Takashi Nagamatsu

Orcid: 0000-0001-8426-5978

According to our database1, Takashi Nagamatsu authored at least 45 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Bibliography

2023
Distinguishing Orthodontic Experts From Laypersons Through Gaze Analysis.
IEEE Access, 2023

Implicit User Calibration for Gaze-tracking Systems Using Saliency Maps Filtered by Eye Movements.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

2022
Model-based Gaze Estimation with Transparent Markers on Large Screens.
Proc. ACM Hum. Comput. Interact., 2022

2021
Extending the Measurement Angle of a Gaze Estimation Method Using an Eye Model Expressed by a Revolution about the Optical Axis of the Eye.
IEICE Trans. Inf. Syst., 2021

2019
Cross-Ratio Based Gaze Estimation for Multiple Displays using a Polarization Camera.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Corneal-Reflection-Based Wide Range Gaze Tracking for a Car.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

Screen corner detection using polarization camera for cross-ratio based gaze estimation.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

Implicit User Calibration for Model-based Gaze-tracking System using Face Detection around Optical Axis of Eye.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Cross-Ratio Based Gaze Estimation using Polarization Camera System.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Modeling corneal reflection for eye-tracking considering eyelid occlusion.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

Implicit user calibration for gaze-tracking systems using an averaged saliency map around the optical axis of the eye.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

2017
An unobservable and untraceable input method for public spaces by reconstructing points of gaze only on servers.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Formulation of Diagnostic Expertise in Oral Health Care and Its Application to Clinical Education.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

2016
Enter your PIN code securely!: utilization of personal difference of angle kappa.
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016

Implicit user calibration for gaze-tracking systems using kernel density estimation.
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016

2015
Framework for Realizing a Free-Target Eye-tracking System.
Proceedings of the 20th International Conference on Intelligent User Interfaces Companion, 2015

2014
Multi-push Display using 6-axis Motion Platform.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Supporting remote guidance through 3D annotations.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Simulator for developing gaze sensitive environment using corneal reflection-based remote gaze tracker.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Development of Corneal Reflection-based Gaze Tracking System for Public Use.
Proceedings of The International Symposium on Pervasive Displays, 2014

2013
Eye-tracking volume simulation method to configure hardware settings for tangible and multi-user tabletop interaction.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Location-dependent content-based image retrieval system based on a P2P mobile agent framework.
Proceedings of the 2013 IEEE International Conference on Pervasive Computing and Communications Workshops, 2013

Development of a Mobile Tablet PC with Gaze-Tracking Function.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Health, Safety, Mobility and Complex Environments, 2013

2012
Gaze Estimation Method Involving Corneal Reflection-Based Modeling of the Eye as a General Surface of Revolution about the Optical Axis of the Eye.
IEICE Trans. Inf. Syst., 2012

Development of a gaze-and-touch algorithm for a tabletop Hyakunin-Isshu game with a computer opponent.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

Conjunctive ranking function using geographic distance and image distance for geotagged image retrieval.
Proceedings of the ACM multimedia 2012 workshop on Geotagging and its applications in multimedia, 2012

Mathematical model for wide range gaze tracking system based on corneal reflections and pupil using stereo cameras.
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

Remote gaze-tracking system with automatic user calibration using particle filter.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Design of GeoConscious P2P Content-based Image Retrieval.
Proceedings of the 2012 Seventh International Conference on Broadband, 2012

2011
User-Calibration-Free Gaze Estimation Method Using a Binocular 3D Eye Model.
IEICE Trans. Inf. Syst., 2011

WobblySurface: tactile feedback by holding/releasing a surface panel.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Hyakunin-Eyesshu: a tabletop Hyakunin-Isshu game with computer opponent by the action prediction based on gaze detection.
Proceedings of the NGCA 2011, First Conference on Novel Gaze-Controlled Applications, Karlskrona, Sweden, May 26, 2011

Development of an Eye-Tracking Pen Display for Analyzing Embodied Interaction.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011

2010
Instructional Video Content Employing User Behavior Analysis: Time Dependent Annotation with Levels of Detail.
Proceedings of the User Modeling, 2010

Development of eye-tracking tabletop interface for media art works.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Development of eye-tracking pen display based on stereo bright pupil technique.
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010

User-calibration-free gaze tracking with estimation of the horizontal angles between the visual and the optical axes of both eyes.
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010

Gaze estimation method based on an aspherical model of the cornea: surface of revolution about the optical axis of the eye.
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010

MobiGaze: development of a gaze interface for handheld mobile devices.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Method for Identifying Task Hardships by Analyzing Operational Logs of Instruction Videos.
Proceedings of the Semantic Multimedia, 2009

Calibration-free gaze tracking using a binocular 3D eye model.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
3D gaze tracking with easy calibration using stereo cameras for robot and human communication.
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008

One-point calibration gaze tracking based on eyeball kinematics using stereo cameras.
Proceedings of the Eye Tracking Research & Application Symposium, 2008

2007
Development of a Skill Acquisition Support System Using Expert's Eye Movement.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

1997
Automatic signal processing of front monitor radar for tunneling machines.
IEEE Trans. Geosci. Remote. Sens., 1997


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