Thamer H. Nascimento
Orcid: 0000-0002-3509-4700
According to our database1,
Thamer H. Nascimento authored at least 40 papers
between 2016 and 2026.
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Collaborative distances:
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Bibliography
2026
Int. J. Interact. Mob. Technol., 2026
2025
Exploring approaches to compare emotional responses to the same stimuli from different individuals.
J. Interact. Syst., 2025
Learning About Geometry and Spatial Orientation in Virtual Worlds: a VR Prototype Using Voice Commands for Preschool Education.
Proceedings of the 27th Symposium on Virtual and Augmented Reality, 2025
Low-Cost Immersive Molecule Visualization from Hand-Drawn Smartwatch Input for Virtual Reality Learning.
Proceedings of the Advances in Visual Computing - 20th International Symposium, 2025
Generating High-Fidelity Eucalyptus Point Clouds: A Comparative Study from GANs to Diffusion Models.
Proceedings of the Advances in Visual Computing - 20th International Symposium, 2025
Real-Time Hand Gesture Recognition for Touchless Video Control Using MediaPipe and Random Forest.
Proceedings of the 49th IEEE Annual Computers, Software, and Applications Conference, 2025
Machine Translation of Comics with Visual Reconstruction for Linguistic Accessibility.
Proceedings of the 49th IEEE Annual Computers, Software, and Applications Conference, 2025
Proceedings of the 49th IEEE Annual Computers, Software, and Applications Conference, 2025
Proceedings of the 49th IEEE Annual Computers, Software, and Applications Conference, 2025
Enhancing Chemistry Education: Evaluating Methods for Classifying Hand-Drawn Molecules and Generating 3D Visualizations.
Proceedings of the 49th IEEE Annual Computers, Software, and Applications Conference, 2025
Proceedings of the IEEE Canadian Conference on Electrical and Computer Engineering, 2025
Proceedings of the IEEE Canadian Conference on Electrical and Computer Engineering, 2025
Interaction Method with Virtual Environments for 3D Visualization of Molecules Using Smartwatches and Continuous Gesture Recognition.
Proceedings of the IEEE Canadian Conference on Electrical and Computer Engineering, 2025
2024
Gesture Recognition in Smartwatches Using LSTM for Interaction in Low-Cost Virtual Environments.
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Interactive Educational Game for Chemistry in Virtual Reality with User Gesture Interactions via Smartwatches.
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Exploring Gesture-Based Interaction in Smartwatch Games: A Comparative Study Between Continuous Gesture Recognition and Hidden Markov Models.
Proceedings of the Advances in Visual Computing - 19th International Symposium, 2024
Proceedings of the Advances in Visual Computing - 19th International Symposium, 2024
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2024
Exploring Drum Percussion Simulation with Gesture Recognition and Smartwatches for Interactive Duets.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024
Interaction in Virtual Environments Using Smartwatches: A Comparative Usability Study Between Continuous Gesture Recognition and MDDTW.
Proceedings of the 48th IEEE Annual Computers, Software, and Applications Conference, 2024
2023
MazeVR: Immersion and Interaction Using Google Cardboard and Continuous Gesture Recognition on Smartwatches.
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023
DrumsVR: Simulating Drum Percussion in a Virtual Environment Using Gesture Recognition on Smartwatches.
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023
Exploring Interaction in a Virtual Music Studio through Gesture Recognition on Smartwatches and HMD Devices.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
Integration of Smartwatches in Low-Cost Virtual Environments: A Systematic Literature Review with Emphasis on Cardboard Devices.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
Gesture Recognition Methods Using Sensors Integrated into Smartwatches: Results of a Systematic Literature Review.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
Proceedings of the Human-Computer Interaction, 2023
2021
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021
2020
WatchControl: A Control for Interactive Movie Using Continuous Gesture Recognition in Smartwatches.
J. Inf. Process., 2020
A new approach to performing paper-based children's spelling tests on mobile devices.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020
Interaction with Smartwatches Using Gesture Recognition: A Systematic Literature Review.
Proceedings of the 44th IEEE Annual Computers, Software, and Applications Conference, 2020
2019
Using Smartwatches as an Interactive Movie Controller: A Case Study with the Bandersnatch Movie.
Proceedings of the 43rd IEEE Annual Computer Software and Applications Conference, 2019
Proceedings of the 2019 IEEE Canadian Conference of Electrical and Computer Engineering, 2019
Proceedings of the 2019 IEEE Canadian Conference of Electrical and Computer Engineering, 2019
Proceedings of the 2019 IEEE Canadian Conference of Electrical and Computer Engineering, 2019
2018
Interaction with Platform Games Using Smartwatches and Continuous Gesture Recognition: A Case Study.
Proceedings of the 2018 IEEE 42nd Annual Computer Software and Applications Conference, 2018
Proceedings of the 2018 IEEE 42nd Annual Computer Software and Applications Conference, 2018
2017
Method for Text Input with Google Cardboard: An Approach Using Smartwatches and Continuous Gesture Recognition.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017
2016
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016