Pourang Irani

Orcid: 0000-0002-7716-9280

Affiliations:
  • University of British Columbia, Canada
  • University of Manitoba, Canada (former)


According to our database1, Pourang Irani authored at least 214 papers between 2000 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Databiting: Lightweight, Transient, and Insight Rich Exploration of Personal Data.
IEEE Computer Graphics and Applications, 2024

2023
PAWS: Personalized Arm and Wrist Movements With Sensitivity Mappings for Controller-Free Locomotion in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2023

Revisiting Consumed Endurance: A NICE Way to Quantify Shoulder Fatigue in Virtual Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

On the Road to Productivity: Investigating Text-Presentation Techniques and Audio Assistance for Non-Driving Tasks in Conditionally Automated Vehicles.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Exploring the Design of Social Robot User Interfaces for Presenting Data-Driven Stories.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Towards Efficient Interaction for Personal Health Data Queries on Smartwatches.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

How Should a Social Robot Deliver Negative Feedback Without Creating Distance Between the Robot and Child Users?
Proceedings of the International Conference on Human-Agent Interaction, 2023

Presenting Data with Social Robots: An Exploration into Conveying Data Videos using an Artificial Physical Narrator.
Proceedings of the International Conference on Human-Agent Interaction, 2023

DataLev: Mid-air Data Physicalisation Using Acoustic Levitation.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Evaluating design guidelines for hand proximate user interfaces.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Understanding and Adapting Bezel-to-Bezel Interactions for Circular Smartwatches in Mobile and Encumbered Scenarios.
Proc. ACM Hum. Comput. Interact., 2022

Investigating In-Situ Personal Health Data Queries on Smartwatches.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

One Ring to Rule Them All: An Empirical Understanding of Day-to-Day Smartring Usage Through In-Situ Diary Study.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Teleoperation of a Fast Omnidirectional Unmanned Ground Vehicle in the Cyber-Physical World via a VR Interface.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022

SSCA: Situated Space-time Cube Analytics.
Proceedings of the 24th Eurographics Conference on Visualization, 2022

WriArm: Leveraging Wrist Movement to Design Wrist+Arm Based Teleportation in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

EdgeSelect: Smartwatch Data Interaction with Minimal Screen Occlusion.
Proceedings of the International Conference on Multimodal Interaction, 2022

Stranger Screens: Exploring the Application Themes for Interactive Freeform Devices.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Expanding Touch Interaction Capabilities for Smart-rings: An Exploration of Continual Slide and Microroll Gestures.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Persuasive Data Storytelling with a Data Video during Covid-19 Infodemic: Affective Pathway to Influence the Users' Perception about Contact Tracing Apps in less than 6 Minutes.
Proceedings of the 15th IEEE Pacific Visualization Symposium, 2022

2021
HPUI: Hand Proximate User Interfaces for One-Handed Interactions on Head Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2021

How are Your Robot Friends Doing? A Design Exploration of Graphical Techniques Supporting Awareness of Robot Team Members in Teleoperation.
Int. J. Soc. Robotics, 2021

Design and Development of a Teleoperation System for Affective Tabletop Robot Haru.
Proceedings of the Social Robotics - 13th International Conference, 2021

Shaping Affective Robot Haru's Reactive Response.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

SF-LG: Space-Filling Line Graphs for Visualizing Interrelated Time-series Data on Smartwatches.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

ARO: Exploring the Design of Smart-Ring Interactions for Encumbered Hands.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Empirical Evaluation of Moving Target Selection in Virtual Reality Using Egocentric Metaphors.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Automating Behavior Selection for Affective Telepresence Robot.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

CanHap 501: Learning Haptic UX Design in Remote Teams.
Proceedings of the IEEE World Haptics Conference, 2021

Elbow-Anchored Interaction: Designing Restful Mid-Air Input.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

PenShaft: Enabling Pen Shaft Detection and Interaction for Touchscreens.
Proceedings of the AH 2021: 12th Augmented Human International Conference, 2021

2020
Flex-ER: A Platform to Evaluate Interaction Techniques for Immersive Visualizations.
Proc. ACM Hum. Comput. Interact., 2020

Beyond Performance: Considerations for End-User Comfort in the Design of In-Situ User Interfaces.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020

Exploring the Need and Design for Situated Video Analytics.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Design to Eat Smart: A Design Framework for Pervasive Interventions of Eating Habits.
Proceedings of the PervasiveHealth '20: 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2020

Tent Mode Interactions: Exploring Collocated Multi-User Interaction on a Foldable Device.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Visual user interfaces for human motion.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

A smart utensil for detecting food pick-up gesture and amount while eating.
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020

Using guessability framework: age-related differences in hand gesture interaction.
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020

A comparison between audio and IMU data to detect chewing events based on an earable device.
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020

Exploring technology for neonatal resuscitation training.
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020

Limb-O: real-time comparison and visualization of lower limb motions.
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020

User gesture elicitation of common smartphone tasks for hand proximate user interfaces.
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020

Eyes-free graph legibility: using skin-dragging to provide a tactile graph visualization on the arm.
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020

2019
Interacting with Autostereograms.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Applying a Pneumatic Interface to Intervene with Rapid Eating Behaviour.
Proceedings of the Improving Usability, Safety and Patient Outcomes with Health Information Technology, 2019

Smart Home Interactions for People with Reduced Hand Mobility Using Subtle EMG-Signal Gestures.
Proceedings of the Improving Usability, Safety and Patient Outcomes with Health Information Technology, 2019

Challenges in Displaying Health Data on Small Smartwatch Screens.
Proceedings of the Improving Usability, Safety and Patient Outcomes with Health Information Technology, 2019

The Use of Head-Worn Augmented Reality Displays in Health Communications.
Proceedings of the Improving Usability, Safety and Patient Outcomes with Health Information Technology, 2019

On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Investigating Screen Reachability on an Articulated Dual-Display Smartphone.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

G-Sparks: Glanceable Sparklines on Smartwatches.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

Finding Information on Non-Rectangular Interfaces.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

An Analytic Model for Time Efficient Personal Hierarchies.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Persuasive Data Videos: Investigating Persuasive Self-Tracking Feedback with Augmented Data Videos.
Proceedings of the AMIA 2019, 2019

Genome-Wide Canonical Correlation Analysis-Based Computational Methods for Mining Information from Microbiome and Gene Expression Data.
Proceedings of the Advances in Artificial Intelligence, 2019

2018

Performer vs. observer: whose comfort level should we consider when examining the social acceptability of input modalities for head-worn display?
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

HydroRing: Supporting Mixed Reality Haptics Using Liquid Flow.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

On-Body tangible interaction: using the body to support tangible manipulations for immersive visualization.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

A new approach for spatio-temporal data mining.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018

Path Word: A Multimodal Password Entry Method for Ad-hoc Authentication Based on Digits' Shape and Smooth Pursuit Eye Movements.
Proceedings of the 2018 on International Conference on Multimodal Interaction, 2018

Subliminal Priming in Human-Agent Interaction: Can Agents Use Single-Frame Visuals in Video Feeds to Shape User Perceptions?
Proceedings of the 6th International Conference on Human-Agent Interaction, 2018

ThumbText: Text Entry for Wearable Devices Using a Miniature Ring.
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018

D-SWIME: A Design Space for Smartwatch Interaction Techniques Supporting Mobility and Encumbrance.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Counterpoint: Exploring Mixed-Scale Gesture Interaction for AR Applications.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Crowdsourcing vs Laboratory-Style Social Acceptability Studies?: Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Hooked on data videos: assessing the effect of animation and pictographs on viewer engagement.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Authoring Data-Driven Videos with DataClips.
IEEE Trans. Vis. Comput. Graph., 2017

Spatial Analytic Interfaces: Spatial User Interfaces for In Situ Visual Analytics.
IEEE Computer Graphics and Applications, 2017

SoundCraft: Enabling Spatial Interactions on Smartwatches using Hand Generated Acoustics.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Exploring mixed-scale gesture interaction.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Multi-scale gestural interaction for augmented reality.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Where are the robots? In-feed embedded techniques for visualizing robot team member locations.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Data representations for in-situ exploration of health and fitness data.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017

Designing a gaze gesture guiding system.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments.
Proceedings of the 43rd Graphics Interface Conference 2017, 2017

Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Visual Composition of Graphical Elements on Non-Rectangular Displays.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

TDome: A Touch-Enabled 6DOF Interactive Device for Multi-Display Environments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Designing Speech, Acoustic and Multimodal Interactions.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

AirPanes: Two-Handed Around-Device Interaction for Pane Switching on Smartphones.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
3D visualization of astronomy data cubes using immersive displays.
CoRR, 2016

GyroWand: An Approach to IMU-Based Raycasting for Augmented Reality.
IEEE Computer Graphics and Applications, 2016

WristWhirl: One-handed Continuous Smartwatch Input using Wrist Gestures.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Thumbs-Up: 3D Spatial Thumb-Reachable Space for One-Handed Thumb Interaction on Smartphones.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Combining Ring Input with Hand Tracking for Precise, Natural Interaction with Spatial Analytic Interfaces.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Moving Ahead with Peephole Pointing: Modelling Object Selection with Head-Worn Display Field of View Limitations.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Exploring Design Factors for Transforming Passive Vibration Signals into Smartwear Interactions.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Text input in Smartwatches Based Gestures Using Geometric Shape.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

Supporting visual exploration for multiple users in large display environments.
Proceedings of the 11th IEEE Conference on Visual Analytics Science and Technology, 2016

Investigating Text Legibility on Non-Rectangular Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing Speech and Multimodal Interactions for Mobile, Wearable, and Pervasive Applications.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Shared Façades: Surface-Embedded Layout Management for Ad Hoc Collaboration Using Head-Worn Displays.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
SmartColor: Real-Time Color and Contrast Correction for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2015

The Impact of Interactivity on Comprehending 2D and 3D Visualizations of Movement Data.
IEEE Trans. Vis. Comput. Graph., 2015

Sensing Tablet Grasp + Micro-mobility for Active Reading.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

GyroWand: IMU-based Raycasting for Augmented Reality Head-Mounted Displays.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Comparing Direct Off-Screen Pointing, Peephole, and Flick & Pinch Interaction for Map Navigation.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Spatial Constancy of Surface-Embedded Layouts across Multiple Environments.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Desktop-Gluey: Augmenting Desktop Environments with Wearable Devices.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Gluey: Developing a Head-Worn Display Interface to Unify the Interaction Experience in Distributed Display Environments.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

SAMMI: A Spatially-Aware Multi-Mobile Interface for Analytic Map Navigation Tasks.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Understanding Data Videos: Looking at Narrative Visualization through the Cinematography Lens.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Reflections on U-PriSM 2: The Second Workshop on Usable Privacy and Security for Mobile Devices.
Int. J. Mob. Hum. Comput. Interact., 2014

ChronoTwigger: A Visual Analytics Tool for Understanding Source and Test Co-evolution.
Proceedings of the Second IEEE Working Conference on Software Visualization, 2014

Sensing techniques for tablet+stylus interaction.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Ethereal planes: a design framework for 2D information space in 3D mixed reality environments.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

cAR: Contact Augmented Reality with Transparent-Display Mobile Devices.
Proceedings of The International Symposium on Pervasive Displays, 2014

Identifying suitable projection parameters and display configurations for mobile true-3D displays.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Are you comfortable doing that?: acceptance studies of around-device gestures in and for public settings.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

SmartColor: Real-time color correction and contrast for optical see-through head-mounted displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Exploring the use of hand-to-face input for interacting with head-worn displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Consumed endurance: a metric to quantify arm fatigue of mid-air interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The personal cockpit: a spatial interface for effective task switching on head-worn displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Revisiting Crisis Maps with Geo-temporal Tag Visualization.
Proceedings of the IEEE Pacific Visualization Symposium, 2014

tPad: designing transparent-display mobile interactions.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

The consumed endurance workbench: a tool to assess arm fatigue during mid-air interactions.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
Interactive Exploration of Surveillance Video through Action Shot Summarization and Trajectory Visualization.
IEEE Trans. Vis. Comput. Graph., 2013

Ubiquitous Analytics: Interacting with Big Data Anywhere, Anytime.
Computer, 2013

Color correction for optical see-through displays using display color profiles.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Surround-see: enabling peripheral vision on smartphones during active use.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

U-PriSM 2: the second usable privacy and security for mobile devices workshop.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Enabling User Interactions with Video Contents.
Proceedings of the Tenth Conference on Computer and Robot Vision, 2013

High-precision pointing on large wall displays using small handheld devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

CrashAlert: enhancing peripheral alertness for eyes-busy mobile interaction while walking.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Ad-binning: leveraging around device space for storing, browsing and retrieving mobile device content.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Guidelines for Designing Awareness-Augmented Mobile DUIs.
Int. J. Hum. Comput. Interact., 2012

Branch-explore-merge: facilitating real-time revision control in collaborative visual exploration.
Proceedings of the Interactive Tabletops and Surfaces, 2012

EdgeSplit: facilitating the selection of off-screen objects.
Proceedings of the Mobile HCI '12, 2012

How to position the cursor?: an exploration of absolute and relative cursor positioning for back-of-device input.
Proceedings of the Mobile HCI '12, 2012

A review of information communication technology applied on common tasks during times of emergency.
Proceedings of the 9th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2012

The Roomba mood ring: an ambient-display robot.
Proceedings of the International Conference on Human-Robot Interaction, 2012

See me, see you: a lightweight method for discriminating user touches on tabletop displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

A-coord input: coordinating auxiliary input streams for augmenting contextual pen-based interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Putting your best foot forward: investigating real-world mappings for foot-based gestures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

User-defined surface+motion gestures for 3d manipulation of objects at a distance through a mobile device.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

An exploration of interaction styles in mobile devices for navigating 3d environments.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
Visually Augmented Interfaces for Co-located Mobile Collaboration.
Proceedings of the Distributed User Interfaces, 2011

Improving cascading menu selections with adaptive activation areas.
Int. J. Hum. Comput. Stud., 2011

Visual separation in mobile multi-display environments.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Kick: investigating the use of kick gestures for mobile interactions.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Characterizing user performance with assisted direct off-screen pointing.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

FpMapViz: A Space-Filling Visualization for Frequent Patterns.
Proceedings of the Data Mining Workshops (ICDMW), 2011

TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Comet and target ghost: techniques for selecting moving targets.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Impact of group size on spatial structure understanding tasks.
Proceedings of the IEEE Pacific Visualization Symposium, 2011

2010
Hugin: a framework for awareness and coordination in mixed-presence collaborative information visualization.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

OA-graphs: orientation agnostic graphs for improving the legibility of charts on horizontal displays.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

LensMouse: augmenting the mouse with an interactive touch display.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

GesText: accelerometer-based gestural text-entry systems.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Why it's quick to be square: modelling new and existing hierarchical menu designs.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Detecting and leveraging finger orientation for interaction with direct-touch surfaces.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

ARC-Pad: absolute+relative cursor positioning for large displays with a mobile touchscreen.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Let Loose with WallBalls, a Collaborative Tabletop Instrument for Tomorrow.
Proceedings of the 9th International Conference on New Interfaces for Musical Expression, 2009

Dual-Surface input: augmenting one-handed interaction with coordinated front and behind-the-screen input.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

A Model for Steering with Haptic-Force Guidance.
Proceedings of the Human-Computer Interaction, 2009

PressureMove: Pressure Input with Mouse Movement.
Proceedings of the Human-Computer Interaction, 2009

Chucking: A One-Handed Document Sharing Technique.
Proceedings of the Human-Computer Interaction, 2009

Evaluating Factors that Influence Path Tracing with Passive Haptic Guidance.
Proceedings of the Haptic and Audio Interaction Design, 4th International Conference, 2009

One-handed behind-the-display cursor input on mobile devices.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Tilt techniques: investigating the dexterity of wrist-based input.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

IdenTTop: a flexible platform for exploring identity-enabled surfaces.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

PressureText: pressure input for mobile phone text entry.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Facilitating multiple target tracking using semantic depth of field (SDOF).
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

An evaluation of one-handed techniques for multiple-target selection.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

An evaluation of techniques for selecting moving targets.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Effects of animation, user-controlled interactions, and multiple static views in understanding 3D structures.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

Analyzing animated representations of complex causal semantics.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
FIsViz: A Frequent Itemset Visualizer.
Proceedings of the Advances in Knowledge Discovery and Data Mining, 2008

WiFIsViz: Effective Visualization of Frequent Itemsets.
Proceedings of the 8th IEEE International Conference on Data Mining (ICDM 2008), 2008

AAMU: adaptive activation area menus for improving selection in cascading pull-down menus.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

PressureFish: a method to improve control of discrete pressure-based input.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Wedge: clutter-free visualization of off-screen locations.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

The effect of animated transitions in zooming interfaces.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

The need for an interaction cost model in adaptive interfaces.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Visualizing Causal Semantics Using Animations.
IEEE Trans. Vis. Comput. Graph., 2007

One family, many voices: Can multiple synthetic voices be used as navigational cues in hierarchical interfaces?
Int. J. Speech Technol., 2007

Visualizing the Decision-Making Process in a Face-to-Face Meeting.
Proceedings of the 11th International Conference on Information Visualisation, 2007

A Comparison of Navigation Techniques Across Different Types of Off-Screen Navigation Tasks.
Proceedings of the Human-Computer Interaction, 2007

Techniques for Interacting with Off-Screen Content.
Proceedings of the Human-Computer Interaction, 2007

Evaluation of Guiard's Theory of Bimanual Control for Navigation and Selection.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007

Facilitating Visual Queries in the TreeMap Using Distortion Techniques.
Proceedings of the Human Interface and the Management of Information. Methods, 2007

Can smooth view transitions facilitate perceptual constancy in node-link diagrams?
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

Improving recognition and characterization in groupware with rich embodiments.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Comparing visualizations for tracking off-screen moving targets.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Augmenting the mouse with pressure sensitive input.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
Human perception of structure in shaded space-filling visualizations.
Inf. Vis., 2006

VoiceMarks: restructuring hierarchical voice menus for improving navigation.
Int. J. Speech Technol., 2006

Improving selection of off-screen targets with hopping.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Visualizing Time Dependent Semantics: An Application to Quantum Algorithms.
Proceedings of the 9th International Conference on Information Visualisation, 2005

An Evaluation of Content Browsing Techniques for Hierarchical Space-Filling Visualizations.
Proceedings of the IEEE Symposium on Information Visualization (InfoVis 2005), 2005

2004
Representing Hierarchies Using Multiple Synthetic Voices.
Proceedings of the 8th International Conference on Information Visualisation, 2004

The Effect of a Perceptual Syntax on the Learnability of Novel Concepts.
Proceedings of the 8th International Conference on Information Visualisation, 2004

The Effect of Shading in Extracting Structure from Space-Filling Visualizations.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Notations for Software Engineering Class Structures.
Proceedings of the Diagrammatic Representation and Inference, 2004

2003
Diagramming information structures using 3D perceptual primitives.
ACM Trans. Comput. Hum. Interact., 2003

2002
The Learnability of Diagram Semantics.
Proceedings of the Diagrammatic Representation and Inference, 2002

2001
Using Perceptual Syntax to Enhance Semantic Content in Diagrams.
IEEE Computer Graphics and Applications, 2001

2000
Diagrams Based on Structural Object Perception.
Proceedings of the working conference on Advanced visual interfaces, 2000


  Loading...