Suzanne McDonough

Orcid: 0000-0003-3758-3302

According to our database1, Suzanne McDonough authored at least 12 papers between 2004 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2016
Using Fitt's Law to Model Arm Motion Tracked in 3D by a Leap Motion Controller for Virtual Reality Upper Arm Stroke Rehabilitation.
Proceedings of the 29th IEEE International Symposium on Computer-Based Medical Systems, 2016

2015
Rehabilitation Game Model for Personalised Exercise.
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015

Home-Based Self-Management of Dementia: Closing the Loop.
Proceedings of the Inclusive Smart Cities and e-Health, 2015

ReApp - A Mobile App for the Rehabilitation of Ankle Sprains.
Proceedings of the Ambient Intelligence for Health - First International Conference, 2015

2014
Towards a generic platform for the self-management of chronic conditions.
Proceedings of the 2014 IEEE International Conference on Bioinformatics and Biomedicine, 2014

2010
Augmented Reality Games for Upper-Limb Stroke Rehabilitation.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Activity monitoring using an intelligent mobile phone: a validation study.
Proceedings of the 3rd International Conference on Pervasive Technologies Related to Assistive Environments, 2010

2009
Optimising engagement for stroke rehabilitation using serious games.
Vis. Comput., 2009

Serious Games for Upper Limb Rehabilitation Following Stroke.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

2007
Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

2006
Virtual Reality in the Rehabilitation of the Upper Limb after Stroke: The User's Perspective.
Cyberpsychology Behav. Soc. Netw., 2006

2004
Immersive virtual reality for upper limb rehabilitation following stroke.
Proceedings of the IEEE International Conference on Systems, 2004


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