Weibo Zheng

According to our database1, Weibo Zheng authored at least 13 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2023
A hybrid metaheuristic algorithm for resource-constrained proactive project scheduling with uncertainty-handling effort.
Comput. Ind. Eng., December, 2023

Tabu search for dedicated resource-constrained multiproject scheduling to minimise the maximal cash flow gap under uncertainty.
Eur. J. Oper. Res., 2023

2022
Managing data quality of cooperative information systems: Model and algorithm.
Expert Syst. Appl., 2022

A genetic algorithm for proactive project scheduling with resource transfer times.
Comput. Ind. Eng., 2022

2021
Modeling of Pt Degradation in Polymer Electrolyte Fuel Cells: Effect of Electrode Potential Cycles.
Proceedings of the IECON 2021, 2021

2020
ADFinder: accurate detection of programmed DNA elimination using NGS high-throughput sequencing data.
Bioinform., 2020

Background Subtraction Using an Adaptive Local Median Texture Feature in Illumination Changes Urban Traffic Scenes.
IEEE Access, 2020

2019
Robust Inventory Routing Problem with Replenishment Lead Time.
Proceedings of the 2019 IEEE International Conference on Industrial Engineering and Engineering Management, 2019

2018
Proactive and reactive resource-constrained max-NPV project scheduling with random activity duration.
J. Oper. Res. Soc., 2018

Optimization of LED Layout to Improve Uniformity of Illumination and SNR for Indoor Visible Light Communication.
Proceedings of the 28th International Telecommunication Networks and Applications Conference, 2018

2017
A power analysis model for outdoor long-distance visible light communication.
Proceedings of the Ninth International Conference on Ubiquitous and Future Networks, 2017

2016
基于光场成像的数据提取与预处理方法 (Data Acquisition and Pre-processing Based on Light Field Photography).
计算机科学, 2016

2006
Pigeon: a framework for testing peer-to-peer massively multiplayer online games over heterogeneous network.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006


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