Toshimitsu Tanaka

According to our database1, Toshimitsu Tanaka authored at least 32 papers between 1989 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Links

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Bibliography

2023
One-Handed Character Input Method Without Screen Cover for Smart Glasses that Does not Require Visual Confirmation of Fingertip Position.
Proceedings of the Human-Computer Interaction, 2023

2022
One-Handed Character Input Method for Smart Glasses that Does Not Require Visual Confirmation of Fingertip Position.
Proceedings of the Human-Computer Interaction. Technological Innovation, 2022

2021
One Stroke Alphanumeric Input Method by Sliding-in and Sliding-out on the Smartwatch Screen.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Novel Applications, 2021

Character Input Method Working on 1-in. Round Screen for Tiny Smartwatches.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Novel Applications, 2021

2020
One-Handed Character Input Method for Smart Glasses.
Proceedings of the Human Interface and the Management of Information. Designing Information, 2020

2019
Micro Touch Board Specially Designed for SliT that Is the Japanese Character Input Method for Smartwatches.
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019

2018
Character Input by Gesture Performed with Grasping Both Ends of Tablet PC.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018

SliT: Character Input System Using Slide-in and Tap for Smartwatches.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018

2010
Basic Characteristics of New Developed Higher-Voltage Direct-Current Power-Feeding Prototype System.
IEICE Trans. Commun., 2010

2007
Circularly Polarized Printed Antenna Combining Slots and Patch.
IEICE Trans. Commun., 2007

2005
Feature Point Matching of Stereo Images by using a Projective Invariant.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2005), 2005

2004
Collaboration among a group of self-autonomous mobile robots with diversified personalities.
Proceedings of the 2004 IEEE/RSJ International Conference on Intelligent Robots and Systems, Sendai, Japan, September 28, 2004

2002
Spatial frequency-specific visual adaptation may cause paradoxical transient improvements in visual acuity: computer simulation and confirmatory experiments.
Artif. Life Robotics, 2002

Locating Vehicles in a Parking Lot by Image Processing.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2002), 2002

2001
Actor Extraction from a Stage using Stereo Camera.
Proceedings of the IASTED International Conference on Visualization, 2001

Interference of Human Psychology with CE Game.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Extracting Subjective Object Contours against Complex Background - Is a Zebra Visible? -.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

1999
Character-based mobile robot navigation.
Proceedings of the Proceedings 1999 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human and Environment Friendly Robots with High Intelligence and Emotional Quotients, 1999

1998
Soccer Image Sequence Computed by a Virtual Camera.
Proceedings of the 1998 Conference on Computer Vision and Pattern Recognition (CVPR '98), 1998

1997
Fast Analytic Shading and Shadowing for Area Light Sources.
Comput. Graph. Forum, 1997

Painting-like Image Emphasis based on Human Vision Systems.
Comput. Graph. Forum, 1997

1996
Separating Real and Virtual Objects from Their Overlapping Images.
Proceedings of the Computer Vision, 1996

1995
Fast and accurate image generation with adaptive tables.
Syst. Comput. Jpn., 1995

Fast Shadowing Algorithm for Linear Light Sources.
Comput. Graph. Forum, 1995

1994
Cross Scan Buffer and its Applications.
Comput. Graph. Forum, 1994

1992
Precise rendering method for exact anti-aliasing and highlighting.
Vis. Comput., 1992

A parallel string search algorithm.
IEEE Trans. Syst. Man Cybern., 1992

1991
Shading with Area Light Sources.
Proceedings of the 12th European Computer Graphics Conference and Exhibition, 1991

1990
A two step sorting algorithm.
Proceedings of the IJCNN 1990, 1990

Cross Scanline Algorithm.
Proceedings of the 11th European Computer Graphics Conference and Exhibition, 1990

1989
Generalized symmetry and its application to 3D shape generation.
Vis. Comput., 1989

Recovery of 3D Shape Based on Generalized Symmetry.
Syst. Comput. Jpn., 1989


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