Gun A. Lee

Affiliations:
  • University of South Australia, Adelaide, SA, Australia


According to our database1, Gun A. Lee authored at least 152 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Exploring Superpower Design Through Wi-Fi Twinge.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Improving real-world skills in people with intellectual disabilities: an immersive virtual reality intervention.
Virtual Real., December, 2023

Online Platforms for Remote Immersive Virtual Reality Testing: An Emerging Tool for Experimental Behavioral Research.
Multimodal Technol. Interact., March, 2023

Using Virtual Replicas to Improve Mixed Reality Remote Collaboration.
IEEE Trans. Vis. Comput. Graph., 2023

Effect of Auto-Erased Sketch Cue in Multiuser Surgical Planning Virtual Reality Collaboration System.
IEEE Access, 2023

GazeHand: A Gaze-Driven Virtual Hand Interface.
IEEE Access, 2023

The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

NinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

An Asynchronous Hybrid Cross Reality Collaborative System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Hybrid Cross-Reality Collaborative System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Point & Portal: A New Action at a Distance Technique For Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2022
The Impact of Sharing Gaze Behaviours in Collaborative Mixed Reality.
Proc. ACM Hum. Comput. Interact., 2022

A Tangible Augmented Reality Programming Learning Environment for Textual Languages.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

3DColAR: Exploring 3D Color Selection and Surface Painting for Head Worn Augmented Reality using Hand Gestures.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Using Speech to Visualise Shared Gaze Cues in MR Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Virtual Triplets: Human-Agent Shared Control of Virtual Avatars.
Proceedings of the Symposium on Spatial User Interaction, 2022

Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Portal Rendering and Creation Interactions in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
User experience design for a smart-mirror-based personalized training system.
Multim. Tools Appl., 2021

Eye See What You See: Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration.
Frontiers Virtual Real., 2021

A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning.
Comput. Graph., 2021

Force-Based Foot Gesture Navigation in Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Tool-based Asymmetric Interaction for Selection in VR.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

eyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

eyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues Between Remote Collaborators.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration.
J. Multimodal User Interfaces, 2020

The combination of visual communication cues in mixed reality remote collaboration.
J. Multimodal User Interfaces, 2020

A Review of Hyperscanning and Its Use in Virtual Environments.
Informatics, 2020

Hand-in-Air (HiA) and Hand-on-Target (HoT) Style Gesture Cues for Mixed Reality Collaboration.
IEEE Access, 2020

Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

A User Study of a Gaze Window User Interface.
Proceedings of the 24th International Conference on Information Visualisation, 2020

Improving User Experience in Augmented Reality Mirrors with 3D Displays.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020

Enhancing First-Person View Task Instruction Videos with Augmented Reality Cues.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Exploring the Value of Shared Experience in Augmented Reality Games.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

OmniGlobeVR: A Collaborative 360-Degree Communication System for VR.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Revisiting collaboration through mixed reality: The evolution of groupware.
Int. J. Hum. Comput. Stud., 2019

The Effects of Sharing Awareness Cues in Collaborative Mixed Reality.
Frontiers Robotics AI, 2019

A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Optical-Reflection Type 3D Augmented Reality Mirrors.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

The Impact of Remote User's Role in a Mixed Reality Mixed Presence System.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Mixed Presence Collaborative Mixed Reality System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

Sharing Emotion by Displaying a Partner Near the Gaze Point in a Telepresence System.
Proceedings of the 23rd International Conference in Information Visualization, 2019

Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Filtering Mechanisms of Shared Social Surrounding Environments in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

AR Tips: Augmented First-Person View Task Instruction Videos.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface.
IEEE Trans. Vis. Comput. Graph., 2018

Using Freeze Frame and Visual Notifications in an Annotation Drawing Interface for Remote Collaboration.
KSII Trans. Internet Inf. Syst., 2018

The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration.
Comput. Support. Cooperative Work., 2018

Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

User virtual costume visualisation in an augmented virtuality immersive cinematic environment.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Filtering 3D Shared Surrounding Environments by Social Proximity in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

A User Study on MR Remote Collaboration Using Live 360 Video.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Sharing and Augmenting Emotion in Collaborative Mixed Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Emotion Sharing and Augmentation in Cooperative Virtual Reality Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Snow Dome: A Multi-Scale Interaction in Mixed Reality Remote Collaboration.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Filtering Shared Social Data in AR.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Enhancing player engagement through game balancing in digitally augmented physical games.
Int. J. Hum. Comput. Stud., 2017

CoVAR: a collaborative virtual and augmented reality system for remote collaboration.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Exploring enhancements for remote mixed reality collaboration.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Using visual and spatial cues to represent social contacts in AR.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

AR social continuum: representing social contacts.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Sharedsphere: MR collaboration through shared live panorama.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Mixed reality collaboration through sharing a live panorama.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Automated enabling of head mounted display using gaze-depth estimation.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

Estimating Gaze Depth Using Multi-Layer Perceptron.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

The Social AR Continuum: Concept and User Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Mutually Shared Gaze in Augmented Video Conference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Collaborative View Configurations for Multi-user Interaction with a Wall-size Display.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Social Dining Experience using Mixed Reality for Older Adults.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Real-time Visual Representations for Mixed Reality Remote Collaboration.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

The Effect of User Embodiment in AV Cinematic Experience.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Sharing Gaze for Remote Instruction.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Exploring natural eye-gaze-based interaction for immersive virtual reality.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Do You See What I See? The Effect of Gaze Tracking on Task Space Remote Collaboration.
IEEE Trans. Vis. Comput. Graph., 2016

Informational components for mixed and augmented reality content.
Proceedings of the 21st International Conference on Web3D Technology, 2016

A Study in Virtual Navigation Cues for Forklift Operators.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

Augmented reality annotation for social video sharing.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

An oriented point-cloud view for MR remote collaboration.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Using augmented reality to assist forklift operation.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

A comparative study of simulated augmented reality displays for vehicle navigation.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

An Augmented Reality Guide for Assisting Forklift Operation.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Enhancing Immersive Cinematic Experience with Augmented Virtuality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Is It in Your Eyes? Explorations in Using Gaze Cues for Remote Collaboration.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
A Survey of Augmented Reality.
Found. Trends Hum. Comput. Interact., 2015

Extending HMD by chest-worn 3D camera for AR annotation.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Tag it!: AR annotation using wearable sensors.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

An augmented exhibition podium with free-hand gesture interfaces.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Free-hand Gesture Interfaces for an Augmented Exhibition Podium.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

User Defined Gestures for Augmented Virtual Mirrors: A Guessability Study.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Automatically Freezing Live Video for Annotation during Remote Collaboration.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
3D gesture interaction for handheld augmented reality.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Improving co-presence with augmented visual communication cues for sharing experience through video conference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Using 3D hand gestures and touch input for wearable AR interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Towards understanding balancing in exertion games.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
A component based framework for mobile outdoor AR applications.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Building mobile AR applications using the outdoor AR library.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

Weighted integral rotation and translation for touch interaction.
Proceedings of the SIGGRAPH Asia 2013, 2013

Study of augmented gesture communication cues and view sharing in remote collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Comparing pointing and drawing for remote collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Using a HHD with a HMD for mobile AR interaction.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Interaction techniques for HMD-HHD hybrid AR systems.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Ego- and Exocentric interaction for mobile AR conferencing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Adaptive Interpupillary Distance Adjustment for Stereoscopic 3D Visualization.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013

Development of Smartphone Blood Culture Application Using Barcode and Hospital Information System: A University Hospital Experience.
Proceedings of the AMIA 2013, 2013

2012
Automatic zooming interface for tangible augmented reality applications.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Assistive techniques for precise touch interaction in handheld augmented reality environments.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces.
Proceedings of the Image and Vision Computing New Zealand, 2012

GeoBoids: mobile AR for exergaming.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

CityViewAR outdoor AR visualization.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Interaction methods for mobile augmented reality.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

2011
Welding representation for training under VR environments.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

A user study on the Snap-To-Feature interaction method.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2010
Virtual Reality Based Welding Training Simulator with 3D Multimodal Interaction.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Immersive authoring of Tangible Augmented Reality content: A user study.
J. Vis. Lang. Comput., 2009

Freeze-Set-Go interaction method for handheld mobile augmented reality environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Visualization of virtual weld beads.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Efficient multi-pass welding training with haptic guide.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
MIRAGE: A Touch Screen based Mixed Reality Interface for Space Planning Applications.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

2007
Virtual Reality based Paint Spray Training System.
Proceedings of the IEEE Virtual Reality Conference, 2007

2006
Xphere: A PC Cluster based Hemispherical Display System.
Proceedings of the IEEE Virtual Reality Conference, 2006

Layered Multiple Displays for Immersive and Interactive Digital Contents.
Proceedings of the Entertainment Computing, 2006

Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Immersive authoring: What You eXperience Is What You Get (WYXIWYG).
Commun. ACM, 2005

Multi-projection based hemispherical display.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

2004
Occlusion based interaction methods for tangible augmented reality environments.
Proceedings of the Proceedings VRCAI 2004, 2004

Immersive Authoring of Tangible Augmented Reality Applications.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2002
Modeling virtual object behavior within virtual environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002


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