Thomas Terkildsen

Orcid: 0000-0002-7138-1547

According to our database1, Thomas Terkildsen authored at least 6 papers between 2019 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

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Bibliography

2023
Work Hard, Scare Hard? An Investigation of How Mental Workload Impacts Jump Scare Intensity.
Proc. ACM Hum. Comput. Interact., 2023

2022
Investigating the redundancy principle in immersive virtual reality environments: An eye-tracking and EEG study.
J. Comput. Assist. Learn., 2022

2021
Remediating learning from non-immersive to immersive media: Using EEG to investigate the effects of environmental embeddedness on reading in Virtual Reality.
Comput. Educ., 2021

2020
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence.
Int. J. Hum. Comput. Stud., 2019


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