Johannes Konert

Orcid: 0000-0003-0022-535X

According to our database1, Johannes Konert authored at least 32 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Erstellung eines NLP-basierten Editors mit Qualitätsindikatoren und Änderungsvorschlägen für Kompetenzbeschreibungen.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022

Workshop Kompetenzen Digital: Modellierung, Erfassung, Katalogisierung, Verarbeitung und Zertifizierung.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022

2019
Semantic Competency Directory for Constructive Alignment in Digital Learning Designs and Systems.
Proceedings of the Emerging Technologies for Education - 4th International Symposium, 2019

EDUSPACE - Social Media Lernplattform mit Schwerpunkt Inklusion.
Proceedings of the DeLFI 2019, 2019

Group Formation in the Digital Age: Relevant Characteristics, Their Diagnosis, and Combination for Productive Collaboration.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Who is the Perfect Match?
i-com, 2018

Designing a Collaborative Learning Hub for Virtual Mobility Skills - Insights from the European Project Open Virtual Mobility.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

Kompetenzen - Definition, Modellierung, Zertifizierung.
ELES, 2018

2017
mod_groupformation: Moodle Plugin zur algorithmisch optimierten Lerngruppenbildung.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017

Eine extravertierte und eine gewissenhafte Person in jeder Lerngruppe! Effekte der Verteilung von Persönlichkeitsmerkmalen auf Zufriedenheit und Lernergebnis.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017

2016
PeerLA - Assistant for Individual Learning Goals and Self-Regulation Competency Improvement in Online Learning Scenarios.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

MoodlePeers: Factors Relevant in Learning Group Formation for Improved Learning Outcomes, Satisfaction and Commitment in E-Learning Scenarios Using GroupAL.
Proceedings of the Adaptive and Adaptable Learning, 2016

MoodlePeers: Automatisierte Lerngruppenbildung auf Grundlage psychologischer Merkmalsausprägungen in E-Learning-Systemen.
Proceedings of the DeLFI 2016, 2016

Multiplayer Serious Games.
Proceedings of the Serious Games., 2016

2015
Modellierung der Kompetenzen Lernender: Explizite und implizite Kompetenzerfassung in einer Lernumgebung für Servicetechniker.
Proceedings of the DeLFI 2015, 2015

Social Network Games.
Proceedings of the Entertainment Computing and Serious Games, 2015

Content Generation for Serious Games.
Proceedings of the Entertainment Computing and Serious Games, 2015

2014
Social Serious Games: Wie Social Media den Wissensaustausch in Lernspielen unterstützen.
Prax. Inf.verarb. Kommun., 2014

Erstellung, Steuerung und Evaluation von Serious Games - Authoring, Control and Evaluation of Serious Games.
Inform. Spektrum, 2014

Modeling the Player: Predictability of the Models of Bartle and Kolb Based on NEO-FFI (Big5) and the Implications for Game Based Learning.
Int. J. Game Based Learn., 2014

GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien / GroupAL: an algorithm for group formation and quality evaluation of learning groups in e-learning scenarios.
i-com, 2014

Video Game Personalization via Social Media Participation.
Proceedings of the Games for Training, Education, Health and Sports, 2014

The Group Formation Problem: An Algorithmic Approach to Learning Group Formation.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

2013
Social Serious Games Framework.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Workshop Entertainment Computing.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien mittels n-dimensionaler Gütekriterien.
Proceedings of the DeLFI 2013, 2013

2012
PEDALE - A Peer Education Diagnostic and Learning Environment.
J. Educ. Technol. Soc., 2012

Supervising Knowledge Sharing in the Classroom: Supporting Teachers' Individual Diagnosis and Instruction in a Peer Education Scenario.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Towards a Social Game Interaction Taxonomy - A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

An Authoring Tool for Adaptive Digital Educational Games.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

2011
Supporting peer learning with ad-hoc communities.
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011

Knowledge Sharing in the Classroom: A Social Network Approach for Diagnostic Assessment and Learning Together.
Proceedings of the ICALT 2011, 2011


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