Wee Hoe Tan
Orcid: 0000-0001-7582-2859
According to our database1,
Wee Hoe Tan
authored at least 15 papers
between 2010 and 2025.
Collaborative distances:
Collaborative distances:
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Bibliography
2025
Analysing factors influencing undergraduates' adoption of intelligent physical education systems using an expanded TAM.
Educ. Inf. Technol., April, 2025
Effects of digital monitoring and immediate feedback on physical activity and fitness in undergraduates.
Educ. Inf. Technol., February, 2025
2024
Adaptive fitness enhancement model: Improving exercise feedback and outcomes through tailored independent physical education plan.
Educ. Inf. Technol., October, 2024
Frontiers Artif. Intell., 2024
Factors Influencing User Intentions on Interactive Websites: Insights From the Technology Acceptance Model.
IEEE Access, 2024
2023
2019
A Game-Based Learning Assessment Framework for Learning Ubiquitous Computational Thinking.
Proceedings of the Impact of the 4th Industrial Revolution on Engineering Education - Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL 2019), 2019
2017
A propriety game based learning mobile game to learn object-oriented programming - Odyssey of Phoenix.
Proceedings of the IEEE 6th International Conference on Teaching, 2017
2016
Int. J. Comput. Vis. Robotics, 2016
A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming Paradigm.
Proceedings of the Serious Games - Second Joint International Conference, 2016
2015
Effects of Verbal Components in 3D Talking-head on Pronunciation Learning among Non-native Speakers.
J. Educ. Technol. Soc., 2015
2014
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014
2013
Game Coaching System Design and Development: A Retrospective Case Study of FPS Trainer.
Int. J. Game Based Learn., 2013
2012
How do Professionals' Attitudes Differ between what Game-Based Learning could Ideally Achieve and what is Usually Achieved.
Int. J. Game Based Learn., 2012
2010
Game-based learning in formal educational contexts : how subject matter experts and game experts could collaborate to design and develop games.
PhD thesis, 2010