Tone Vold

According to our database1, Tone Vold authored at least 15 papers between 2013 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Using Outdoor Quiz Game For Socializing Classes At Secondary Level - A Theoretical Approach.
Proceedings of the 20th International Conference on Information Technology Based Higher Education and Training, 2022

2021
Use of IT in Higher Education and Training - Social learning through outdoor quiz game app.
Proceedings of the 19th International Conference on Information Technology Based Higher Education and Training, 2021

2020
Increasing quality of learning experience using augmented reality educational games.
Multim. Tools Appl., 2020

2019
Design Thinking Methodology for Increasing Quality of Experience of Augmented Reality Educational Games.
Proceedings of the 18th International Conference on Information Technology Based Higher Education and Training, 2019

Using AR in Higher Education - suggested use in the Real Estate Agency Study Program.
Proceedings of the 18th International Conference on Information Technology Based Higher Education and Training, 2019

2018
Flipped Gaming - testing three simulation games.
Proceedings of the 17th International Conference on Information Technology Based Higher Education and Training, 2018

Testing framework for investigating learning outcome from quiz game : A Study From Macedonia and Norway.
Proceedings of the 17th International Conference on Information Technology Based Higher Education and Training, 2018

2017
Student input - A case of an extended flipped classroom.
Proceedings of the 16th International Conference on Information Technology Based Higher Education and Training, 2017

Flipped gaming for enhanced learning outcome crisis preparedness courses.
Proceedings of the 16th International Conference on Information Technology Based Higher Education and Training, 2017

2016
Flipped classroom - Students as producers.
Proceedings of the 15th International Conference on Information Technology Based Higher Education and Training, 2016

Using games for teaching crisis communication in higher education and training.
Proceedings of the 15th International Conference on Information Technology Based Higher Education and Training, 2016

Meeting the demand of research based education in higher edcation and training - A case from real estate education.
Proceedings of the 15th International Conference on Information Technology Based Higher Education and Training, 2016

Exploring positive deviance for enhancing learning outcomes in higher education and training.
Proceedings of the 15th International Conference on Information Technology Based Higher Education and Training, 2016

2014
How can the concept of "Flipped Classroom" support the development of reflectvive practitioners in higher education?
Proceedings of the 2014 Information Technology Based Higher Education and Training, 2014

2013
Playful participation for learning in higher education - The introduction of participatory role play simulation in a course at Hedmark University College.
Proceedings of the 2013 12th International Conference on Information Technology Based Higher Education and Training, 2013


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