Teng-Yao Sheu

According to our database1, Teng-Yao Sheu authored at least 4 papers between 2008 and 2011.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2011
A Power-Area Efficient Geometry Engine With Low-Complexity Subdivision Algorithm for 3-D Graphics System.
IEEE Trans. Circuits Syst. I Regul. Pap., 2011

2009
Low Complexity Subdivision Algorithm to Approximate Phong Shading using Forward Difference.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2009), 2009

2008
Reconfigurable Depth Buffer Compression Design for 3D Graphics System.
Proceedings of the 2008 International Conference on Multimedia and Ubiquitous Engineering (MUE 2008), 2008

Design of multi-mode depth buffer compression for 3D graphics system.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008


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