Katja Rogers

Orcid: 0000-0002-5958-3576

According to our database1, Katja Rogers authored at least 45 papers between 2013 and 2023.

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Bibliography

2023
Using Evolutionary Algorithms to Target Complexity Levels in Game Economies.
IEEE Trans. Games, March, 2023

Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Kawaii Game Vocalics: A Preliminary Model.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

The Systematic Review-lution: A Manifesto to Promote Rigour and Inclusivity in Research Synthesis.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams.
Proc. ACM Hum. Comput. Interact., 2022

LightPlay: Using an External Ambient Lighting Strip for Video Game Indicators.
Proc. ACM Hum. Comput. Interact., 2022

Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"I Don't Want To Shoot The Android": Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Realism in player experience: exploring game interaction, narrative, and audio
PhD thesis, 2021

A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games.
Frontiers Virtual Real., 2021

Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Special Interest Group: The Present and Future of Esports in HCI.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
"HIIT" the ExerCube: Comparing the Effectiveness of Functional High-Intensity Interval Training in Conventional vs. Exergame-Based Training.
Frontiers Comput. Sci., 2020

The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Effects of Background Music on Risk-Taking and General Player Experience.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Take Back Control: Effects of Player Influence on Procedural Level Generation.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Audio Habits and Motivations in Video Game Players.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

2018
Shock Tactics: Perceived Controversy in Molleindustria Persuasive Games.
Proceedings of the Persuasive Technology - 13th International Conference, 2018

Towards the Visual Design of Non-Player Characters for Narrative Roles.
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018

Exploring the Role of Non-Player Characters and Gender in Player Identification.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile Production.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
LiverDefense: how to employ a tower defense game as a customisable research tool.
Vis. Comput., 2017

Exploring the Potential of Game Audio for Wellbeing.
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), 2017

Evaluating VR Driving Simulation from a Player Experience Perspective.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

2016
Lend a Hand to Service Robots: Overcoming System Limitations by Asking Humans.
Proceedings of the Dialogues with Social Robots, 2016

Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival Game.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2084 - Safe New World: Designing Ubiquitous Interactions.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Bool the Miner: Relying on Ghost Companions to Solve Boolean Equations.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
LiverDefense: Using a Tower Defense Game as a Customisable Research Tool.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

LiverDefense: An Educational Tower Defense Game as an Evaluation Platform.
Proceedings of the Serious Games - First Joint International Conference, 2015

Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype.
Proceedings of the 2015 International Conference on Intelligent Environments, 2015

Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
P.I.A.N.O.: Faster Piano Learning with Interactive Projection.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

2013
P.I.A.N.O.: enhancing instrument learning via interactive projected augmentation.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013


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