Tim Dutz

According to our database1, Tim Dutz authored at least 20 papers between 2012 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
StreetConqAR: Augmented Reality Anchoring in Pervasive Games.
Proceedings of the Serious Games - Joint International Conference, 2020

2017
Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior.
Proceedings of the Serious Games - Third Joint International Conference, 2017

2016
Pervasive Behavior Interventions - Using Mobile Devices for Overcoming Barriers for Physical Activity.
PhD thesis, 2016

Low-cost indoor localization using cameras - Evaluating AmbiTrack and its applications in Ambient Assisted Living.
J. Ambient Intell. Smart Environ., 2016

Ein Smartphone-basiertes Framework für Patientenfernüberwachung.
Proceedings of the Mensch und Computer 2016, 2016

Towards Effective Interventive Health Applications: On the Problem of User Triggering.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

2015
Framework for personalized and adaptive game-based training programs in health sport.
Multim. Tools Appl., 2015

ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises.
Proceedings of the Serious Games - First Joint International Conference, 2015

2014
Erstellung, Steuerung und Evaluation von Serious Games - Authoring, Control and Evaluation of Serious Games.
Inform. Spektrum, 2014

What Makes Games Challenging?: Considerations on How to Determine the "Challenge" Posed by an Exergame for Balance Training.
Proceedings of the 2014 ACM International Workshop on Serious Games, 2014

An Optical Guiding System for Gesture Based Interactions in Smart Environments.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

User Interfaces of Mobile Exergames.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

2013
How Mobile Devices Could Change the Face of Serious Gaming.
i-com, 2013

User requirements for navigation assistance in public transit for elderly people.
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013

Capacitive sensor-based hand gesture recognition in ambient intelligence scenarios.
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013

Resource Management for Multimodal and Multilingual Adaptation of User Interfaces in Ambient Assisted Living Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

Creating Rule Sets for Smart Environments through Behavior Recording.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Marker-Free Indoor Localization and Tracking of Multiple Users in Smart Environments Using a Camera-Based Approach.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

AmbiTrack - Marker-free Indoor Localization and Tracking of Multiple Users in Smart Environments with a Camera-based Approach.
Proceedings of the Evaluating AAL Systems Through Competitive Benchmarking, 2013

2012
Synergieeffekte aus der Kombination verschiedener AAL Lösungen.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012


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