Tokiichiro Takahashi

According to our database1, Tokiichiro Takahashi authored at least 47 papers between 1987 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Lyrics onto Cityscape: A Mixed Reality System for Appreciating Lyrics Projected onto a Cityscape While Walking.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

2021
An Abstract Drawing Method for Same Shaped but Densely Arranged Many Objects.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

2020
Support System for Etching Latte Art by Tracing Procedure Based on Projection Mapping.
Proceedings of the 45th Graphics Interface Conference 2020, 2020

2018
Creativity enhancement of painterly rendering using a suggestive interface.
Comput. Graph., 2018

2017
Eyeshine rendering: a real time rendering method for realistic animal eyes.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

2016
Suggestive painterly style image generation system to satisfy user preferences.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
A method to generate hybrid pointillistic images.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Paint-like compositing based on RYB color model.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Rust aging simulation considering object's geometries.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Parametric stylized highlight for character animation based on 3D scene data.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

An icicle generation model based on the SPH method.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Shading approach for artistic stroke thickness using 2D light position.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Conducting and performing virtual orchestra.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Animating impossible figure from twisted torus to penrose stairs.
Proceedings of the SIGGRAPH Asia 2013, 2013

Pencil tracing mirage: principle and its evaluation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Real-time <i>Manga</i>-like depiction based on interpretation of bodily movements by using <i>Kinect</i>.
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012

A stereoscopic representation of impossible rectangle twisted torus figure.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
A walking motion morphing method based on statistical data of the elderly.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
A real time computer model for wind-driven fallen snow.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

PETICA: an interactive painting tool with 3D geometrical brushes.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

An image query-based approach for urban modeling.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

2009
Modeling techniques of wooden buildings for cyberscapes of <i>"Edo"</i>.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Colorization using harmonic templates.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

An Extended Non-Photorealistic Rendering Technique for Depicting Motions of Multiple 3D Objects.
Proceedings of the ISUC 2008, 2008

2006
Visionary mixture method for generating colored-paper mosaic images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Non-photorealistic rendering technique for depicting 3D objects motion.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2004
Development of Web-Based Correction System for Artistic Design.
Proceedings of the 2004 Conference on Creating, 2004

2003
Guiding Students Around Personalized Information Sources: An Intermediary Approach to Utilizing Existing Web Resources.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

2002
Manga University: Web-Based Correction System for Artistic Design Education.
Proceedings of the International Conference on Computers in Education, 2002

2001
CollaBoard: Web-based Collaborative Leaning System Using SVG.
Proceedings of WebNet 2001, 2001

CyberPedia: an Internet-based Content-growing Encyclopedia and Evaluation of a Pilot Project.
Proceedings of WebNet 2001, 2001

1997
Fast Analytic Shading and Shadowing for Area Light Sources.
Comput. Graph. Forum, 1997

1995
Fast and accurate image generation with adaptive tables.
Syst. Comput. Jpn., 1995

Fast Shadowing Algorithm for Linear Light Sources.
Comput. Graph. Forum, 1995

1994
Cross Scan Buffer and its Applications.
Comput. Graph. Forum, 1994

1992
Precise rendering method for exact anti-aliasing and highlighting.
Vis. Comput., 1992

Performance analysis of the CG processor SIGHT.
Syst. Comput. Jpn., 1992

1991
Theories and error analysis of pencil tracing.
Syst. Comput. Jpn., 1991

NC machining with G-buffer method.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991

Shading with Area Light Sources.
Proceedings of the 12th European Computer Graphics Conference and Exhibition, 1991

1990
Comprehensible rendering of 3-D shapes.
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

Cross Scanline Algorithm.
Proceedings of the 11th European Computer Graphics Conference and Exhibition, 1990

1989
Generalized symmetry and its application to 3D shape generation.
Vis. Comput., 1989

Recovery of 3D Shape Based on Generalized Symmetry.
Syst. Comput. Jpn., 1989

A Dedicated Graphics Processor SIGHT-2.
Proceedings of the Advances in Computer Graphics Hardware IV (Eurographics'89 Workshop), 1989

1987
Sight - A Dedicated Computer Graphics Machine.
Comput. Graph. Forum, 1987

Principles and applications of pencil tracing.
Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques, 1987


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