Ungyeon Yang

Orcid: 0000-0002-7412-2882

According to our database1, Ungyeon Yang authored at least 28 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2023
Developing a Realistic VR Interface to Recreate a Full-body Immersive Fire Scene Experience.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

2021
The More, the Better? Improving VR Firefighting Training System with Realistic Firefighter Tools as Controllers.
Sensors, 2021

Near-body Interaction Enhancement with Distance Perception Matching in Immersive Virtual Environment.
J. Multim. Inf. Syst., 2021

2020
Behavior Tree-based Scenario Development Technology to Induce Various Experiences of VR content.
J. Multim. Inf. Syst., 2020

Behavior Tree-based Object Event Modeling with Dynamic Change Control for Virtual Reality Fire Fighting Training Contents.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2020

2019
Procedural Behavior Model using Behavior Tree in Virtual Reality Applications.
J. Multim. Inf. Syst., 2019

2018
Egocentric Distance Perception Control for Direct Manipulation Interaction on HMD Platform.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

2017
Perception adjustment for egocentric moving distance between real space and virtual space with see-closed-type HMD.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

2015
Optical see-through wearable display for close range interaction.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015

2014
Wearable display for visualization of 3D objects at your fingertips.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Seamlessly expanded natural viewing area of Stereoscopic 3D display system.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

2012
Interactive panoramic VR system to expand spatialness and depth of 3D zone using see-through HMD glasses.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Real-time graphical presentation from empirical data for virtual welding tasks.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

2011
Welding representation for training under VR environments.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

2010
Increasing the geometric field of view in head mounted displays through proprioceptive task and multimodal feedback for effective close range interaction.
Behav. Inf. Technol., 2010

Virtual Reality Based Welding Training Simulator with 3D Multimodal Interaction.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Freeze-Set-Go interaction method for handheld mobile augmented reality environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Visualization of virtual weld beads.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Efficient multi-pass welding training with haptic guide.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Uvmode: usability verification mixed reality system for mobile devices.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Virtual Reality based Paint Spray Training System.
Proceedings of the IEEE Virtual Reality Conference, 2007

Design evaluation using virtual reality based prototypes: towards realistic visualization and operations.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

Design and Evaluation of a Hybrid Display System for Motion-Following Tasks.
Proceedings of the Virtual Reality, 2007

2006
Layered Multiple Displays for Immersive and Interactive Digital Contents.
Proceedings of the Entertainment Computing, 2006

Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Immediate creation of user centric interaction model.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

2004
Increasing the Effective Egocentric Field of View with Proprioceptive and Tactile Feedback.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

2002
Implementation and Evaluation of "Just Follow Me": an Immersive, VR-Based, Motion-Training System.
Presence Teleoperators Virtual Environ., 2002


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