Minhua Ma

Orcid: 0000-0001-7451-546X

According to our database1, Minhua Ma authored at least 43 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2022
A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality.
Multim. Tools Appl., 2022

2021
A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums.
Virtual Real., 2021

The Multimodal Turing Test for Realistic Humanoid Robots with Embodied Artificial Intelligence.
Proceedings of the Joint Proceedings of the LIFELIKE 2020, 2021

2020
Design and development of a spatial mixed reality touring guide to the Egyptian museum.
Multim. Tools Appl., 2020

Ambient Information Visualisation and Visitors' Technology Acceptance of Mixed Reality in Museums.
ACM Journal on Computing and Cultural Heritage, 2020

Modelling User Preference for Embodied Artificial Intelligence and Appearance in Realistic Humanoid Robots.
Informatics, 2020

Immersive Storytelling in Augmented Reality: Witnessing the Kindertransport.
Proceedings of the Serious Games - Joint International Conference, 2020

Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust.
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020

2019
3D visual simulation of individual and crowd behavior in earthquake evacuation.
Simul., 2019

Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial.
Comput. Hum. Behav., 2019

2018
A perception-based emotion contagion model in crowd emergent evacuation simulation.
Comput. Animat. Virtual Worlds, 2018

Biomimetic pupils for augmenting eye emulation in humanoid robots.
Artif. Life Robotics, 2018

User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: 'MuseumEye' as a Case Study.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Enheduanna - A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members.
Digit. Creativity, 2017

None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Games for Mental and Moral Development of Youth: A Review of Empirical Studies.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Question-Answering Virtual Humans Based on Pre-recorded Testimonies for Holocaust Education.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

Intelligent Behaviors of Virtual Characters in Serious Games for Child Safety Education.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

2016
Augmented Reality and Gamification in Heritage Museums.
Proceedings of the Serious Games - Second Joint International Conference, 2016


2015
A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces.
Proceedings of the Serious Games - First Joint International Conference, 2015

Design and Development of Sur-Face: An interactive mobile app for educating patients regarding corrective surgery of facial deformities.
Proceedings of the Serious Games - First Joint International Conference, 2015

Interact: A Mixed Reality Virtual Survivor for Holocaust Testimonies.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

2014
A Review of Serious Games for Children with Autism Spectrum Disorders (ASD).
Proceedings of the Serious Games Development and Applications, 2014

Sense: An Interactive Learning Application That Visualizes the Nerve Supply of Face.
Proceedings of the Serious Games Development and Applications, 2014

Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing.
Proceedings of the Serious Games Development and Applications, 2014

2013
The Ambience Table: A Serious Gaming Interface for Aiding Sound Design.
Proceedings of the Serious Games Development and Applications, 2013

2012
Constructionist Learning in Anatomy Education - What Anatomy Students Can Learn through Serious Games Development.
Proceedings of the Serious Games Development and Applications, 2012

SGDA2012.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Simulation of autonomous crowd behaviour on Xbox 360.
Intell. Decis. Technol., 2011

Introduction to Serious Games Development and Applications.
Entertain. Comput., 2011

History and alternative game input methods.
Proceedings of the 16th International Conference on Computer Games, 2011

Innovations in Serious Games for Future Learning.
Proceedings of the Serious Games and Edutainment Applications., 2011

2010
Narrative Time in Video Games.
Int. J. Intell. Games Simul., 2010

Network Architectures and Data Management for Massively Multiplayer Online Games.
Int. J. Grid High Perform. Comput., 2010

SceneMaker: Multimodal Visualisation of Natural Language Film Scripts.
Proceedings of the Knowledge-Based and Intelligent Information and Engineering Systems, 2010

Detecting Return-to-libc Buffer Overflow Attacks Using Network Intrusion Detection Systems.
Proceedings of the Fourth International Conference on Digital Society, 2010

2008
Serious games for movement therapy after stroke.
Proceedings of the IEEE International Conference on Systems, 2008

2007
Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

2006
Virtual human animation in natural language visualisation.
Artif. Intell. Rev., 2006

2004
Interval Relations in Lexical Semantics of Verbs.
Artif. Intell. Rev., 2004

Visual Semantics and Ontology of Eventive Verbs.
Proceedings of the Natural Language Processing, 2004


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