Michiya Yamamoto

Orcid: 0000-0001-9125-3019

According to our database1, Michiya Yamamoto authored at least 65 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
A Study on Eye-Region Expression as Naturally Expressed in a Situation of Spontaneously Evoked Emotions.
Proceedings of the HCI International 2023 Posters, 2023

Analysis of Effects of Raggedy Student CG Characters in Face-to-Face Lectures and Their On-Demand Streaming.
Proceedings of the Human Interface and the Management of Information, 2023

Features Focusing on the Direction of Body Movement in Emotion Estimation Based on Laban Movement Analysis.
Proceedings of the Human-Computer Interaction, 2023

Implicit User Calibration for Gaze-tracking Systems Using Saliency Maps Filtered by Eye Movements.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

2022
A Study on the Back and Forth Manzai of Milkboy by Focusing on Embodied Motions and Actions for Liven-Up.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Today's Community and Economy, 2022

2021
Modeling Salesclerks' Utterances in Bespoke Scenes and Evaluating Them Using a Communication Robot.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

On-Demand Lectures that Enable Students to Feel the Sense of a Classroom with Students Who Learn Together.
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021

A Robot that Tells You It is Watching You with Its Eyes.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Novel Applications, 2021

2020
Construction of customers' emotion model in the bespoke tailoring using evaluation grid method.
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020

Development of a Vision Training System Using an Eye Tracker by Analyzing Users' Eye Movements.
Proceedings of the HCI International 2020 - Late Breaking Papers: Interaction, Knowledge and Social Media, 2020

A Long-Term Evaluation of Social Robot Impression.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2020

2019
VR system to simulate tightrope walking with a standalone VR headset and slack rails.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Differences in Customers' Interactions with Expert/Novice Salesclerks in a Bespoke Tailoring Situation: A Case Study on the Utterances of Salesclerks.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Application of Classification Method of Emotional Expression Type Based on Laban Movement Analysis to Design Creation.
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019

The Creative Power of Collaborative Pairs in Divergent Idea-Generation Task.
Proceedings of the Human Interface and the Management of Information. Visual Information and Knowledge Management, 2019

Development of a System for Analyzing Hand-Raising Communication by Using a VR Headset to Synthesize Human-CG Character Interaction.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

2018
Effects of Group Size on Performance and Member Satisfaction.
Proceedings of the Human Interface and the Management of Information. Information in Applications and Services, 2018

Development of a Pair Ski Jump System Focusing on Improvement of Experience of Video Content.
Proceedings of the Human Interface and the Management of Information. Interaction, Visualization, and Analytics, 2018

Modeling corneal reflection for eye-tracking considering eyelid occlusion.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

Implicit user calibration for gaze-tracking systems using an averaged saliency map around the optical axis of the eye.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

2017
An unobservable and untraceable input method for public spaces by reconstructing points of gaze only on servers.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Development of a Communication Robot for Forwarding a User's Presence to a Partner During Video Communication.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017

The Effects of Group Size in the Furniture Assembly Task.
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017

A Study on Extracting Attractive Regions from One-Point Perspective Paintings.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017

Estimation of Emotional State in Personal Fabrication: Analysis of Emotional Motion Based on Laban Movement Analysis.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

2016
An Affect Extraction Method in Personal Fabrication Based on Laban Movement Analysis.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Analysis of Hand Raising Actions for Group Interaction Enhancement.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016

Enter your PIN code securely!: utilization of personal difference of angle kappa.
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016

2015
KiroPi: A life-log robot by installing embodied hardware on a tablet.
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015

Framework for Realizing a Free-Target Eye-tracking System.
Proceedings of the 20th International Conference on Intelligent User Interfaces Companion, 2015

How Do Japanese People Return a Greeting with a Bow?
Proceedings of the Human-Computer Interaction: Users and Contexts, 2015

Hand-Raising Robot for Promoting Active Participation in Classrooms.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

2014
Simulator for developing gaze sensitive environment using corneal reflection-based remote gaze tracker.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Development of Corneal Reflection-based Gaze Tracking System for Public Use.
Proceedings of The International Symposium on Pervasive Displays, 2014

Measurement of Hand Raising Actions to Support Students' Active Participation in Class.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014

2013
Eye-tracking volume simulation method to configure hardware settings for tangible and multi-user tabletop interaction.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Development of a life-log robot for supporting group interaction in everyday life.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Development of a Mobile Tablet PC with Gaze-Tracking Function.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Health, Safety, Mobility and Complex Environments, 2013

Effects of a Communication with Make-Believe Play in a Real-Space Sharing Edutainment System.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013

2012
Gaze Estimation Method Involving Corneal Reflection-Based Modeling of the Eye as a General Surface of Revolution about the Optical Axis of the Eye.
IEICE Trans. Inf. Syst., 2012

Development of a context-enhancing surface based on the entrainment of embodied rhythms and actions sharing via interaction.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Development of a gaze-and-touch algorithm for a tabletop Hyakunin-Isshu game with a computer opponent.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

Mathematical model for wide range gaze tracking system based on corneal reflections and pupil using stereo cameras.
Proceedings of the 2012 Symposium on Eye-Tracking Research and Applications, 2012

2011
Analysis of pointing motions by introducing a joint model for supporting embodied large-surface presentation.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Hyakunin-Eyesshu: a tabletop Hyakunin-Isshu game with computer opponent by the action prediction based on gaze detection.
Proceedings of the NGCA 2011, First Conference on Novel Gaze-Controlled Applications, Karlskrona, Sweden, May 26, 2011

Development of an Eye-Tracking Pen Display for Analyzing Embodied Interaction.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011

Development of Embodied Visual Effects Which Expand the Presentation Motion of Emphasis and Indication.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

A Configuration Method of Visual Media by Using Characters of Audiences for Embodied Sport Cheering.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

2010
Development of eye-tracking tabletop interface for media art works.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

An embodied entrainment character cell phone by speech and head motion inputs.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

Development of eye-tracking pen display based on stereo bright pupil technique.
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010

Gaze estimation method based on an aspherical model of the cornea: surface of revolution about the optical axis of the eye.
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010

MobiGaze: development of a gaze interface for handheld mobile devices.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Video Content Production Support System with Speech-Driven Embodied Entrainment Character by Speech and Hand Motion Inputs.
Proceedings of the Human-Computer Interaction. Ambient, 2009

2008
Effects of Time Lag of Utterances to Communicative Actions on Embodied Interaction With Robot and CG Character.
Int. J. Hum. Comput. Interact., 2008

Development of an edutainment system with interactors of a teacher and a student in which a user plays a double role of them.
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008

Analysis by Synthesis of Embodied Communication via VirtualActor with a Nodding Response Model.
Proceedings of the ISUC 2008, 2008

2007
Analysis by Synthesis of an Information Presentation Method of Embodied Agent Based on the Time Lag Effects of Utterance to Communicative Actions.
Proceedings of the IEEE RO-MAN 2007, 2007

Speech-driven embodied entrainment character system with hand motion input in mobile environment.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007

Development of an Embodied Image Telecasting Method Via a Robot with Speech-Driven Nodding Response.
Proceedings of the Human Interface and the Management of Information. Methods, 2007

2006
Time Lag Effects of Utterance to Communicative Actions on CG Character-Human Greeting Interaction.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006

2005
Development of an embodied interaction system with InterActor by speech and hand motion input.
Proceedings of the IEEE International Workshop on Robot and Human Interactive Communication, 2005

InterPointer: speech-driven embodied entrainment pointer system.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

2003
Time delay effects of utterance to communicative actions on greeting interaction by using a voice-driven embodied interaction system.
Proceedings of the IEEE International Symposium on Computational Intelligence in Robotics and Automation: Computational Intelligence in Robotics and Automation for the New Millennium, 2003

1998
An experimental study on distributed virtual environment for integrated training system on machine maintenance.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998


  Loading...