Takashi Isezaki

Orcid: 0000-0002-4895-7333

According to our database1, Takashi Isezaki authored at least 12 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Electrical Stimulation Intensity to Induce Sensory Reweighting Dynamics While Standing on Balance Board.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

2021
Force Control on Fingertip Using EMS to Maintain Light Touch.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

Correction of Electrode ID Configuration based on Distribution of Surface EMG Features.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

2019
Sock-Type Wearable Sensor for Estimating Lower Leg Muscle Activity Using Distal EMG Signals.
Sensors, 2019

Lower Limb Muscle Activity Control by using Jamming Footwear.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

2018
Biceps fatigue estimation with an E-textile headband.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Controlling Maximal Voluntary Contraction of the Upper Limb Muscles by Facial Electrical Stimulation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
hitoeCap: wearable EMG sensor for monitoring masticatory muscles with PEDOT-PSS textile electrodes.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Estimating the lower leg muscle activity from distal biosignals around the ankles.
Proceedings of the 2017 39th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2017

2016
Wheelchair Users' Psychological Barrier Estimation Based on Inertial and Vital Data.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

2013
Social playware with an enhanced reach for facilitating group interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2011
Depth image based analysis of facial expressions and head orientation.
Proceedings of the IEEE International Conference on Systems, 2011


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