Tatsuo Nakajima

Orcid: 0000-0002-5116-2128

According to our database1, Tatsuo Nakajima authored at least 365 papers between 1988 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
A design approach for building a digital platform to augment human abilities based on a more-than-human perspective.
Multim. Tools Appl., April, 2024

2023
Designing innovative digital platforms from both human and nonhuman perspectives.
Multim. Tools Appl., November, 2023

Mitigating Technological Anxiety through the Application of Natural Interaction in Mixed Reality Systems.
Future Internet, June, 2023

A Robot Arm-based Haptic Feedback System for Augmented Reality Applications.
Proceedings of the 29th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2023

Investigating Requirements and Expectations of Wearable Telexistence Robotic Systems.
Proceedings of the 29th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2023

Designing a 3D Human Pose Estimation-Based VR Tennis Training System.
Proceedings of the 29th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2023

T2Remoter: a Remote Table Tennis Coaching System Combining VR and Robotics.
Proceedings of the 29th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2023

Exploring User Requirements and Expectations of Daily Used Wearable Telexistence Robotic Systems.
Proceedings of the 13th International Conference on the Internet of Things, 2023

The Effect of Changes in the Environment in a Virtual Space on Learning Effectiveness.
Proceedings of the Learning and Collaboration Technologies, 2023

Experiences with Using Diverse Evaluation Methods for Extracting Insights via Experience Prototyping in Ambient and Civic Computing.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023

Investigating the Psychological Impact of Emotion Visualization and Heart Rate Sharing in Online Communication.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023

Investigation of Usefulness of "PMusic": A Live Coding Language Using Probability Music.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

Gamified CollectiveEyes: A Gamified Distributed Infrastructure for Collectively Sharing People's Eyes.
Proceedings of the Progress in Artificial Intelligence, 2023

2022
Piton: Investigating the Controllability of a Wearable Telexistence Robot.
Sensors, 2022

A Digital Platform for Sharing Collective Human Hearing.
J. Data Intell., 2022

Exploring the Design of a Mixed-Reality 3D Minimap to Enhance Pedestrian Satisfaction in Urban Exploratory Navigation.
Future Internet, 2022

On Designing Affordances of Ambient Digital Artifacts through the Lens of Postphenomenology and Sociomateriality.
Proceedings of the 25th International Academic Mindtrek conference, 2022

Presenting Multiple Viewpoints Inspired by Art.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Comparing Augmented Reality-based Display Methods to Present Guiding Information.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Collectively Sharing Human Eyes and Ears as Smart City Digital Platforms.
Proceedings of the IEEE International Smart Cities Conference, 2022

Making both first-person and third-person perspectives available in real world services.
Proceedings of the IEEE International Smart Cities Conference, 2022

Two Case Studies on Guiding Human Behavior Using Virtualization Technologies in Distributed Virtual Shopping Malls.
Proceedings of the Information Integration and Web Intelligence, 2022

Are You There? A Study on Measuring Presence in Immersive Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022

Case Studies to Enhance Collectively Sharing Human Hearing: Ambient Sounds Memory and Mindful Speaker.
Proceedings of the Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity, 2022

First Person vs. Third Person Perspective in a Persuasive Virtual Reality Game: How Does Perspective Affect Empathy Orientation?
Proceedings of the HCI in Games, 2022

Improving Information Acquisition in City Tours via Simplified Virtual Scenes with Location-Based POIs.
Proceedings of the Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity, 2022

Assistive Telexistence System Using Motion Blending.
Proceedings of the International Conference on Cyberworlds, 2022

T2Snaker: a Robotic Coach for Table Tennis.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Swaying Locomotion: A VR-based Locomotion System through Head Movements.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Shoot Down Drones with Your Answer, an Integration of a Questionnaire into a VR Experience.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Exploring 3D Landmark-based Map Interface in AR Navigation System for City Exploration.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Have the Same Perspective as Someone Else, so Am I the Person?: The Effect of Perspective on Empathic Orientation in Virtual Reality.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Investigating a Method to Reduce Japanese People's Embarrassment in Using Voice Inputs.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Unobtrusive notification based on auditory changes in ambient music.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Human Behavior Guidance Methods in Distributed Virtual Shopping Malls.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Trust Factors of Social Engineering Attacks on Social Networking Services.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

"Relationship Between Learning by Teaching with Teachable Chatbots and the Big 5.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Ambient Photomontage: Ambiently Superimposing Multiple Perspectives on a Human Visual Perspective.
Proceedings of the Ambient Intelligence - Software and Applications, 2021

CollectiveEars: Sharing Collective People's Hearing Capability.
Proceedings of the iiWAS2021: The 23rd International Conference on Information Integration and Web Intelligence, Linz, Austria, 29 November 2021, 2021

Hunting Lovely and Serendipitous Eye Sights through Sharing Collective Human Eye Views.
Proceedings of the iiWAS2021: The 23rd International Conference on Information Integration and Web Intelligence, Linz, Austria, 29 November 2021, 2021

Expanding the Interaction Space using Hand-Held-AR with Hearing Support.
Proceedings of the Thirteenth International Conference on Mobile Computing and Ubiquitous Network, 2021

Engaging New Residents' City Exploration Using a Gamified Location-Based Information Interactive System.
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021

A Photocomposition Search System to Improve Your Photo Skills.
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021

Memorability of Japanese Mnemonic Passwords.
Proceedings of the Cross-Cultural Design. Experience and Product Design Across Cultures, 2021

Collectively Sharing Human Hearing in Artful CollectiveEars.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021

Virtual Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

Pervasive Smart Objects: Framework for Extending Smart-Object Services.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021

A Cost-Effective Immersive Telexistence Platform for Generic Telemanipulation Tasks.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

Virtualizing Human Conversation: Two Case Studies.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

Gamification in CollectiveEyes.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

From Anime To Reality: Embodying An Anime Character As A Humanoid Robot.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality.
Virtual Real., 2020

Collectively Sharing People's Visual and Auditory Capabilities: Exploring Opportunities and Pitfalls.
SN Comput. Sci., 2020

Opportunities to Share Collective Human Hearing.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Gathering People's Happy Moments from Their Seeing Capabilities.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Society of "Citizen Science through Dancing".
Proceedings of the Ambient Intelligence - Software and Applications, 2020

A Scenario Experience Method with Virtual Reality Technologies for Designing Mixed Reality Services.
Proceedings of the 16th International Conference on Intelligent Environments, 2020

Gamified navigation system: enhancing resident user experience in city exploration.
Proceedings of the UbiComp/ISWC '20: 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2020 ACM International Symposium on Wearable Computers, 2020

Digitally Enhancing Society Through Structuralism: Virtualizing Collective Human Eyesight and Hearing Capabilities as a Case Study.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020

Gathering People's Happy Moments from Collective Human Eyes and Ears for a Wellbeing and Mindful Society.
Proceedings of the Augmented Cognition. Human Cognition and Behavior, 2020

Practicality study of head-mounted display-based system using perspective transformation.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

A Home Appliance Control System with Hand Gesture based on Pose Estimation.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

A Playful Citizen Science Tool for Casual Users.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Community Cash: A Community-Based Cryptocurrency for Implementing Activity-Based Micro-Pricing.
Proceedings of the Smart Blockchain - Second International Conference, 2019

A playful tool for predicting protein-protein docking.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

A Ubiquitous Computing Platform for Virtualizing Collective Human Eyesight and Hearing Capabilities.
Proceedings of the Ambient Intelligence, 2019

Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City.
Proceedings of the 21st International Conference on Information Integration and Web-based Applications & Services, 2019

A Highly Scalable Index Structure for Multicore In-Memory Database Systems.
Proceedings of the Intelligent Distributed Computing XIII, 2019

Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm.
Proceedings of the HCI in Games, 2019

Supporting Human Relationship-Building in a Daily Life Community.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2019

Deriving Features for Designing Ambient Media.
Proceedings of the Augmented Cognition, 2019

Analyzing User Experiences in Incorporated Fictionality.
Proceedings of the Progress in Artificial Intelligence, 2019

Looking into the Peak Memory Consumption of Epoch-Based Reclamation in Scalable in-Memory Database Systems.
Proceedings of the Database and Expert Systems Applications, 2019

On the Optimal Number of Computational Resources in MapReduce.
Proceedings of the Cloud Computing - CLOUD 2019, 2019

Orochi: Investigating Requirements and Expectations for Multipurpose Daily Used Supernumerary Robotic Limbs.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

2018
Extracting intermediate-level design knowledge for speculating digital-physical hybrid alternate reality experiences.
Multim. Tools Appl., 2018

A novel approach to solve a mining work centralization problem in blockchain technologies.
Int. J. Pervasive Comput. Commun., 2018

Connecting Smart Objects in IoT Architectures by Screen Remote Monitoring and Control.
Comput., 2018

Exploring Augmented Reality Interaction for Everyday Multipurpose Wearable Robots.
Proceedings of the 24th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2018

Sharing Collective Human's Eye Views for Stimulating Reflective Thinking.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Playful Information Access Through Virtual Creatures.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Making Ambient Music Interactive Based on Ubiquitous Computing Technologies.
Proceedings of the Ambient Intelligence, 2018

A Robotic Haptic Feedback Device for Immersive Virtual Reality Applications.
Proceedings of the Ambient Intelligence, 2018

Experiments of Distributed Ledger Technologies Based on Global Clock Mechanisms.
Proceedings of the Intelligent Distributed Computing XII, 2018

VR Classroom: Enhancing Learning Experience with Virtual Class Rooms.
Proceedings of the Eleventh International Conference on Mobile Computing and Ubiquitous Network, 2018

Enhancing Bicycle Safety Through Immersive Experiences Using Virtual Reality Technologies.
Proceedings of the Augmented Cognition: Intelligent Technologies, 2018

VRowser: A Virtual Reality Parallel Web Browser.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018

A New Japanese Input Method for Virtual Reality Applications.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018

A Novel Interaction Design Approach for Accessing Daily Casual Information Through a Virtual Creature.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

Providing Daily Casual Information Through Eye Contact with Emotional Creatures.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Technologies and Contexts, 2018

HapticSerpent: A Wearable Haptic Feedback Robot for VR.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Gamifying collective human behavior with gameful digital rhetoric.
Multim. Tools Appl., 2017

A Design Space for Virtuality-Introduced Internet of Things.
Future Internet, 2017

A New Approach to Mining Work in Blockchain Technologies.
Proceedings of the 15th International Conference on Advances in Mobile Computing & Multimedia, 2017

Pervasive HoloMoL: A Mobile Pervasive Game with Mixed Reality Enhanced Method of Loci.
Proceedings of the 15th International Conference on Advances in Mobile Computing & Multimedia, 2017

HoloMoL: human memory augmentation with mixed-reality technologies.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

Ambient bot: delivering daily casual information through eye contact with an intimate virtual creature.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Clash tanks: An investigation of virtual and augmented reality gaming experience.
Proceedings of the Tenth International Conference on Mobile Computing and Ubiquitous Network, 2017

A Japanese input method using leap motion in virtual reality.
Proceedings of the Tenth International Conference on Mobile Computing and Ubiquitous Network, 2017

An alternative approach to blockchain mining work for making blockchain technologies fit to ubiquitous and mobile computing environments.
Proceedings of the Tenth International Conference on Mobile Computing and Ubiquitous Network, 2017

Guiding Human Behavior Through Alternate Reality Experience.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Building a Platform Society Towards Sustainability Based on Internet-of-Things.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

Designing Human Behavior Through Social Influence in Mobile Crowdsourcing with Micro-communities.
Proceedings of the Electronic Government and the Information Systems Perspective, 2017

2016
Analyzing the influence of virtuality on playful social interaction.
Multim. Tools Appl., 2016

Alternative Reality: An Augmented Daily Urban World Inserting Virtual Scenes Temporally.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

Analyzing Two Case Studies for Enhancing the Meaning of the Real Space.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Input Forager: a user-driven interaction adaptation approach for head worn displays.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Blockchain-LI: A Study on Implementing Activity-Based Micro-Pricing using Cryptocurrency Technologies.
Proceedings of the 14th International Conference on Advances in Mobile Computing and Multi Media, 2016

A Mobile VR Input Adaptation Architecture.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Systems: Computing, 2016

Some experiences with developing intelligent Internet-of-Things.
Proceedings of the IEEE International Smart Cities Conference, 2016

An Enhanced Real Space Through Temporally Connecting Real and Virtual Scenes.
Proceedings of the Ambient Intelligence - Software and Applications, 2016

Community-based crowdsourcing to increase a community's well-being.
Proceedings of the 18th International Conference on Information Integration and Web-based Applications and Services, 2016

Toward Long-Term Persuasion Using a Personified Agent.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016

Designing Affordances for Virtual Reality-Based Services with Natural User Interaction.
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016

Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

Analyzing The Tradeoff Between Throughput and Latency in Multicore Scalable In-Memory Database Systems.
Proceedings of the 7th ACM SIGOPS Asia-Pacific Workshop on Systems, 2016

2015
Enhancing values through virtuality for intelligent artifacts that influence human attitude and behavior.
Multim. Tools Appl., 2015

Analyzing Augmented Real Spaces Gamified through Fictionality.
Proceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia, 2015

Filtering visual information for reducing visual cognitive load.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Incorporating fictionality into the real space: a case of enhanced TCG.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Gamifying smart city services to flourish our society.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Designing a Map-Based Application and a Conversational Agent for Addressing Memory Problems.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

A Framework for Navigating Human Behavior Through Gameful Digital Rhetoric.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

Incorporating Fictionality into the Real World with Transmedia Storytelling.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015

Ubiquitous Healthcare Systems: Improving the Adherence Level within Diabetic Medication Using Cloud-Based Reminder System.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

Personification Aspect of Conversational Agents as Representations of a Physical Object.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

A Better Integration of Fictionality into Daily Lives for Achieving a Digital-Physical Hybrid Gameful World.
Proceedings of the 20th International Conference on Control Systems and Computer Science, 2015

Design Strategies for Building Mobile Crowdsourcing Services.
Proceedings of the 39th Annual Computer Software and Applications Conference, 2015

Parallel Web Browsing in Tangible Augmented Reality Environments.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Providing ambient information as comfortable sound for reducing cognitive overload.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Automatically Generating External OS Kernel Integrity Checkers for Detecting Hidden Rootkits.
Proceedings of the 2014 IEEE 11th Intl Conf on Ubiquitous Intelligence and Computing and 2014 IEEE 11th Intl Conf on Autonomic and Trusted Computing and 2014 IEEE 14th Intl Conf on Scalable Computing and Communications and Its Associated Workshops, 2014

A Methodology for Gamifying Smart Cities: Navigating Human Behavior and Attitude.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

The GamiMedia Model: Gamifying Content Culture.
Proceedings of the Cross-Cultural Design, 2014

Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing.
Proceedings of the Social Computing and Social Media, 2014

An Exergame for Encouraging Martial Arts.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

Virtual Drum: Ubiquitous and playful drum playing.
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014

Designing Incentives for Community-Based Mobile Crowdsourcing Service Architecture.
Proceedings of the Database and Expert Systems Applications, 2014

Human Interaction Issues in a Digital-Physical Hybrid World.
Proceedings of the 2014 IEEE International Conference on Cyber-Physical Systems, 2014

KinecDrone: enhancing somatic sensation to fly in the sky with Kinect and AR.Drone.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Monitoring Integrity Using Limited Local Memory.
IEEE Trans. Inf. Forensics Secur., 2013

Designing motivation using persuasive ambient mirrors.
Pers. Ubiquitous Comput., 2013

Playful training with augmented reality games: case studies towards reality-oriented system design.
Multim. Tools Appl., 2013

An Extensible Secure OS Architecture for Embedded Systems.
J. Inf. Process., 2013

Using stranger as sensors: temporal and geo-sensitive question answering via social media.
Proceedings of the 22nd International World Wide Web Conference, 2013

Improving GPOS real-time responsiveness using vCPU migration in an embedded multicore virtualization platform.
Proceedings of the 2013 IEEE 19th International Conference on Embedded and Real-Time Computing Systems and Applications, 2013

<i>Micro-crowdfunding</i>: achieving a sustainable society through economic and social incentives in micro-level crowdfunding.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Design and Evaluation of Micro-Crowdfunding: Encouraging Sustainable Behavior in Micro-Level Crowdfunding.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Promoting Consumer Products with Fictional Stories.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia Storytelling.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

An Analysis of Composing Multiple Fictional Stories and Its Future Possibility.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Visual Novels: An Methodology Guideline for Pervasive Educational Games that Favors Discernment.
Proceedings of the Grid and Pervasive Computing - 8th International Conference, 2013

A Study on Persuasive Effect of Preference of Virtual Agents.
Proceedings of the Advanced Technologies, Embedded and Multimedia for Human-centric Computing, 2013

A Vocabulary Learning Game Using a Serious-Game Approach.
Proceedings of the Advanced Technologies, Embedded and Multimedia for Human-centric Computing, 2013

Local-Memory-Based Integrity Checking for Embedded Systems.
Proceedings of the 16th IEEE International Conference on Computational Science and Engineering, 2013

Achieving sustainable society through micro-level crowdfunding.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Facilitating natural flow of information among "taste-based" groups.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Designing Enhanced Daily Digital Artifacts Based on the Analysis of Product Promotions Using Fictional Animation Stories.
Proceedings of the Active Media Technology - 9th International Conference, 2013

2012
Designing Ambient and Personalised Displays to Encourage Healthier Lifestyles.
Proceedings of the Handbook of Ambient Assisted Living, 2012

Drawing on mobile crowds via social media - Case UbiAsk: image based mobile social search across languages.
Multim. Syst., 2012

Robust Lightweight Embedded Virtualization Layer Design with Simple Hardware Assistance.
IEICE Trans. Inf. Syst., 2012

Study of a Conversational Agent System Encouraging "Real" Answers of Individuals in a Group of Acquaintances.
Proceedings of the 9th International Conference on Ubiquitous Intelligence and Computing and 9th International Conference on Autonomic and Trusted Computing, 2012

Enhancing Traditional Games with Augmented Reality Technologies.
Proceedings of the 9th International Conference on Ubiquitous Intelligence and Computing and 9th International Conference on Autonomic and Trusted Computing, 2012

Automatic Invariant Generation for Monitoring OS Kernel Integrity.
Proceedings of the 2012 IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2012

Using Virtual CPU Migration to Solve the Lock Holder Preemption Problem in a Multicore Processor-Based Virtualization Layer for Embedded Systems.
Proceedings of the 2012 IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2012

Game Based Approach to Learn Martial Arts for Beginners.
Proceedings of the 2012 IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2012

Spatial Isolation on Realtime Hypervisor using Core-local Memory.
Proceedings of the PECCS 2012, 2012

Solving the Lock Holder Preemption Problem in a Multicore Processor-based Virtualization Layer for Embedded Systems.
Proceedings of the PECCS 2012, 2012

Global Scheduling for the Embedded Virtualization System in the Multi-core Platform.
Proceedings of the PECCS 2012, 2012

A Light-Weighted Virtualization Layer for Multicore Processor-Based Rich Functional Embedded Systems.
Proceedings of the 15th IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing, 2012

Harmonizing Virtual Forms into Traditional Artifacts to Increase Their Values.
Proceedings of the Ambient Intelligence - Software and Applications, 2012

Value-Based Design for Gamifying Daily Activities.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Family interaction for responsible natural resource consumption.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Designing Persuasive Applications to Motivate Sustainable Behavior in Collectivist Cultures.
PsychNology J., 2011

A Library-based Performance Tool for Multicore Pervasive Servers.
J. Inf. Process., 2011

A software infrastructure for dependable embedded systems.
Comput. Syst. Sci. Eng., 2011

Proactive Ambient Social Media for Supporting Human Decision Making.
Proceedings of the Ubiquitous Intelligence and Computing - 8th International Conference, 2011

Augmented calligraphy: experimental feedback design for writing skill development.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Digital-physical hybrid design: Enhancing real worlds with Augmented reality.
Proceedings of the 2011 IEEE International Conference on Service-Oriented Computing and Applications, 2011

Design issues in composition kernels for highly functional embedded systems.
Proceedings of the 2011 ACM Symposium on Applied Computing (SAC), TaiChung, Taiwan, March 21, 2011

Coexisting real-time OS and general purpose OS on an embedded virtualization layer for a multicore processor.
Proceedings of the 2011 ACM Symposium on Applied Computing (SAC), TaiChung, Taiwan, March 21, 2011

iDetective: a persuasive application to motivate healthier behavior using smart phone.
Proceedings of the 2011 ACM Symposium on Applied Computing (SAC), TaiChung, Taiwan, March 21, 2011

iDetective: A Location Based Game to Persuade Users Unconsciously.
Proceedings of the 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2011

Feedback Design in Augmented Musical Instruments: A Case Study with an AR Drum Kit.
Proceedings of the 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2011

External Integrity Checking with Invariants.
Proceedings of the 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2011

Mobile Image Search via Local Crowd: A User Study.
Proceedings of the 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2011

Hardware-Assisted Reliability Enhancement for Embedded Multi-core Virtualization Design.
Proceedings of the 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2011

Enhancing Security of Embedded Linux on a Multi-core Processor.
Proceedings of the 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2011

Augmented Reality Go: Extending Traditional Game Play with Interactive Self-Learning Support.
Proceedings of the 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2011

Persuasive power in groups: the influence of group feedback and individual comparison feedback on energy consumption behavior.
Proceedings of the 6th International Conference on Persuasive Technology, 2011

Designing Persuasive Ambient Mirrors to Motivate Desirable Lifestyle.
Proceedings of the PECCS 2011, 2011

A Study on Real-time Responsiveness on Virtualization based Multi-OS Embedded Systems.
Proceedings of the PECCS 2011, 2011

Gamifying intelligent environments.
Proceedings of the Ubi-MUI '11: Proceedings of the 2011 international ACM workshop on Ubiquitous meta user interfaces, 2011

Hardware-Assisted Reliability Enhancement for Embedded Multi-core Virtualization Design.
Proceedings of the 14th IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing, 2011

Persuasion for social dilemma: An application to motivate sustainable behavior using social effects.
Proceedings of the 4th International Conference on Interaction Sciences: Information Technology, 2011

Design issues of ambient social media for better decision making.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

Prototyping Augmented Traditional Games: Concept, Design and Case Studies.
Proceedings of the Advances in Grid and Pervasive Computing - 6th International Conference, 2011

Temporal and spatial isolation in a virtualization layer for multi-core processor based information appliances.
Proceedings of the 16th Asia South Pacific Design Automation Conference, 2011

2010
SIGMA System: A Multi-OS Environment for Embedded Systems.
J. Signal Process. Syst., 2010

Design and implementation of a framework for building distributed smart object systems.
J. Supercomput., 2010

A portable toolkit for supporting end-user personalization and control in context-aware applications.
Multim. Tools Appl., 2010

Composition Kernel: A Software Solution for Constructing a Multi-OS Embedded System.
EURASIP J. Embed. Syst., 2010

Traditional games meet ICT: a case study on go game augmentation.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Composition Kernel: A Multi-core Processor Virtualization Layer for Rich Functional Smart Products.
Proceedings of the Software Technologies for Embedded and Ubiquitous Systems, 2010

A Library-Based Tool to Improve CPU Assignment for Multicore Processor-Based Pervasive Servers.
Proceedings of the 16th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2010

Composition Kernel: A Multi-core Processor Virtualization Layer for Highly Functional Embedded Systems.
Proceedings of the 16th IEEE Pacific Rim International Symposium on Dependable Computing, 2010

Core-Local Memory Assisted Protection.
Proceedings of the 16th IEEE Pacific Rim International Symposium on Dependable Computing, 2010

Activity-Based Micro-pricing: Realizing Sustainable Behavior Changes through Economic Incentives.
Proceedings of the Persuasive Technology, 5th International Conference, 2010

EcoIsland: a persuasive application to motivate sustainable behavior in collectivist cultures.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

A crowdsourcing based mobile image translation and knowledge sharing service.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

A Lightweight Monitoring Service for Multi-core Embedded Systems.
Proceedings of the 13th IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing, 2010

Towards a Mobility Enhanced User Interface Design for Multi-task Environments: An Experimental Study on Cognitive Workload Measurement.
Proceedings of the Sixth International Conference on Intelligent Environments, 2010

Case Study of Middleware Infrastructure for Ambient Intelligence Environments.
Proceedings of the Handbook of Ambient Intelligence and Smart Environments, 2010

2009
Reusable integrity management services for embedded systems.
Proceedings of the IEEE International Conference on Service-Oriented Computing and Applications, 2009

Runtime Self-Diagnosis and Self-Recovery Infrastructure for Embedded Systems.
Proceedings of the Third IEEE International Conference on Self-Adaptive and Self-Organizing Systems, 2009

Building a self-healing embedded system in a multi-OS environment.
Proceedings of the 2009 ACM Symposium on Applied Computing (SAC), 2009

Using individual, social and economic persuasion techniques to reduce CO<sub>2</sub> emissions in a family setting.
Proceedings of the Persuasive Technology, Fourth International Conference, 2009

UbiPay: minimizing transaction costs with smart mobile payments.
Proceedings of the 6th International Conference on Mobile Technology, 2009

Toward a framework supporting designers to develop tangible devices.
Proceedings of the 1st International Workshop on Middleware for Pervasive Mobile and Embedded Computing (M-MPAC 2009), 2009

Online Self-Healing Support for Embedded Systems.
Proceedings of the 2009 IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing, 2009

A Lightweight Anomaly Detection System for Information Appliances.
Proceedings of the 2009 IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing, 2009

A Document Centric Framework for Building Distributed Smart Object Systems.
Proceedings of the 2009 IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing, 2009

Project Report: Toward the Realization of Highly Reliable Embedded Systems.
Proceedings of the 2009 IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing, 2009

Towards an Open Dependable Operating System.
Proceedings of the 2009 IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing, 2009

Constructing a Multi-OS Platform with Minimal Engineering Cost.
Proceedings of the Analysis, 2009

Analysis of Embedded Linux Using Kernel Analysis System.
Proceedings of the International Conference on Embedded Software and Systems, 2009

Applying pervasive technologies to create economic incentives that alter consumer behavior.
Proceedings of the UbiComp 2009: Ubiquitous Computing, 2009

mBrace: Action-Based Performance Monitoring of Multi-tier Web Applications.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

Tracking behavior in persuasive apps: is sensor-based detection always better than user self-reporting?
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Controlling data flows between appliances using a camera phone.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

An Operating System Architecture for Future Information Appliances.
Proceedings of the Software Technologies for Embedded and Ubiquitous Systems, 2008

A Framework for Self-Healing Device Drivers.
Proceedings of the Second IEEE International Conference on Self-Adaptive and Self-Organizing Systems, 2008

A Lightweight Kernel Objects Monitoring Infrastructure for Embedded Systems.
Proceedings of the Fourteenth IEEE Internationl Conference on Embedded and Real-Time Computing Systems and Applications, 2008

Towards mobility oriented interaction design: experiments in pedestrian navigation on mobile devices.
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, 2008

Demonstration of a mobility-enhanced pedestrian navigation on mobile devices.
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, 2008

A document centric approach for supporting incremental deployment of pervasive applications.
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, 2008

End user tool for deploying smart object systems.
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, 2008

Design issues and an empirical study in mobility oriented service development.
Proceedings of the First Workshop on Mobile Middleware: embracing the personal communication device, 2008

Extracting Key Factors to Design Applications in Ambient Intelligence Environment.
Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and International Conference on Intelligent Agent Technology, 2008

Deploy spontaneously: supporting end-users in building and enhancing a smart home.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008

Task Grain Scheduling for Hypervisor-Based Embedded System.
Proceedings of the 10th IEEE International Conference on High Performance Computing and Communications, 2008

A Document Based Framework for Smart Object Systems.
Proceedings of the Second International Conference on Future Generation Communication and Networking, 2008

Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle.
Proceedings of the Smart Sensing and Context, Third European Conference, 2008

A Lightweight Detection and Recovery Infrastructure of Kernel Objects for Embedded Systems.
Proceedings of the 2008 IEEE/IPIP International Conference on Embedded and Ubiquitous Computing (EUC 2008), 2008

SPUMONE: Lightweight CPU Virtualization Layer for Embedded Systems.
Proceedings of the 2008 IEEE/IPIP International Conference on Embedded and Ubiquitous Computing (EUC 2008), 2008

Ubipay: conducting everyday payments with minimum user involvement.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Reflecting human behavior to motivate desirable lifestyle.
Proceedings of the Conference on Designing Interactive Systems, 2008

2007
Software infrastructures for building ubiquitous computing environments.
Comput. Syst. Sci. Eng., 2007

DroPicks - A Tool for Collaborative Content Sharing Exploiting Everyday Artefacts.
Proceedings of the Ubiquitous Computing Systems, 4th International Symposium, 2007

Lifestyle Ubiquitous Gaming: Computer Games Making Daily Lives Fun.
Proceedings of the Software Technologies for Embedded and Ubiquitous Systems, 2007

Dynamic Translator-Based Virtualization.
Proceedings of the Software Technologies for Embedded and Ubiquitous Systems, 2007

Constructing machine emulator on portable microkernel.
Proceedings of the 2007 ACM Symposium on Applied Computing (SAC), 2007

System support for mobile augmented reality services.
Proceedings of the 2007 ACM Symposium on Applied Computing (SAC), 2007

A lightweight indoor location model for sentient artefacts using sentient artefacts.
Proceedings of the 2007 ACM Symposium on Applied Computing (SAC), 2007

Lifestyle Ubiquitous Gaming: Making Daily Lives More Plesurable.
Proceedings of the 13th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications (RTCSA 2007), 2007

Persona: a portable tool for augmenting proactive applications with multimodal personalization support.
Proceedings of the 6th International Conference on Mobile and Ubiquitous Multimedia, 2007

A Study on Asymmetric Operating Systems on Symmetric Multiprocessors.
Proceedings of the Embedded and Ubiquitous Computing, International Conference, 2007

2006
A software infrastructure for supporting spontaneous and personalized interaction in home computing environments.
Pers. Ubiquitous Comput., 2006

Bazaar: A Middleware for Physical World Abstraction.
J. Mobile Multimedia, 2006

Feature Selection and Activity Recognition from Wearable Sensors.
Proceedings of the Ubiquitous Computing Systems, Third International Symposium, 2006

Exploiting Passive Advantages of Sentient Artefacts.
Proceedings of the Ubiquitous Computing Systems, Third International Symposium, 2006

How to reuse exisiting interactive applications in ubiquitous computing environments?
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006

A Software Infrastructure for Wearable Sensor Networks.
Proceedings of the 12th IEEE Conference on Embedded and Real-Time Computing Systems and Applications (RTCSA 2006), 2006

Accounting System: A Fine-Grained CPU Resource Protection Mechanism for Embedded System.
Proceedings of the Ninth IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2006), 2006

Building Mobile Augmented Reality Services in Pervasive Computing Environments.
Proceedings of the ACS/IEEE International Conference on Pervasive Services 2006, 2006

Linux/RTOS Hybrid Operating Environment on Gandalf Virtual Machine Monitor.
Proceedings of the Embedded and Ubiquitous Computing, International Conference, 2006

CookieFlavors: easy building blocks for wireless tangible input.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Towards computer-supported face-to-face knowledge sharing.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Resource management architecture for future information appliances.
J. Embed. Comput., 2005

Highly Reliable Embedded Software Development Using Advanced Software Technologies.
IEICE Trans. Inf. Syst., 2005

Oparating Systems For Building Robust Embedded SDystem.
Proceedings of the 10th IEEE International Workshop on Object-Oriented Real-Time Dependable Systems (WORDS 2005), 2005

Experiences with Developing Context-Aware Applications with Augmented Artefacts.
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005

An Input Widget Framework for Multi-Modal and Multi-Device Environments.
Proceedings of the Third IEEE Workshop on Software Technologies for Future Embedded and Ubiquitous Systems, 2005

Towards system software for physical space applications.
Proceedings of the 2005 ACM Symposium on Applied Computing (SAC), 2005

Citron: A Context Information Acquisition Framework for Personal Devices.
Proceedings of the 11th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications (RTCSA 2005), 2005

AwareMirror: A Personalized Display Using a Mirror.
Proceedings of the Pervasive Computing, 2005

Design and Implementation of a Software Infrastructure for Integrating Sentient Artefact.
Proceedings of the 2nd Annual International Conference on Mobile and Ubiquitous Systems (MobiQuitous 2005), 2005

EarlGray: A Component-Based Java Virtual Machine for Embedded Systems.
Proceedings of the Eighth IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2005), 2005

Personal coordination server: a system infrastructure for designing pleasurable experience.
Proceedings of the International Conference on Pervasive Services 2005, 2005

Virtual tangible widgets: seamless universal interaction with personal sensing devices.
Proceedings of the 7th International Conference on Multimodal Interfaces, 2005

Augmenting everyday life with sentient artefacts.
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence, 2005

Design and Implementation of Accounting System for Information Appliances.
Proceedings of the Embedded and Ubiquitous Computing, 2005

Prottoy: A Middleware for Sentient Environment.
Proceedings of the Embedded and Ubiquitous Computing, 2005

Sentient Artefacts: Acquiring User's Context Through Daily Objects.
Proceedings of the Embedded and Ubiquitous Computing - EUC 2005 Workshops, 2005

Constructing secure operating environments by co-locating multiple embedded operating systems.
Proceedings of the 2nd IEEE Consumer Communications and Networking Conference, 2005

Personal home server: a software infrastructure for supporting spontaneous and personalized interaction in home computing environments.
Proceedings of the 2nd IEEE Consumer Communications and Networking Conference, 2005

2004
Privacy-Concern for Context-Aware Environments.
Proceedings of the 2nd IEEE Workshop on Software Technologies for Future Embedded and Ubiquitous Systems, 2004

Using Virtualized Operating Systems as a Ubiquitous Computing Infrastructure.
Proceedings of the 2nd IEEE Workshop on Software Technologies for Future Embedded and Ubiquitous Systems, 2004

Human Factor Issues in Building Middleware for Pervasive Computing.
Proceedings of the 2nd IEEE Workshop on Software Technologies for Future Embedded and Ubiquitous Systems, 2004

Middleware Supporting Various Input/Output Devices for Networked Audio and Visual Home Appliances.
Proceedings of the Ubiquitous Computing Systems, Second International Symposium, 2004

<i>Bazaar</i>: A Conceptual Framework for Physical Space Applications.
Proceedings of the Ubiquitous Computing Systems, Second International Symposium, 2004

"Take me with you!": a case study of context-aware application integrating cyber and physical spaces.
Proceedings of the 2004 ACM Symposium on Applied Computing (SAC), 2004

Personal Home Server: Enabling Personalized and Seamless Ubiquitous Computing Environments.
Proceedings of the Second IEEE International Conference on Pervasive Computing and Communications (PerCom 2004), 2004

Middleware design issues for ubiquitous computing.
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, 2004

A Middleware Infrastracture for Building Mixed Reality Applications in Ubiquitous Computing Environments.
Proceedings of the 1st Annual International Conference on Mobile and Ubiquitous Systems (MobiQuitous 2004), 2004

Building Smart Appliance Integration Middleware on the OSGi Framework.
Proceedings of the 7th IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2004), 2004

Experiences with Building Sentient Materials Using Various Sensors.
Proceedings of the 24th International Conference on Distributed Computing Systems Workshops (ICDCS 2004 Workshops), 2004

Experiences with Building Distributed Middleware for Home Computing on Commodity Software.
Proceedings of the 24th International Conference on Distributed Computing Systems Workshops (ICDCS 2004 Workshops), 2004

Providing Protected Execution Environments for Embedded Operating Systems Using a µ-Kernel.
Proceedings of the Embedded and Ubiquitous Computing, 2004

2003
Pervasive Servers: A framework for creating a society of appliances.
Pers. Ubiquitous Comput., 2003

Software Infrastructure for Sentient Materials.
Proceedings of the 1st IEEE Workshop on Software Technologies for Future Embedded Systems, 2003

A New Architecture for Home Computing.
Proceedings of the 1st IEEE Workshop on Software Technologies for Future Embedded Systems, 2003

Requirements for a Component Framework of Future Ubiquitous Computing.
Proceedings of the 1st IEEE Workshop on Software Technologies for Future Embedded Systems, 2003

Software Infrastructure for Building Large-Scaled Smart Environments.
Proceedings of the 8th IEEE International Workshop on Object-Oriented Real-Time Dependable Systems (WORDS 2003), 2003

A Presence Service Architecture for Supporting Spontaneous Interaction.
Proceedings of the 9th IEEE International Workshop on Object-Oriented Real-Time Dependable Systems (WORDS Fall 2003), 2003

Middleware Design and Human Factor.
Proceedings of the 9th IEEE International Workshop on Object-Oriented Real-Time Dependable Systems (WORDS Fall 2003), 2003

A Case Study on a Component-Based System and Its Configuration.
Proceedings of the Software and Compilers for Embedded Systems, 7th International Workshop, 2003

System Support for Distributed Augmented Reality in Ubiquitous Computing Environments.
Proceedings of the Real-Time and Embedded Computing Systems and Applications, 2003

Object-Oriented Middleware Infrastructure for Distributed Augmented Reality.
Proceedings of the 6th IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2003), 2003

Implication of Embedded Linux in Japanese Embedded Industries.
Proceedings of the 6th IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2003), 2003

Making Existing Interactive Applications Context-Aware.
Proceedings of the Euro-Par 2003. Parallel Processing, 2003

2002
Application requirements for middleware for mobile and pervasive systems.
ACM SIGMOBILE Mob. Comput. Commun. Rev., 2002

Technology Challenges for Building Internet-Scale Ubiquitous Computing.
Proceedings of the 7th IEEE International Workshop on Object-Oriented Real-Time Dependable Systems (WORDS 2002), 2002

A Virtual Overlay Network for Integrating Home Appliance.
Proceedings of the 2002 Symposium on Applications and the Internet (SAINT 2002), 28 January, 2002

Experiences with building middleware for audio and visual networked home appliances on commodity software.
Proceedings of the 10th ACM International Conference on Multimedia 2002, 2002

Connecting Object-Oriented Middleware for Home Computing with Virtual Overlay Networks.
Proceedings of the 5th International Symposiun on Object Oriented Real-Time Distributed Computing, 2002

A Framework for Connecting Home Computing Middleware.
Proceedings of the 22nd International Conference on Distributed Computing Systems, 2002

Universal Interaction with Networked Home Appliances.
Proceedings of the 22nd International Conference on Distributed Computing Systems (ICDCS'02), 2002

Web-Based Middleware for Home Entertainment.
Proceedings of the Advances in Computing Science, 2002

2001
A middleware component supporting flexible user interaction for networked home appliances.
SIGARCH Comput. Archit. News, 2001

Middleware for Building Adaptive Migratory Continuous Media Applications.
Int. J. Softw. Eng. Knowl. Eng., 2001

Towards Universal Software Substrate for Distributed Embedded Systems.
Proceedings of the 6th Workshop on Object-Oriented Real-Time Dependable Systems (WORDS 2001), 2001

System Software for Audio and Visual Networked Home Appliances on Commodity Operating Systems.
Proceedings of the Middleware 2001, 2001

Design and Implementation of Distributed Object-Oriented Infrastructures for Networked Home Appliances on Commodity Operating Systems.
Proceedings of the 4th International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2001), 2001

A Framework for Building Audio and Visual Home Appliances on Commodity Software.
Proceedings of the Fifth IASTED International Conference Internet and Multimedia Systems and Applications (IMSA 2001), 2001

System Support for Networked Home Appliances on Commodity Operation Systems.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

A User Interface System for Home Appliances with Virtual Network Computing.
Proceedings of the 21st International Conference on Distributed Computing Systems Workshops (ICDCS 2001 Workshops), 2001

2000
The State of the Art in Agent Communication Languages.
Knowl. Inf. Syst., 2000

Explicit binding interface for supporting native ATM networks in a CORBA system.
Proceedings of the 7th International Workshop on Real-Time Computing and Applications Symposium (RTCSA 2000), 2000

An Agent-Based Framework for Large Scale Internet Applications.
Proceedings of the NETWORKING 2000, 2000

Dynamic Transport Protocol Selection in a CORBA System.
Proceedings of the 3rd International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2000), 2000

An adaptive object storage system for mobile computers.
Proceedings of the Seventh International Conference on Parallel and Distributed Systems Workshops, 2000

Practical Explicit Binding Interface for Supporting Multiple Transport Protocols in a CORBA System.
Proceedings of the Eighth Annual International Conference on Network Protocols, 2000

1999
A Multiagent System Architecture for Quality of Service Management in Distributed Multimedia Systems.
Proceedings of the Intelligence in Networks, 1999

A Framework for Building Environment-Aware Software.
Proceedings of the 2nd International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC '99), 1999

System Support for Migratory Continuous Media.
Proceedings of the Parallel and Distributed Processing, 1999

1998
User-level Real-Time Network System on Microkernel-based Operating Systems.
Real Time Syst., 1998

Environment Server: A System Support for Adaptive Distributed Applications.
Proceedings of the Worldwide Computing and Its Applications, International Conference, 1998

An Architecture for a QoS-Based Mobile Agent System.
Proceedings of the 5th International Workshop on Real-Time Computing Systems and Applications (RTCSA '98), 1998

Resource Reservation for Adaptive QOS Mapping in Real-Time Mach.
Proceedings of the Parallel and Distributed Processing, 10 IPPS/SPDP'98 Workshops Held in Conjunction with the 12th International Parallel Processing Symposium and 9th Symposium on Parallel and Distributed Processing, Orlando, Florida, USA, March 30, 1998

1997
Robust Hist Mobility Supports for Adaptive Mobile Applications.
Proceedings of the Worldwide Computing and Its Applications, International Conference, 1997

A toolkit for building continuous media applications.
Proceedings of the 4th International Workshop on Real-Time Computing Systems and Applications (RTCSA '97), 1997

Virtual Memory Management for Interactive Continuous Media Applications.
Proceedings of the International Conference on Multimedia Computing and Systems, 1997

Adaptive Continuous Media Applications in Mobile Computing Environment.
Proceedings of the International Conference on Multimedia Computing and Systems, 1997

Adaptive Object Storage System for Mobile Computing Environments.
Proceedings of the Advances in Computing Science, 1997

1996
Simple Continuous Media Storage Server on Real-Time Mach.
Proceedings of the USENIX Annual Technical Conference, 1996

Continuous media storage system supporting VBR streams.
Proceedings of the Third International Workshop on Real-Time Computing Systems Application (RTCSA '96), October 30, 1996

Experiences with adaptive QOS mapping scheme.
Proceedings of the Third International Workshop on Real-Time Computing Systems Application (RTCSA '96), October 30, 1996

A Dynamic QoS Control based on Optimistic Processor Reservation.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1996

An Approach for Constructing Mobile Applications using Service Proxies.
Proceedings of the 16th International Conference on Distributed Computing Systems, 1996

1995
Experiences with building a continuous media application on Real-Time Mach.
Proceedings of the 2nd International Workshop on Real-Time Computing Systems and Applications, October 25, 1995

A processor reservation system supporting dynamic QOS control.
Proceedings of the 2nd International Workshop on Real-Time Computing Systems and Applications, October 25, 1995

1994
A Continuous Media Application Supporting Dynamic QOS Control on Real-Time Mach.
Proceedings of the Second ACM International Conference on Multimedia '94, 1994

1993
Integrated Management of Priority Inversion in Real-Time Mach.
Proceedings of the Real-Time Systems Symposium. Raleigh-Durham, NC, USA, December 1993, 1993

RT-IPC: An IPC Extension for Real-Time Mach.
Proceedings of the USENIX Microkernels and Other Kernel Architectures Symposium, 1993

Experiments with Real-Time Servers in Real-Time Mach.
Proceedings of the USENIX MACH III Symposium, Santa Fe, New Mexico, USA, April 19-21, 1993, 1993

1992
Commutativity Based Concurrency Control and Recovery for Multiversion Objects.
Proceedings of the Distributed Object Management, 1992

1991
Evaluation of Real-Time Synchronization in Real-Time Mach.
Proceedings of the USENIX MACH Symposium, Monterey, CA, USA, November 20-22, 1991, 1991

1990
Real-Time Mach: Towards a Predictable Real-Time System.
Proceedings of the USENIX MACH Symposium, Burlington, VT, USA, 4-5 October 1990, 1990

1988
Distributed concurrent smalltalk: a language and system for the interpersonal environment.
Proceedings of the 1988 ACM SIGPLAN Workshop on Object-based Concurrent Programming, 1988

The Design and Implementation of Unix-Based Network System Adopting X.25 Protocol.
Syst. Comput. Jpn., 1988


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