Tsong Wuu Lin

According to our database1, Tsong Wuu Lin authored at least 38 papers between 1990 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2020
Using Reminder Tools to Increase Learning Motivation: A Comparison of Mobile Devices, Email and E-learning Platforms.
Int. J. Interact. Mob. Technol., 2020

Applying Concept Map to Game-Base Concept Assessment.
Int. J. Interact. Mob. Technol., 2020

Integrating Flash Cards with Narratives for Mobile Learning of English Vocabulary.
Int. J. Interact. Mob. Technol., 2020

Use of a Mobile Anonymous Question-Raising System to Assist Flipped-Classroom Learning.
Int. J. Interact. Mob. Technol., 2020

2019
Designating "hot" items in multiple-choice questions - A strategy for reviewing course materials.
J. Comput. Assist. Learn., 2019

2014
An exploration of the potential educational value of Facebook.
Comput. Hum. Behav., 2014

Effect of knowledge complementation grouping strategy for cooperative learning on online performance and learning achievement.
Comput. Appl. Eng. Educ., 2014

2013
Using Game-Based Cooperative Learning to Improve Learning Motivation: A Study of Online Game Use in an Operating Systems Course.
IEEE Trans. Educ., 2013

Effects of Anonymity in Group Discussion on Peer Interaction and Learning Achievement.
IEEE Trans. Educ., 2013

2012
Applying learning portfolios and thinking styles to adaptive remedial learning.
Comput. Appl. Eng. Educ., 2012

2011
A robust feature-preserving semi-regular remeshing method for triangular meshes.
Vis. Comput., 2011

Compression of Dynamic 3D Meshes and Progressive Displaying.
IEICE Trans. Inf. Syst., 2011

2010
High quality surface remeshing with equilateral triangle grid.
Vis. Comput., 2010

Applying the genetic encoded conceptual graph to grouping learning.
Expert Syst. Appl., 2010

Representing Progressive Dynamic 3D Meshes and Applications.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

2008
Surface Reconstruction for Point-Simplified Models using Discrete Shape Operator.
Proceedings of the 2008 International Conference on Computer Graphics & Virtual Reality, 2008

2007
3D Animation Compression Using Affine Transformation Matrix and Principal Component Analysis.
IEICE Trans. Inf. Syst., 2007

2006
Effective Two-Phase Cooperative Learning on the WWW.
J. Inf. Sci. Eng., 2006

Octree Subdivision Using Coplanar Criterion for Hierarchical Point Simplification.
Proceedings of the Advances in Image and Video Technology, First Pacific Rim Symposium, 2006

Adaptive photon clustering method based on quadtree structure for dynamic scenes.
Proceedings of the 12th International Conference on Multi Media Modeling (MMM 2006), 2006

Applying the Adaptive Learning Material Producing Strategy to Group Learning.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Smart cards for the Taiwan NHI.
Proceedings of the 17th International Conference on Software Engineering and Knowledge Engineering (SEKE'2005), 2005

A Real-Time Edge-based Compression/Decompression for 3D Models.
Proceedings of the Eighth IASTED International Conference on Computer Graphics and Imaging, 2005

An Efficient Connectivity Compression for Triangular Meshes.
Proceedings of the 4th Annual ACIS International Conference on Computer and Information Science (ICIS 2005), 2005

2004
Diagnostic and remedial learning strategy based on conceptual graphs.
J. Comput. Assist. Learn., 2004

Improved Edge-Based Compression for the Connectivity of 3D Models.
IEICE Trans. Inf. Syst., 2004

A Web-Based Dual Mode Virtual Laboratory Supporting Cooperative Learning.
Proceedings of the 18th International Conference on Advanced Information Networking and Applications (AINA 2004), 2004

2003
A Comparative Study of Zernike Moments.
Proceedings of the 2003 IEEE / WIC International Conference on Web Intelligence, 2003

Interactive and Collaborative Virtual Learning Environment: Virtual Wildlife Park.
Proceedings of the 23rd International Conference on Distributed Computing Systems Workshops (ICDCS 2003 Workshops), 2003

A Web-Based Virtual Reality Physics Laboratory.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

Using VR Technology to Support the Formation of Cooperative Learning Groups.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

2002
An Improved a-Shapes Algorithm for Geometric Reconstruction.
Proceedings of the 22nd International Conference on Distributed Computing Systems, 2002

Learning Environment and Learning Activities with Chemistry and Physics Laboratory on the Web.
Proceedings of the 11th Conference on Intelligent Systems: Emerging Technologies, 2002

1999
Lossless compression for storing similar binary images.
Int. J. Imaging Syst. Technol., 1999

1998
An efficient on-line coding scheme for similar images.
Proceedings of the Computers and Their Applications (CATA-98), 1998

1997
Set operations on constant bit-length linear quadtrees.
Pattern Recognit., 1997

Compressed quadtree representations for storing similar images.
Image Vis. Comput., 1997

1990
A new 3D-border algorithm by neighbor finding.
Proceedings of the Fourteenth Annual International Computer Software and Applications Conference, 1990


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