Todorka Alexandrova

Orcid: 0000-0001-5765-8581

According to our database1, Todorka Alexandrova authored at least 24 papers between 2008 and 2020.

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Bibliography

2020
New lower and upper bounds on Armstrong codes.
Proceedings of the Algebraic and Combinatorial Coding Theory, 2020

2017
Designing Human Behavior Through Social Influence in Mobile Crowdsourcing with Micro-communities.
Proceedings of the Electronic Government and the Information Systems Perspective, 2017

2016
Analyzing the influence of virtuality on playful social interaction.
Multim. Tools Appl., 2016

One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

2015
Enhancing values through virtuality for intelligent artifacts that influence human attitude and behavior.
Multim. Tools Appl., 2015

2013
Using stranger as sensors: temporal and geo-sensitive question answering via social media.
Proceedings of the 22nd International World Wide Web Conference, 2013

Design and Evaluation of Micro-Crowdfunding: Encouraging Sustainable Behavior in Micro-Level Crowdfunding.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Visual Novels: An Methodology Guideline for Pervasive Educational Games that Favors Discernment.
Proceedings of the Grid and Pervasive Computing - 8th International Conference, 2013

Achieving sustainable society through micro-level crowdfunding.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Facilitating natural flow of information among "taste-based" groups.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Drawing on mobile crowds via social media - Case UbiAsk: image based mobile social search across languages.
Multim. Syst., 2012

Churn resilience in network coding-based anonymous P2P system.
Proceedings of the International Symposium on Information Theory and its Applications, 2012

Harmonizing Virtual Forms into Traditional Artifacts to Increase Their Values.
Proceedings of the Ambient Intelligence - Software and Applications, 2012

Value-Based Design for Gamifying Daily Activities.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Family interaction for responsible natural resource consumption.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Digital-physical hybrid design: Enhancing real worlds with Augmented reality.
Proceedings of the 2011 IEEE International Conference on Service-Oriented Computing and Applications, 2011

Mobile Image Search via Local Crowd: A User Study.
Proceedings of the 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2011

Gamifying intelligent environments.
Proceedings of the Ubi-MUI '11: Proceedings of the 2011 international ACM workshop on Ubiquitous meta user interfaces, 2011

2010
Secret images sharing scheme using two-variable one-way functions.
Proceedings of the IEEE International Conference on Wireless Communications, 2010

Computational Model of Depth Perception based on Fixational Eye Movements.
Proceedings of the VISAPP 2010 - Proceedings of the Fifth International Conference on Computer Vision Theory and Applications, Angers, France, May 17-21, 2010, 2010

A crowdsourcing based mobile image translation and knowledge sharing service.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

Realizing and evaluating mutual anonymity in P2P networks.
Proceedings of the International Symposium on Information Theory and its Applications, 2010

2008
On Increasing the Number of Users in (<i>t, n</i>) Threshold Secret Sharing Schemes.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2008


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