Darryl Charles

Orcid: 0000-0002-8546-6066

Affiliations:
  • University of Ulster, Coleraine, UK


According to our database1, Darryl Charles authored at least 52 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
Decoding Motion Trajectories in an Upper Limb BCI: Linear Regression vs Deep Learning.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

2022
Anomaly Detection for Service-Oriented Business Processes Using Conformance Analysis.
Algorithms, 2022

Online 3D Motion Decoder BCI for Embodied Virtual Reality Upper Limb Control: A Pilot Study.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

2021
Proactive business process mining for end-state prediction using trace features.
Proceedings of the 2021 IEEE SmartWorld, 2021

2020
Economic impact of energy saving techniques in cloud server.
Clust. Comput., 2020

Understanding Contrail Business Processes through Hierarchical Clustering: A Multi-Stage Framework.
Algorithms, 2020

Behavlet Analytics for Player Profiling and Churn Prediction.
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020

2019
A Generic Model for End State Prediction of Business Processes Towards Target Compliance.
Proceedings of the Artificial Intelligence XXXVI, 2019

2016
Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features.
User Model. User Adapt. Interact., 2016

Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling.
CoRR, 2016

Utility of a Behavlets approach to a Decision theoretic predictive player model.
CoRR, 2016

Short Literature Review for a General Player Model Based on Behavlets.
CoRR, 2016

Using Fitt's Law to Model Arm Motion Tracked in 3D by a Leap Motion Controller for Virtual Reality Upper Arm Stroke Rehabilitation.
Proceedings of the 29th IEEE International Symposium on Computer-Based Medical Systems, 2016

2015
Distribution of Artificial Intelligence in Digital Games.
Int. J. Intell. Inf. Technol., 2015

Rehabilitation Game Model for Personalised Exercise.
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015

2014
An Investigation of Gamification Typologies for Enhancing Learner Motivation.
Proceedings of the 2014 International Conference on Interactive Technologies and Games, 2014

2013
Real-time rule-based classification of player types in computer games.
User Model. User Adapt. Interact., 2013

2011
Game-based feedback for educational multi-user virtual environments.
Br. J. Educ. Technol., 2011

Adaptive Storytelling and Story Repair in a Dynamic Environment.
Proceedings of the Interactive Storytelling, 2011

2010
Augmented Reality Games for Upper-Limb Stroke Rehabilitation.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

MIST: An Interactive Storytelling System with Variable Character Behavior.
Proceedings of the Interactive Storytelling, 2010

Modular Reinforcement Learning architectures for artificially intelligent agents in complex game environments.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

2009
Optimising engagement for stroke rehabilitation using serious games.
Vis. Comput., 2009

Using Player and World Representation Techniques from Computer Games to Improve Student Engagement.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Serious Games for Upper Limb Rehabilitation Following Stroke.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Improving Temporal Difference game agent control using a dynamic exploration during control learning.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

2008
Toward an understanding of flow in video games.
Comput. Entertain., 2008

Machine learning in digital games: a survey.
Artif. Intell. Rev., 2008

Improvement in Game Agent Control Using State-Action Value Scaling.
Proceedings of the 16th European Symposium on Artificial Neural Networks, 2008

Enhancing E-Learning Engagement Using Design Patterns from Computer Games.
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008

2007
Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Temporal Difference Control within a Dynamic Environment.
Proceedings of the GAMEON'2007, 2007

2006
Modelling Event Communication to Enable Adaptive Behaviour in Resource- Constrained Distributed Virtual Environments.
Proceedings of the 2006 International Conference on Autonomic and Autonomous Systems (ICAS 2006), 2006

User-System-Experience Model for User Centered Design in Computer Games.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2006

2005
Relevance-Based Adaptive Event Communication for Mobile Environments with Variable QoS Capabilities.
Proceedings of the Management of Multimedia Networks and Services, 2005

Player-Centred Game Design: Adaptive Digital Games.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games.
Proceedings of the Entertainment Computing, 2004

AI: the Missing Link in Digital Game Interface Design?
Proceedings of the Entertainment Computing, 2004

2003
Enhancing gameplay: challenges for articifical intelligence in digital games.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
Unsupervised neural networks for the identification of minimum overcomplete basis in visual data.
Neurocomputing, 2002

Multi-stream Exploratory Projection Pursuit for the Formation of Complex Cells Similar to Visual Cortical Neurons.
Proceedings of the Artificial Neural Networks, 2002

Exploratory Correlation Analysis.
Proceedings of the 10th Eurorean Symposium on Artificial Neural Networks, 2002

2001
Rectified Gaussian distributions and the formation of local filters from video data.
Proceedings of the 9th European Symposium on Artificial Neural Networks, 2001

Unsupervised models for processing visual data.
Proceedings of the 9th European Symposium on Artificial Neural Networks, 2001

2000
Unsupervised Extraction of Structural Information from High Dimensional Visual Data.
Appl. Intell., 2000

Kernel exploratory projection pursuit.
Proceedings of the Fourth International Conference on Knowledge-Based Intelligent Information Engineering Systems & Allied Technologies, 2000

Kernel Factor Analysis with Varimax Rotation.
Proceedings of the IEEE-INNS-ENNS International Joint Conference on Neural Networks, 2000

1999
Learning Independent Causes of a Visual Data Set using the Rectified Gaussian Distribution.
Proceedings of the Third ICSC Symposia on Intelligent Industrial Automation (IIA'99) and Soft Computing (SOCO'99), 1999

Neural networks which identify composite factors.
Proceedings of the 7th European Symposium on Artificial Neural Networks, 1999

Noise to extract independent causes.
Proceedings of the 7th European Symposium on Artificial Neural Networks, 1999

1998
Constrained PCA techniques for the identification of common factors in data.
Neurocomputing, 1998


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