Dances.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

2017
EEG correlates of video game experience and user profile in motor-imagery-based brain-computer interaction.
Vis. Comput., 2017

Preface to the special issue on VS-Games 2015.
Vis. Comput., 2017

Editorial for special issue on serious games and education.
J. Comput. High. Educ., 2017

Exploring the educational impact of diverse technologies in online virtual museums.
Int. J. Arts Technol., 2017

Investigating the effect of user profile during training for BCI-based games.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

A serious game for understanding ancient seafaring in the Mediterranean sea.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Preface.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

An immersive virtual environment for collaborative geovisualization.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

BrainChat - A Collaborative Augmented Reality Brain Interface for Message Communication.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

Multimodal Serious Games Technologies for Cultural Heritage.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017

2016
Examining the effect of body ownership in immersive virtual and augmented reality environments.
Vis. Comput., 2016

Examining brain activity while playing computer games.
J. Multimodal User Interfaces, 2016

Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Brain-Computer Interfaces - A Survey on Interactive Virtual Environments.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Examining User Experiences in a Mobile Augmented Reality Tourist Guide.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

2015
Augmenting the Rubber Hand Illusion.
ERCIM News, 2015

The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Fractal Nature - Generating Realistic Terrains for Games.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Perceived Realism of Crowd Behaviour with Social Forces.
Proceedings of the 19th International Conference on Information Visualisation, 2015

Examining User Experiences through a Multimodal BCI Puzzle Game.
Proceedings of the 19th International Conference on Information Visualisation, 2015

2014
Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study.
Entertain. Comput., 2014

Evaluation of commercial brain-computer interfaces in real and virtual world environment: A pilot study.
Comput. Electr. Eng., 2014

Fostering Science Teachers' Design for Inquiry-Based Learning by Using a Serious Game.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Effects of Gender Mapping on the Perception of Emotion from Upper Body Movement in Virtual Characters.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

2013
The Herbert Virtual Museum.
J. Electr. Comput. Eng., 2013

A perceptual study into the behaviour of autonomous agents within a virtual urban environment.
Proceedings of the IEEE 14th International Symposium on "A World of Wireless, 2013

An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual City.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Assessing Brain-Computer Interfaces for Controlling Serious Games.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Exploring the effect of diverse technologies incorporated in virtual museums on visitors' perceived sense of presence.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

2012
In at the Deep End: An Activity-Led Introduction to First Year Creative Computing.
Comput. Graph. Forum, 2012

Brain-controlled serious games for cultural heritage.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

Robot Navigation Using Brain-Computer Interfaces.
Proceedings of the 11th IEEE International Conference on Trust, 2012

2011
Serious Games for Cultural Applications.
Proceedings of the Intelligent Computer Graphics 2011, 2011

Brain-Controlled NXT Robot: Tele-operating a Robot through Brain Electrical Activity.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

An Online Virtual Learning Environment for Higher Education.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

Serious Games: A New Paradigm for Education?
Proceedings of the Serious Games and Edutainment Applications., 2011

2010
Developing serious games for cultural heritage: a state-of-the-art review.
Virtual Real., 2010

Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world.
Br. J. Educ. Technol., 2010

Randomly Generated 3D Environments for Serious Games.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Procedural Generation of Urban Environments through Space and Time.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

Using Augmented Reality as a Medium to Assist Teaching in Higher Education.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Multimodal augmented reality tangible gaming.
Vis. Comput., 2009

Special issue on Serious Games and Virtual Worlds.
Vis. Comput., 2009

A Pervasive Augmented Reality Serious Game.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Assessing NeuroSky's Usability to Detect Attention Levels in an Assessment Exercise.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009

2008
Personalizing Virtual and Augmented Reality for Cultural Heritage Indoor and Outdoor Experiences.
Proceedings of the 9th International Symposium on Virtual Reality, 2008

Augmented Reality Environmental MonitoringUsing Wireless Sensor Networks.
Proceedings of the 12th International Conference on Information Visualisation, 2008

Evaluation of a Mobile MR Geovisualisation Interface.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
An augmented reality interface for visualizing and interacting with virtual content.
Virtual Real., 2007

User interfaces for mobile navigation.
Libr. Hi Tech, 2007

Mixed reality (MR) interfaces for mobile information systems.
Aslib Proc., 2007

Sense-Enabled Mixed Reality Museum Exhibitions.
Proceedings of the 8th International Symposium on Virtual Reality, 2007

Design experiences of multimodal mixed reality interfaces.
Proceedings of the 25th Annual International Conference on Design of Communication, 2007

2006
Exploring Urban Environments Using Virtual and Augmented Reality.
J. Virtual Real. Broadcast., 2006

Mixed reality for exploring urban environments.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

2005
Augmented reality interfaces : architectures for visualising and interacting with virtual information.
PhD thesis, 2005

Augmented Reality Scenarios for Guitar Learning.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

Interacting with virtual reality scenes on mobile devices.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Mobile Augmented Reality Techniques for GeoVisualisation.
Proceedings of the 9th International Conference on Information Visualisation, 2005

2004
An Interactive Visualisation Interface for Virtual Museums.
Proceedings of the 5th International Symposium on Virtual Reality, 2004

ARCOLite - An XML Based System for Building and Presenting Virtual Museum Exhibitions Using Web3D and Augmented Reality.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

Augmented Reality Interface Toolkit.
Proceedings of the 8th International Conference on Information Visualisation, 2004

ARCO - An Architecture for Digitization, Management and Presentation of Virtual Exhibitions.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004


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