Victoria Bloom

Orcid: 0000-0003-4130-9277

According to our database1, Victoria Bloom authored at least 9 papers between 2012 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Implementing Adaptive Game Difficulty Balancing in Serious Games.
IEEE Trans. Games, 2019

2017
Linear latent low dimensional space for online early action recognition and prediction.
Pattern Recognit., 2017

2016
Game Based Cyber Security Training: are Serious Games suitable for cyber security training?
Int. J. Serious Games, 2016

Hierarchical transfer learning for online recognition of compound actions.
Comput. Vis. Image Underst., 2016

2015
Multiple Action Recognition for Video Games (MARViG).
PhD thesis, 2015

2014
Clustered Spatio-temporal Manifolds for Online Action Recognition.
Proceedings of the 22nd International Conference on Pattern Recognition, 2014

G3Di: A Gaming Interaction Dataset with a Real Time Detection and Evaluation Framework.
Proceedings of the Computer Vision - ECCV 2014 Workshops, 2014

2013
Dynamic Feature Selection for Online Action Recognition.
Proceedings of the Human Behavior Understanding - 4th International Workshop, 2013

2012
G3D: A gaming action dataset and real time action recognition evaluation framework.
Proceedings of the 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, 2012


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