Yutaka Ishii

According to our database1, Yutaka Ishii authored at least 30 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2023
Development of a Speech-Driven Communication Support System Using a Smartwatch with Vibratory Nodding Responses.
Proceedings of the Human Interface and the Management of Information, 2023

2022
Development of a Web-Based Interview Support System Using Characters Nodding with Various Movements.
Proceedings of the HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments, 2022

2021
Evaluation of Difficulty During Visual Programming Learning Using a Simple Electroencephalograph and Minecraft Educational Edition.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Comparison Experiment of Learning State Between Visual Programming Language and Text Programming Language.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

Avatar Twin Using Shadow Avatar in Avatar-Mediated Communication.
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021

2020
Analysis of Logic Errors Utilizing a Large Amount of File History During Programming Learning.
Proceedings of the IEEE International Conference on Teaching, 2020

Face-to-Face Holographic Agent Used as Catalyst for Learning and Employing Co-regulation in Collaborative Discussion.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Detection of Careless Mistakes during Programming Learning using a Simple Electroencephalograph.
Proceedings of the 15th International Conference on Computer Science & Education, 2020

2019
Polyvision: 4D Space Manipulation through Multiple Projections.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

Development of an Embodied Group Entrainmacent Response System to Express Interaction-Activated Communication.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019

A Speech Promotion System by Using Embodied Entrainment Objects of Spoken Words and a Listener Character for Joint Attention.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019

Development of a Prototype of Face-to-Face Conversational Holographic Agent for Encouraging Co-regulation of Learning.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019

2018
Boundary of the Horseshoe Locus for the Hénon Family.
SIAM J. Appl. Dyn. Syst., 2018

2016
Development of an Embodied Avatar System using Avatar-Shadow's Color Expressions with an Interaction-activated Communication Model.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

2015
A nursing communication education support system with the function of reflection.
Proceedings of the 2015 IEEE/SICE International Symposium on System Integration, 2015

2014
Evaluation of a video communication system with speech-driven embodied entrainment audience characters with partner's face.
Proceedings of the second international conference on Human-agent interaction, 2014

2013
Video communication system with speech-driven embodied entrainment audience characters with partner's face.
Proceedings of the 2013 IEEE/SICE International Symposium on System Integration, 2013

A superimposed self-character mediated video chat system with the function of face-to-face projection based on talker's face direction.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Evaluation of Superimposed Self-character Based on the Detection of Talkers' Face Angles in Video Communication.
Proceedings of the Human Interface and the Management of Information. Information and Interaction Design, 2013

2012
E-VChat: A video communication system in which a speech-driven embodied entrainment character working with head motion is superimposed for a virtual face-to-face scene.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

2011
A Virtual Audience System for Enhancing Embodied Interaction Based on Conversational Activity.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011

Embodied Communication Support Using a Presence Sharing System under Teleworking.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

2010
Instructional Video Content Employing User Behavior Analysis: Time Dependent Annotation with Levels of Detail.
Proceedings of the User Modeling, 2010

Effects of delayed presentation of self-embodied avatar motion with network delay.
Proceedings of the 4th International Universal Communication Symposium, 2010

2009
Method for Identifying Task Hardships by Analyzing Operational Logs of Instruction Videos.
Proceedings of the Semantic Multimedia, 2009

Ghatcha: GHost Avatar on a Telework CHAir.
Proceedings of the Online Communities and Social Computing, 2009

Development of a Virtual Presence Sharing System Using a Telework Chair.
Proceedings of the Progress in Robotics, 2009

2008
Evaluation of embodied avatar manipulation based on talker's hand motion by using 3D trackball.
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008

2007
An Embodied Avatar Mediated Communication System with VirtualActor for Human Interaction Analysis.
Proceedings of the IEEE RO-MAN 2007, 2007

2004
Visualization of Respiration in the Embodied Virtual Communication System and Its Evaluation.
Int. J. Hum. Comput. Interact., 2004


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