Maurice Hendrix

Orcid: 0000-0002-6621-7996

According to our database1, Maurice Hendrix authored at least 36 papers between 2006 and 2020.

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Bibliography

2020
Chaste: Cancer, Heart and Soft Tissue Environment.
J. Open Source Softw., 2020

2019
Implementing Adaptive Game Difficulty Balancing in Serious Games.
IEEE Trans. Games, 2019

2016
Game Based Cyber Security Training: are Serious Games suitable for cyber security training?
Int. J. Serious Games, 2016

Translating open data to educational minigames.
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016

2015
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015

2014
A Rating Tool for Sharing Experiences with Serious Games.
Int. J. Game Based Learn., 2014

Providing Career Guidance to Adolescents through Digital Games: A Case Study.
Int. J. Game Based Learn., 2014

Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency and Behavioural Change.
CoRR, 2014

A Conceptual Model Towards the Scaffolding of Learning Experience.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

A game-based learning approach to road safety: the code of everand.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Socio-semantic Integration of Educational Resources - the Case of the mEducator Project.
J. Univers. Comput. Sci., 2013

The Herbert Virtual Museum.
J. Electr. Comput. Eng., 2013

The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting.
Comput. Educ., 2013

Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Metycoon: A Game-Based Approach to Career Guidance.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious Games.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013

The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses.
Proceedings of the IEEE 10th International Conference on e-Business Engineering, 2013

Towards Understanding Learning Behavior Patterns in Social Adaptive Personalized E-Learning Systems.
Proceedings of the 19th Americas Conference on Information Systems, 2013

2012
Ensembl 2012.
Nucleic Acids Res., 2012

Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources.
Proceedings of the 2nd International Workshop on Learning and Education with the Web of Data, 2012

Authoring of Adaptive Serious Games.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

Guiding Intuitive Learning in Serious Games: An Achievement-Based Approach to Externalized Feedback and Assessment.
Proceedings of the Sixth International Conference on Complex, 2012

2011
Ensembl 2011.
Nucleic Acids Res., 2011

Scenario-based serious games repurposing.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System.
Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS), Fukuoka, Japan, November 30, 2011

2010
Supporting authoring of adaptive hypermedia.
PhD thesis, 2010

Continuous Use of Authoring for Adaptive Educational Hypermedia: A Long-term Case Study.
Proceedings of the ICALT 2010, 2010

2009
Adaptation Languages for Learning: The CAM Meta-model.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

LAG 2.0: Refining a Reusable Adaptation Language and Improving on Its Authoring.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

2008
A Spiral Model for Adding Automatic, Adaptive Authoring to Adaptive Hypermedia.
J. Univers. Comput. Sci., 2008

Defining Adaptation in a Generic Multi Layer Model: CAM: The GRAPPLE Conceptual Adaptation Model.
Proceedings of the Times of Convergence. Technologies Across Learning Contexts, 2008

Reuse Patterns in Adaptation Languages: Creating a Meta-level for the LAG Adaptation Language.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2008

2007
Authoring adaptive educational hypermedia on the semantic desktop.
Int. J. Learn. Technol., 2007

Evaluating the automatic and manual creation process of adaptive lessons.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

A Qualitative and Quantitative Evaluation of Adaptive Authoring of Adaptive Hypermedia.
Proceedings of the Creating New Learning Experiences on a Global Scale, 2007

2006
Automatic and Manual Annotation Using Flexible Schemas for Adaptation on the Semantic Desktop.
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006


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